flamberge
Flamberge +15

physical damage dark souls 250 critical dark souls 100
magic damage dark souls 187(202) stability dark souls 38
fire damage dark souls 240(240) icon other dura 160
lightning damage dark souls 250(250) weight dark souls 6.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
16 14
Auxiliary icon res bleed 300
Weapon Type Greatsword
Attack Type Slash
Enchantable Yes
Special Bleed

*When infused with Magic: 187 Physical dmg/202 Magic dmg; with Fire: 240 Physical dmg/240 Fire dmg; with Lightning: 250 Physical dmg/250 Lightning dmg.
 

Flamberge is a Weapon in Dark Souls and Dark Souls Remastered.

 

This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress."
"This weapon is designed to flay the skin and causes heavy bleeding."

 

How to Get the Flamberge / Where to Find the Flamberge

 

Notes

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • Bleed build up is 36 per strike, and once inflicted will tear 30% of the opponents HP.
  • Heavy R2 attacks are replaced with heavy slashes which inflict heavy knockback.

 

Youtube relevant videos:

  • N/A

 

Flamberge Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 100 - - - D C - - - - 60 10 40 40 38
Regular +5 150 - - - D C - - - - 60 10 40 40 38
Regular +10 200 - - - D C - - - - 60 10 40 40 38
Regular +14 240 - - - D B - - - - 60 10 40 40 38
Regular +15 250 - - - D B - - - - 60 10 40 40 38
Crystal 220 - - - D C - - - - 60 10 40 40 38
Crystal +4 260 - - - D B - - - - 60 10 40 40 38
Crystal +5 270 - - - D B - - - - 60 10 40 40 38
Lightning 180 - - 180 - - - - - - 60 10 40 40 38
Lightning +4 235 - - 235 - - - - - - 60 10 40 52.8 38
Lightning +5 250 - - 250 - - - - - - 60 10 40 56 38
Raw 172 - - - E C - - - - 60 10 40 40 38
Raw +5 230 - - - E C - - - - 60 10 40 40 38
Magic 112 121 - - E D C - - - 60 10 40 40 38
Magic +5 150 162 - - E D C - - - 60 10 40 40 38
Magic +9 180 194 - - E D C - - - 60 10 40 40 38
Magic +10 187 202 - - E D C - - - 60 10 40 40 38
Enchanted 150 160 - - E E C - - - 60 10 40 40 38
Enchanted +4 174 179 - - E E A - - - 60 10 40 40 38
Enchanted +5 180 185 - - E E A - - - 60 10 40 40 38
Divine 102 124 - - E D - C 110 - 60 10 40 40 38
Divine +5 136 166 - - E D - C 110 - 60 10 40 40 38
Divine +9 163 199 - - E D - C 110 - 60 10 40 40 38
Divine +10 170 207 - - E D - B 110 - 60 10 40 40 38
Occult 138 150 - - E D -  B - 110 60 10 40 40 38
Occult +4 171 180 - - E D - B - 110 60 10 40 40 38
Occult +5 179 187 - - E D -  B - 110 60 10 40 40 38
Fire 130 - 130 - - - - - - - 60 10 40 40 38
Fire +5 180 - 180 - - - - - - - 60 10 42 40 38
Fire +9 228 - 228 - - - - - - - 60 10 43.6 40 38
Fire +10 240 - 240 - - - - - - - 60 10 44 40 38
Chaos 156 - 181 - - - - - - - 60 10 40 40 38
Chaos +4
@ 10 Humanity
191
+
- 222
+
- - - - - - - 60 10 43.2 40 38
Chaos +5
@ 10 Humanity
200
+
- 232
+
- - - - - - - 60 10 44 40 38

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 22% for strength dark soulsStrength and 70% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 6,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 100 - - - D C - - - - 60 10 40 40 38
Regular +1 (titanite shard dark souls sx1) 110 - - - D C - - - - 60 10 40 40 38
Regular +2 (titanite shard dark souls sx1) 120 - - - D C - - - - 60 10 40 40 38
Regular +3 (titanite shard dark souls sx2) 130 - - - D C - - - - 60 10 40 40 38
Regular +4 (titanite shard dark souls sx2) 140 - - - D C - - - - 60 10 40 40 38
Regular +5 (titanite shard dark souls sx3) 150 - - - D C - - - - 60 10 40 40 38
Regular +6 (large titanite shard dark souls sx1) 160 - - - D C - - - - 60 10 40 40 38
Regular +7 (large titanite shard dark souls sx1) 170 - - - D C - - - - 60 10 40 40 38
Regular +8 (large titanite shard dark souls sx2) 180 - - - D C - - - - 60 10 40 40 38
Regular +9 (large titanite shard dark souls sx2) 190 - - - D C - - - - 60 10 40 40 38
Regular +10 (large titanite shard dark souls sx3) 200 - - - D C - - - - 60 10 40 40 38
Regular +11 (titanite chunk dark souls sx1) 210 - - - D C - - - - 60 10 40 40 38
Regular +12 (titanite chunk dark souls sx1) 220 - - - D C - - - - 60 10 40 40 38
Regular +13 (titanite chunk dark souls sx2) 230 - - - D C - - - - 60 10 40 40 38
Regular +14 (titanite chunk dark souls sx3) 240 - - - D C - - - - 60 10 40 40 38
Regular +15 (titanite slab dark souls sx1) 250 - - - D C - - - - 60 10 40 40 38

