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Blacksmith Hammer +15

Stats
217 icon_dmg_cbonus.png 100
162(177) icon_prot_stab.png 30
208(208) icon_other_dura.png 250
217(217) icon_other_weig.png 5.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
14 -
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 162 physical dmg/177 magic dmg, with Fire: 208 physical dmg/208 Fire dmg, with Lightning: 217 physical dmg/217 Lightning dmg

  "Metal hammer of Andre of Astora, blacksmith at the Old Church.
Can be used as a strike weapon, but better left in the hands of its talented owner."









Acquired from:

  • Drop by Andre of Astora












Blacksmith Hammer Upgrade Table


Upgrade cost: 200 Souls

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Blacksmith Hammer icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 87 0 0 0 100 C - - - 0 0 - - 45 10 30 30 30
Regular +5 130 0 0 0 100 C - - - 0 0 - - 45 10 30 30 30
Regular +10 174 0 0 0 100 B - - - 0 0 - - 45 10 30 30 30
Regular +14 208 0 0 0 100 B - - - 0 0 - - 45 10 30 30 30
Regular +15 217 0 0 0 100 B - - - 0 0 - - 45 10 30 30 30
Raw 150 0 0 0 100 C - - - 0 0 - - 45 10 30 30 30
Raw +5 200 0 0 0 100 C - - - 0 0 - - 45 10 30 30 30
Crystal 191 0 0 0 100 B - - - 0 0 - - 45 10 30 30 30
Crystal +4 226 0 0 0 100 B - - - 0 0 - - 45 10 30 30 30
Crystal +5 234 0 0 0 100 B - - - 0 0 - - 45 10 30 30 30
Lightning 156 0 0 156 100 - - - - 0 0 - - 45 10 30 30 30
Lightning +4 205 0 0 205 100 - - - - 0 0 - - 45 10 30 39.6 30
Lightning +5 217 0 0 217 100 - - - - 0 0 - - 45 10 30 42.0 30
Magic 97 106 0 0 100 D - C - 0 0 - - 45 10 30 30 30
Magic +5 130 142 0 0 100 D - C - 0 0 - - 45 10 30 30 30
Magic +9 156 170 0 0 100 D - C - 0 0 - - 45 10 30 30 30
Magic +10 162 177 0 0 100 D - C - 0 0 - - 45 10 30 30 30
Enchanted 130 140 0 0 100 E - C - 0 0 - - 45 10 30 30 30
Enchanted +4 150 156 0 0 100 E - B - 0 0 - - 45 10 30 30 30
Enchanted +5 156 162 0 0 100 E - B - 0 0 - - 45 10 30 30 30
Divine 88 108 0 0 100 D - - C 0 0 110 - 45 10 30 30 30
Divine +5 118 144 0 0 100 D - - C 0 0 110 - 45 10 30 30 30
Divine +9 141 172 0 0 100 D - - C 0 0 110 - 45 10 30 30 30
Divine +10 147 180 0 0 100 D - - C 0 0 110 - 45 10 30 30 30
Occult 120 130 0 0 100 D - - C 0 0 - 110 45 10 30 30 30
Occult +4 148 156 0 0 100 D - - C 0 0 - 110 45 10 30 30 30
Occult +5 156 162 0 0 100 D - - C 0 0 - 110 45 10 30 30 30
Fire 113 0 113 0 100 - - - - 0 0 - - 45 10 30 30 30
Fire +5 156 0 156 0 100 - - - - 0 0 - - 45 10 31.5 30 30
Fire +9 198 0 198 0 100 - - - - 0 0 - - 45 10 32.7 30 30
Fire +10 208 0 208 0 100 - - - - 0 0 - - 45 10 33 30 30
Chaos 136 0 158 0 100 - - - - 0 0 - - 45 10 30 30 30
Chaos +4 167 0 193 0 100 - - - - 0 0 - - 45 10 32.4 30 30
Chaos +4@ 10 Humanity + 0 + 0 100 - - - - 0 0 - - 45 10 32.4 30 30
Chaos +5 174 0 202 0 100 - - - - 0 0 - - 45 10 33.0 30 30
Chaos +5@ 10 Humanity + 0 + 0 100 - - - - 0 0 - - 45 10 33.0 30 30


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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