Fall Control


Fall_Control.png
Spell Type Sorcery
icon_intelligence.png 15
Slots Used 1
Spell Uses 10

Fall Control is a Sorcery in Dark Souls. To cast a sorcery, you must use a Catalyst or Special Weapons that can cast Sorceries

 

Sorcery developed by a certain surreptitious sorcerer at Vinheim Dragon School. Reduce damage and noise from fall.
This sorcery, along with Hush, explains the extravagant cost of hiring Vinheim spooks.

Usage

  • Support, Self
  • Duration: 45 seconds
  • Reduces damage and noise from fall. However, terminal falls will still kill you even with this active.

 

Acquired From

 

Notes

  • Cast while you're the ground, and short-to-medium falls won't hurt you (fall far enough, though, and even the spell can't help you). This can be used to make your own shortcuts, with some practice and terrain knowledge.
  • For example, you can use this spell to skip ladders and some platforms on the way to Blighttown swamp from the Valley of Drakes entrance, for visiting Quelana or the covenant. It's also useful to have active in the swinging blade rooms in Sen's Fortress, where the blades will hurt you but the fall will not kill you. Just make sure you keep track of the spell's duration, because it has been known to expire in mid-fall.
  • Fall Control is a Self Buff and interferes with other such buffs (i.e. Great Magic Barrier, Green Blossom, Power Within, etc.). As long as it's active it's not possible to cast other Self Buffs and vice versa.

 

Sorceries
Aural Decoy  ♦  Cast Light  ♦  Chameleon  ♦  Crystal Magic Weapon  ♦  Crystal Soul Spear  ♦  Dark Bead  ♦  Dark Fog  ♦  Dark Orb  ♦  Great Magic Weapon  ♦  Great Soul Arrow  ♦  Heavy Soul Arrow  ♦  Hidden Body  ♦  Hidden Weapon  ♦  Homing Crystal Soulmass  ♦  Homing Soulmass  ♦  Hush  ♦  Magic Shield  ♦  Magic Weapon  ♦  Pursuers  ♦  Remedy  ♦  Repair  ♦  Resist Curse  ♦  Soul Arrow  ♦  Soul Spear  ♦  Strong Magic Shield  ♦  White Dragon Breath



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