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 16, but increases base damage. It scales 22% for strength dark soulsStrength and 70% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 220 - - - D C - - - - 60 10 40 40 38
Crystal +1 (titanite chunk dark souls sx1) 230 - - - D C - - - - 60 10 40 40 38
Crystal +2 (titanite chunk dark souls sx1) 240 - - - D C - - - - 60 10 40 40 38
Crystal +3 (titanite chunk dark souls sx2) 250 - - - D C - - - - 60 10 40 40 38
Crystal +4 (titanite chunk dark souls sx3) 260 - - - D B - - - - 60 10 40 40 38
Crystal +5 (titanite slab dark souls sx1) 270 - - - D B - - - - 60 10 40 40 38

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 180 - - 180 - - - - - - 60 10 40 40 38
Lightning +1 (titanite chunk dark souls sx1) 194 - - 194 - - - - - - 60 10 40 43.2 38
Lightning +2 (titanite chunk dark souls sx1) 208 - - 208 - - - - - - 60 10 40 46.4 38
Lightning +3 (titanite chunk dark souls sx2) 222 - - 222 - - - - - - 60 10 40 49.6 38
Lightning +4 (titanite chunk dark souls sx3) 235 - - 235 - - - - - - 60 10 40 52.8 38
Lightning +5 (titanite slab dark souls sx1) 250 - - 250 - - - - - - 60 10 40 56 38

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 17% for strength dark soulsStrength and 53% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 2,000 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 172 - - - E C - - - - 60 10 40 40 38
Raw +1 (large titanite shard dark souls sx1) 184 - - - E C - - - - 60 10 40 40 38
Raw +2 (large titanite shard dark souls sx1) 195 - - - E C - - - - 60 10 40 40 38
Raw +3 (large titanite shard dark souls sx2) 207 - - - E C - - - - 60 10 40 40 38
Raw +4 (large titanite shard dark souls sx2) 218 - - - E C - - - - 60 10 40 40 38
Raw +5 (large titanite shard dark souls sx3) 230 - - - E C - - - - 60 10 40 40 38

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon.  Scales 6% for strength dark soulsStrength and 20% for dexterity dark soulsDexterity and 66% faith dark souls Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 112 121 - - E D C - - - 60 10 40 40 38
Magic +1 (green titanite shard dark souls sx1) 120 129 - - E D C - - - 60  10  40 40 38
Magic +2 (green titanite shard dark souls sx1) 127 137 - - E D C - - -  60 10  40 40 38
Magic +3 (green titanite shard dark souls sx2) 135 145 - - E D C - - -  60 10 40 40 38
Magic +4 (green titanite shard dark souls sx2) 142 153 - - E D C - - - 60  10  40 40 38
Magic +5 (green titanite shard dark souls sx3) 150 162 - - E D C - - -  60 10 40 40 38
Magic +6 (blue titanite chunk dark souls sx1) 157 170 - - E D C - - - 60  10 40 40 38
Magic +7 (blue titanite chunk dark souls sx1) 165 178 - - E D C - - -  60 10  40 40 38
Magic +8 (blue titanite chunk dark souls sx2) 172 186 - - E D C - - -  60 10  40 40 38
Magic +9 (blue titanite chunk dark souls sx3) 180 194 - - E D C - - - 60  10 40 40 38
Magic +10 (blue titanite slab dark souls sx1) 187 202 - - E D C - - - 60  10 40 40 38

