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Classes in Dark Souls determine the starting Stats and Equipment of the player. There are 10 Classes in Dark Souls that the player can begin the game with. They are listed below:

Classes do not determine what weapons, items, armor, or spells your character is able to use, they only determine what your character starts the game with. As you progress through the game and raise your levels, your character can potentially take up any role regardless of class.

In addition to choosing a class, players can choose a gift to begin the game with. All gifts can be found in the game later on, but taking one here can let the player enjoy a benefit they wouldn't normally have until much later. A first time player should be careful about choosing gifts that will let them enter end-game areas from the start of the game such as the Master Key, since they could potentially end up stranded in a very difficult area without the knowledge or equipment to get back out. Note that the Master Key is infinitely reusable, and the Thief starting class begins the game with one already. Taking a second Master Key as a Thief is a waste of a gift.

The cost of raising a level increases as your character's level increases. The amount of souls each level costs is the same for all classes, though classes begin at different levels. For example, a character that starts at level 1 may find leveling up to be extremely affordable, but the character who starts at level 10 didn't have to pay anything to get to that point. When the level 1 character reaches level 10, going from 10 to level 11 will cost exactly the same amount of souls as it would for the character who started at level 10. Because of this, starting at a lower level actually ends up costing more overall, however the player will be able to put their stats exactly where they want them instead of starting with a more pre-determined kit. The starting level of a character ignores the Resistance stat, so characters with high resistance start at lower levels than they would normally have otherwise.

 

Classes

 

Warrior

level 4

vitality 11

attunement 8

endurance 12

strength 13

dexterity 13

resistance 11

intelligence 9

 9 humanity 0

Knight

level 5

vitality 14

attunement 10

endurance 10

strength 11

dexterity 11

resistance 10

intelligence 9

 11 humanity 0

Wanderer

level 3

vitality 10

attunement 11

endurance 10

strength 10

dexterity 14

resistance 12

intelligence 11

 8 humanity 0

Thief

level 5

vitality 9

attunement 11

endurance 9

strength 9

dexterity 15

resistance 10

intelligence 12

 11 humanity 0

Bandit

level 4

vitality 12

attunement 8

endurance 14

strength 14

dexterity 9

resistance 11

intelligence 8

 10 humanity 0

 

Hunter

level 4

vitality 11

attunement 9

endurance 11

strength 12

dexterity 14

resistance 11

intelligence 9

 9 humanity 0

Sorcerer

level 3

vitality 8

attunement 15

endurance 8

strength 9

dexterity 11

resistance 8

intelligence 15

 8 humanity 0

Pyromancer

level 1

vitality 10

attunement 12

endurance 11

strength 12

dexterity 9

resistance 12

intelligence 10

8 humanity 0

Cleric

level 2

vitality 11

attunement 11

endurance 9

strength 12

dexterity 8

resistance 11

intelligence 8

 14 humanity 0

Deprived

level 6

vitality 11

attunement 11

endurance 11

strength 11

dexterity 11

resistance 11

intelligence 11

11 humanity 0

 

Class Comparison Table

  level
LV
vitality
VIT
attunement
ATT
endurance
END
strength
STR
dexterity
DEX
resistance
RES
intelligence
INT

FTH
humanity
HUM
Warrior 4 11 8 12 13 13 11 9 9 0
Knight 5 14 10 10 11 11 10 9 11 0
Wanderer 3 10 11 10 10 14 12 11 8 0
Thief 5 9 11 9 9 15 10 12 11 0
Bandit 4 12 8 14 14 9 11 8 10 0
Hunter 4 11 9 11 12 14 11 9 9 0
Sorcerer 3 8 15 8 9 11 8 15 8 0
Pyromancer 1 10 12 11 12 9 12 10 8 0
Cleric 2 11 11 9 12 8 11 8 14 0
Deprived 6 11 11 11 11 11 11 11 11 0


 

level Level vitality Vitality
attunement Attunement endurance Endurance
strength Strength dexterity Dexterity
resistance Resistance intelligence Intelligence
 Faith humanity Humanity



    • Anonymous

      CLASSES [DKS Wiki]15 Dec 2016 17:13  

      I have always played my games with the deprived class, I wanted this game to be as hard as possible, but it merely offered a somewhat challenging start to the game, nothing dramatic. However, there is a cadre of people who harp on about how hard the class is, well, if you've put a few hours into Dark Souls, maybe even beaten it once or twice; you will realize how little it differs in difficulty from the beginner classes (warrior, wanderer, bandit, etc). All the class really requires is, is a bit of knowledge and patience until you can obtain better gear.

      Also, the stick you start with at the beginning has the potential to become THE most powerful weapon in the game. I may seem daft but just take a look at it. It is perfect for STR based classes (A STR scaling) :O
      <!-- m --><a class="postlink" href="http://darksouls.wiki.fextralife..com/club" rel="nofollow">http://darksouls.wiki.fextralife..com/club</a><!-- m -->

      • Anonymous

        Deprived is a good starting class for Dark Souls beginners24 Jun 2016 06:25  

        An all around versatile Class that is extremely valuable in teaching a beginner how to play. A beginner is in fact encouraged to play a deprived for a multitude of reasons:<br/>1. The wiff animation attached to the club encourages proper timing of blows.<br/>2. The quality of the shield leaves the player not overly reliant on blocking, and encourages dodging.<br/>3. The lack of armor puts meaning into any that you find throughout the game. Especially your first set.<br/>4. Because the stats are overall rounded, any type of character can be made based on what the player wants.<br/><br/>

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