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Created by: MrHazard
Soul Level: 125
Starting Class: Pyromancer

Pros
- High vitality
- Above 53 poise
- High dexterity
- Can cause massive damage

Cons
- Very Risky in PvE
- Health drains

Details

HP
Stamina
Equip Load
Poise
1,826
154
38.7/78.0
55

Stats

Stat
Starting Value
Ending Value
Vitality
10
60
Attunement
12
19
Endurance
11
38
Strength
12
16
Dexterity
9
45
Resistance
12
...
Intelligence
10
...
Faith
8
...

Weapons


Weapon
Total Damage ( Physical / Magic / Fire / Lightning )
RH1:Chaos Blade +5
454 ( 454 / 0 / 0 / 0 ) Bleed: 300
RH2:Ascended Flame +5
Mag Adj: 230
LH1:Bloodshield +15(or any medium shield)
Stb: 66 ( 100/ 30 / 70 / 50 )
LH2:Pyromance Flame(Base)
Mag Adj: 100

Armor

Item
Description
Mask of the Mother
Increases health
Armor of Thorns +5
Does roll damage and helps against chain BSing.
Gauntlets of Thorns +5
Decent Defense.
Silver Knight Leggings +5
Light with good defenses.
Wolf Ring (Interchangeable)
Increases Poise
Red Tearstone Ring
Increases damage at 20% health.

Magic, Miracles and Pyromancies


Name
Type (Magic, Miracle or Pyromancy)
Power Within (Needed)Great CombustionFire Tempest
Pyromancy

Battle Tips

Always use power within with the base pyromancy flame or your health will drain faster as the ascended flame increases health drain with no damage increase. When your opponent runs away or dodges the whole fight just try to do the running attack or roll attack as it catches some off guard. When the red tearstone activates you should be able to kill anyone in 3 or less hits.

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