Bleed

icon res bleed
Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount 10%-15%.

Bleed is a gameplay mechanic in Dark Souls and Dark Souls Remastered. It is a debuff status effect and one of the auxiliary special effect and a damage type.



General Information for Bleed:

  • Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount 10%-15%.
  • The number in the weapon info means how much damage the bleed will do in percentage  to max health without the first zero, not the buildup.

     

Build up

When exposed to Bleed, a build-up bar will appear at the middle of the screen.

  • The size of the bar is determined by the amount of Bleed resistance.
  • If the exposure stops, the bar will slowly decrease by 5 point per second (in 6 second you or enemies will restore 30 point, usually it is how much an attack does)
  • The bar will continue to fill up with exposure.
  • The ailment will take effect when the bar is full.
  • After the Bleed you will have a 2 second immunity to build up again.

Effect

Once the bleed bar is full, you will instantly lose a portion of your health based on percentage.

  • Most weapons that cause bleed damage take 30% of your health and enemies, Bosses lose around 10%.
  • The Lifehunt Scythe is one of two weapons that take 50% of your health (Boss 15%), though the build-up also goes up on the user (user receives 20% less build-up than victim).
  • Priscilla's Dagger is the other weapon that takes 50% of your health (Boss 15%), and the user receives no build-up of their own with this weapon.

Cure

Prevention

  • Rolling right before your bar completely fills up will cause you to take no bleed damage but will still give you the blood loss message and sound.
  • Wearing the Bloodbite Ring will increase your bleed resistance by 400%

 

More Defense against Bleed:

Weapons with Auxiliary Effect, Bleed:

Doesnt matter what attack you use, the build up is the same, use R1 or an R2 that has multi-hit.

*Against Bosses the Bleed does 10 or 15%

Enemies, Bosses and Characters with Auxiliary Effect, Bleed

Notes:

  • N/A

 

Damage Types
curse  ♦  Divine  ♦  Fire Damage  ♦  Lightning Damage  ♦  Magic Damage  ♦  Occult  ♦  Physical Damage  ♦  Poison  ♦  Slash damage  ♦  Strike Damage  ♦  Thrust Damage  ♦  Toxic



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    • Anonymous

      hey quick question, when it says 30% of the enemies health bar does that mean that no matter the weapons damage it will always do 30% of the damage? i ask because im a str nerd and adding in a lightning bandit knife for certain bossfights would be pretty nice

      • Anonymous

        what happens when you mix bleed? Like, prisc dag in one hand, uchigatana in other for reach. Does it default to first hit, last hit, or lowest?

        • Anonymous

          So in DS3 Bleed scaled through Luck. What scales Bleed in DS1? And where are the good softcaps for Bleed?

          • Anonymous

            The Pinwheel boss bleeds after about six hits of Bandit Knife. Not that you need help with the boss, but there should be a bona fide entry for bosses that bleed. From what others have said at least Smough bleeds. I remember being in a coop against Orn and Smough and Smough dies after about five seconds. They must have both had bleed weapons equipped.

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