Help
Help


Bandit's Knife +15

Stats
140 icon_dmg_cbonus.png 147
105 (115) icon_prot_stab.png 26
134 (134) icon_other_dura.png 200
140 (140) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
6 12
Auxiliary icon_res_bleed.png
Weapon Type Dagger
Attack Type Slash / Thrust
Enchantable Yes
Special No

*When infused with Magic: 105 physical dmg/115 magic dmg, with Fire: 134 physical dmg/134 Fire dmg, with Lightning: 140 physical dmg/140 Lightning dmg


"This wide single-edged shortsword is the favorite of lowly thieves and bandits."

"Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind."


Acquired from:


Hints and Tips:

  • Very similar to the normal Dagger. It gets slightly better critical hits and inflicts Bleed, but can only perform slashing attacks.
  • Powerful weapon for dexterity builds. With the 147 critical modifier, backstabs and ripostes will deal extremely high damage. Decent weapon as an elemental for low dexterity builds too.
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.

Youtube relevant videos:

Moveset video



Bandit's Knife Upgrade Table

Upgrade cost: 100 Souls and follows this chart



  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bandit's Knife icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 56 - - - E B - - - - 45 10 30 30 26
Regular +5 84 - - - E B - - - - 45 10 30 30 26
Regular +10 112 - - - E B - - - - 45 10 30 30 26
Regular +14 134 - - - E A - - - - 45 10 30 30 26
Regular +15 140 - - - E A - - - - 45 10 30 30 26
Crystal 123 - - - E B - - - - 45 10 30 30 26
Crystal +4 145 - - - E A - - - - 45 10 30 30 26
Crystal +5 151 - - - E A - - - - 45 10 30 30 26
Lightning 100 - - 100 - - - - - - 45 10 30 30 26
Lightning +4 132 - - 132 - - - - - - 45 10 30 39.6 26
Lightning +5 140 - - 140 - - - - - - 45 10 30 42 26
Raw 96 - - - E C - - - - 45 10 30 30 26
Raw +5 128 - - - E C - - - - 45 10 30 30 26
Magic 63 69 - - E D C - - - 45 10 30 30 26
Magic +5 84 92 - - E D C - - - 45 10 30 30 26
Magic +9 100 110 - - E D B - - - 45 10 30 30 26
Magic +10 105 115 - - E D B - - - 45 10 30 30 26
Enchanted 84 90 - - E E C - - - 45 10 30 30 26
Enchanted +4 97 100 - - E E A - - - 45 10 30 30 26
Enchanted +5 100 104 - - E E A - - - 45 10 30 30 26
Divine 57 69 - - E D - C 110 - 45 10 30 30 26
Divine +5 76 92 - - E D - C 110 - 45 10 30 30 26
Divine +9 91 110 - - E D - B 110 - 45 10 30 30 26
Divine +10 95 115 - - E D - B 110 - 45 10 30 30 26
Occult 76 84 - - E D - B - 110 45 10 30 30 26
Occult +4 94 100 - - E D - B - 110 45 10 30 30 26
Occult +5 98 105 - - E D - B - 110 45 10 30 30 26
Fire 72 - 72 - - - - - - - 45 10 30 30 26
Fire +5 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +9 127 - 127 - - - - - - - 45 10 32.7 30 26
Fire +10 134 - 134 - - - - - - - 45 10 33 30 26
Chaos 88 - 102 - - - - - - - 45 10 30 30 26
Chaos +4
@ 10 Humanity
129 - 151 - - - - - - - 45 10 32.4 30 26
Chaos +5
@ 10 Humanity
136 - 158 - - - - - - - 45 10 33 30 26

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


    • 29 Dec 2016 21:13  

      I'm still deciding on when i'm max level, if the bandit's knife or the normal dagger does more critical damage because at what I am currently is soul level 365 so far they're both equal with critical damage but that might change over time because both of them have the same scaling... the thing is the dagger has more damage while the bandits knife has more critical rating. The thing I like about the dagger is when you put a buff on it (ex: Sunlight Blade) when you are using it in pvp it has many fast attacks and at +15 with sunlight blade it probably get around 300-500 dph (damage per hit) depending on armor, and resistances the players use it comes in very handy which i like very much but the range is the bad part about it. I meant like it does have pretty good range for a dagger but it's still hard to reach players, and i'm not saying everyone says it's cancer which I don't; every weapon has it's advantage... It's a beginning weapon anyways (for the sorcerer class) but it gets way better over time... moving on the the bandit's knife, it has it's good times and bad, but the critical is wonderful for when you get parries or back stabs, but the only thing I don't like about it is it's range (which is very short) and hard to reach when you got squirmy people who roll a lot, and the second thing I don't like about it is it's slashing attacks. Yes it does have one thrust skill which I believe is the rolling attack but the range again doesn't help... so if you're ever going for a dexterity build and know how to get parries or back stabs, you always can switch to that as your secondary, so I'd go for bandits knife for crits and daggers for all purposes pvp, except ganks; they just do not work out for you at all...

    Load more

    Chat