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Caestus+15

Stats
165 icon_dmg_cbonus.png 100
125(135) icon_prot_stab.png 10
158(158) icon_other_dura.png 200
165(165) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
5 8
Weapon Type Fist Weapon
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 125 physical dmg/135 magic dmg, with Fire: 158 physical dmg/158 Fire dmg, with Lightning: 165 physical dmg/165 Lightning dmg


 "The weapon augments one's bare hands with thick, studded leather.
The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer's strength."



Acquired from:

Andre of Astora




Note:

If the user has the same amount of STR and DEX, the Caestus will always be better than the Dragon Bone Fist, because the Caestus scales with both. Even at 40 STR and 40 DEX, the Caestus will be far superior than the Dragon Bone Fist.






Caestus Upgrade Table

Upgrade cost: 100 souls, standard titanite upgrade tree.


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Caestus icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 66 0 0 0 100 C C - -     - - 0 0 0 0 0
Regular +5 99 0 0 0 100 C C - -     - - 0 0 0 0 0
Regular +10 132 0 0 0 100 C C - -     - - 0 0 0 0 0
Regular +14 158 0 0 0 100 C C - -     - - 0 0 0 0 0
Regular +15 165 0 0 0 100 C C - -     - - 0 0 0 0 0
Crystal 145 0 0 0 100 C C - -     - - 0 0 0 0 0
Crystal +4 171 0 0 0 100 C C - -     - - 0 0 0 0 0
Crystal +5 178 0 0 0 100 C C - -     - - 0 0 0 0 0
Lightning 118 0 0 118 100 - - - -     - - 0 0 0 0 0
Lightning +4 155 0 0 155 100 - - - -     - - 0 0 0 0 0
Lightning +5 165 0 0 165 100 - - - -     - - 0 0 0 0 0
Raw 114 0 0 0 100 D D - -     - - 0 0 0 0 0
Raw +5 152 0 0 0 100 D D - -     - - 0 0 0 0 0
Magic 75 81 0 0 100 E E C -     - - 0 0 0 0 0
Magic +5 100 108 0 0 100 E E C -     - - 0 0 0 0 0
Magic +9 120 129 0 0 100 E E B -     - - 0 0 0 0 0
Magic +10 125 135 0 0 100 E E B -     - - 0 0 0 0 0
Enchanted 100 106 0 0 100 E E B -     - - 0 0 0 0 0
Enchanted +4 116 118 0 0 100 E E A -     - - 0 0 0 0 0
Enchanted +5 120 122 0 0 100 E E A -     - - 0 0 0 0 0
Divine 67 82 0 0 100 D D - C     110 - 0 0 0 0 0
Divine +5 90 110 0 0 100 D D - C     110 - 0 0 0 0 0
Divine +9 108 132 0 0 100 D D - B     110 - 0 0 0 0 0
Divine +10 112 137 0 0 100 D D - B     110 - 0 0 0 0 0
Occult 90 100 0 0 100 D D - B     - 110 0 0 0 0 0
Occult +4 111 120 0 0 100 D D - A     - 110 0 0 0 0 0
Occult +5 117 125 0 0 100 D D - A     - 110 0 0 0 0 0
Fire 85 0 85 0 100 - - - -     - - 0 0 0 0 0
Fire +5 118 0 118 0 100 - - - -     - - 0 0 0 0 0
Fire +9 150 0 150 0 100 - - - -     - - 0 0 0 0 0
Fire +10 158 0 158 0 100 - - - -     - - 0 0 0 0 0
Chaos 102 0 118 0 100 - - - -     - - 0 0 0 0 0
Chaos +4
@ 10 Humanity
151 0 175 0 100 - - - -     - - 0 0 0 0 0
Chaos +5
@ 10 Humanity
159 0 182 0 100 - - - -     - - 0 0 0 0 0

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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