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Demon's Great Hammer +15

Stats
345 icon_dmg_cbonus.png 100
260(280) icon_prot_stab.png 32
331(331) icon_other_dura.png 600
345(345) icon_other_weig.png 22.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
46 -
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 260 physical dmg/280 magic dmg, with Fire: 331 physical dmg/331 Fire dmg, with Lightning: 345 physical dmg/345 Lightning dmg

"Demon weapon built from the stone archtrees. Used by lesser demons at North Undead Asylum.
This hammer is imbued with no special power, but will merrily beat foes to a pulp, provided you have the strength to wield it."


Location:



  • Beat the Asylum Demon during the first encounter.
    • Only drops it during the very first encounter, before going through the rest of the tutorial area and dropping back in after you pick up your weapons.
    • Easy strategy: Choose Black Firebombs as your gift - no need to be naked or only use your fists.
    • Alternatively: Wait until NG+ and beat him easily with your proper gear.
  • Trade a Sack with Snuggly.



Youtube relevant videos:





Demon's Great Hammer Upgrade Table



Upgrade Cost: 800 souls +titanite shard to +5, large titanite shard to +10, titanite chunks to +14, titanite slab from +14 to +15.


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Demon's Great Hammer icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 138 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +5 207 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +10 276 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +14 331 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +15 345 0 0 0 100 B - - - - - - - 50 10 35 35 32
Crystal 303 0 0 0 100 B - - - 0 0 - - 50 10 35 35 32
Crystal +4 358 0 0 0 100 B - - - 0 0 - - 50 10 35 35 32
Crystal +5 372 0 0 0 100 B - - - 0 0 - - 50 10 35 35 32
Lightning 248 0 0 248 100 - - - - - - - - 50 10 35 35 32
Lightning +4 325 0 0 325 100 - - - -         50 10 35 46.2 32
Lightning +5 345 0 0 345 100 - - - -         50 10 35 49 32
Raw 238 0 0 0 100 C   - -         50 10 35 35 32
Raw +5 318 0 0 0 100 C - - - 0 0 - - 50 10 35 35 32
Magic 167 179 0 0 100 D   C - - - - - 50 10 35 35 32
Magic +5 208 224 0 0 100 D   C -         50 10 35 35 32
Magic +9 248 268 0 0 100 D   C -         50 10 35 35 32
Magic +10 260 280 0 0 100 D   C -         50 10 35 35 32
Enchanted 208 220 0 0 100 E   C -         50 10 35 35 32
Enchanted +4 241 246 0 0 100 E   B -         50 10 35 35 32
Enchanted +5 249 255 0 0 100 E   B -         50 10 35 35 32
Divine 139 171 0 0 100 D - C   0 0 - - 50 10 35 35 32
Divine +5 186 228 0 0 100 D   C           50 10 35 35 32
Divine +9 223 273 0 0 100 D   C           50 10 35 35 32
Divine +10 232 285 0 0 100 D   C           50 10 35 35 32
Occult 190 208 0 0 100 D   C           50 10 35 35 32
Occult +4 235 249 0 0 100 D   B           50 10 35 35 32
Occult +5 246 260 0 0 100 D   B           50 10 35 35 32
Fire 179 0 179 0 100 - - - - 0 0 - - 50 10 35 35 32
Fire +5 248 0 248 0 100 - - - - 0 0 - - 50 10 36.7 35 32
Fire +9 314   314   100                 50 10 38.2 35 32
Fire +10 331 0 331 0 100 -   - -         50 10 38.5 35 32
Chaos 216 0 248 0 100 -   - -         50 10 35 35 32
Chaos +4 264 0 303 0 100 -   - -         50 10 35 35 32
Chaos +4 @ 10 Humanity + 0 + 0 100                 50 10 35 355 32
Chaos +5 276 0 317 0 100 -   - -         50 10 35 35 32
Chaos +5 @ 10 Humanity503 + 0 + 0 100                 50 10 35 35 32

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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