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength dark soulsStrength and 14% for dexterity dark soulsDexterity and 65% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 150 160  - - E E C - - - 60  10   40 40  38 
Enchanted +1 (blue titanite chunk dark souls sx1) 156 164 - E E B - - - 60  10  40 40 38 
Enchanted +2 (blue titanite chunk dark souls sx1) 162 169 - E E B - - - 60  10  40 40 38 
Enchanted +3 (blue titanite chunk dark souls sx2) 168 174 - E E B - - - 60  10  40 40 38 
Enchanted +4 (blue titanite chunk dark souls sx3) 174 179 - E E A - - - 60  10  40 40 38 
Enchanted +5 (blue titanite slab dark souls sx1) 180 185 - E E A - - - 60  10  40 40 38 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 8% for strength dark soulsStrength and 27% for dexterity dark soulsDexterity and 66% faith dark soulsFaith to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 120 124 - - E D - C 110 - 60 10 40 40 38
Divine +1 (green titanite shard dark souls sx1) 108 132 - - E D - C 110 - 60 10 40 40 38
Divine +2 (green titanite shard dark souls sx1) 115 141 - - E D - C 110 - 60 10 40 40 38
Divine +3 (green titanite shard dark souls sx2) 122 149 - - E D - C 110 - 60 10 40 40 38
Divine +4 (green titanite shard dark souls sx2) 129 157 - - E D - C 110 - 60 10 40 40 38
Divine +5 (green titanite shard dark souls sx3) 136 166 - - E D - C 110 - 60 10 40 40 38
Divine +6 (white titanite chunk dark souls sx1) 142 174 - - E D - C 110 - 60 10 40 40 38
Divine +7 (white titanite chunk dark souls sx1) 149 182 - - E D - C 110 - 60 10 40 40 38
Divine +8 (white titanite chunk dark souls sx2) 156 190 - - E D - C 110 - 60 10 40 40 38
Divine +9 (white titanite chunk dark souls sx3) 163 199 - - E D - C 110 - 60 10 40 40 38
Divine +10 (white titanite slab dark souls sx1) 170 207 - - E D - B 110 - 60 10 40 40 38 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 8% for strength dark soulsStrength and 25% for dexterity dark soulsDexterity and 77% faith dark soulsFaith to increase your AR.
To reach max, you need: 2,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 138 150 - - E D - B - 110 60 10 40 40 38
Occult +1 (white titanite chunk dark souls sx1) 146 157 - - E D - B - 110 60 10 40 40 38
Occult +2 (white titanite chunk dark souls sx1) 154 165 - - E D - B - 110 60 10 40 40 38
Occult +3 (white titanite chunk dark souls sx2) 162 172 - - E D - B - 110 60 10 40 40 38
Occult +4 (white titanite chunk dark souls sx3) 171 180 - - E D - B - 110 60 10 40 40 38
Occult +5 (white titanite slab dark souls sx1) 179 187 - - E D - B - 110 60 10 40 40 38

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 130 - 130 - - - - - - - 60 10 40 40 38
Fire +1 (green titanite shard dark souls sx1) 140 - 140 - - - - - - - 60 10 40.4 40 38
Fire +2 (green titanite shard dark souls sx1) 150 - 150 - - - - - - - 60 10 40.8 40 38
Fire +3 (green titanite shard dark souls sx2) 160 - 160 - - - - - - - 60 10 41.2 40 38
Fire +4 (green titanite shard dark souls sx2) 170 - 170 - - - - - - - 60 10 41.6 40 38
Fire +5 (green titanite shard dark souls sx3) 180 - 180 - - - - - - - 60 10 42 40 38
Fire +6 (red titanite chunk dark souls sx1) 192 - 192 - - - - - - - 60 10 42.4 40 38
Fire +7 (red titanite chunk dark souls sx1) 204 - 204 - - - - - - - 60 10 42.8 40 38
Fire +8 (red titanite chunk dark souls sx2) 216 - 216 - - - - - - - 60 10 43.2 40 38
Fire +9 (red titanite chunk dark souls sx3) 228 - 228 - - - - - - - 60 10 43.6 40 38
Fire +10 (red titanite slab dark souls sx1) 240 - 240 - - - - - - - 60 10 44 40 38

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 2,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Flamberge physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 156 - 181 - - - - - - - 60 10 40 40 38
Chaos +1 (red titanite chunk dark souls sx1) 165 - 191 - - - - - - - 60 10 40.8 40 38
Chaos +2 (red titanite chunk dark souls sx1) 174 - 202 - - - - - - - 60 10 41.6 40 38
Chaos +3 (red titanite chunk dark souls sx2) 182 - 212 - - - - - - - 60 10 42.4 40 38
Chaos +4 (red titanite chunk dark souls sx3) 191 - 222 - - - - - - - 60 10 43.2 40 38
Chaos +5 (red titanite slab dark souls sx1) 200 - 232 - - - - - - - 60 10 44 40 38



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    • Anonymous

      Meh. The R2 R1 combo is kind of a scam. The opener is definitely nerfed compared to other strong attacks, so you do 40-60 more points of damage than R1 R1 at close to 50% more stamina cost. Nevermind how situational bleed is in DS1.

      • Anonymous

        the best looking flamberge in all of the souls games imo. later renditions look realistic sure but that's boring. I want the noodle sword the electricity shooting snakemen dual wield.

        • Anonymous

          basically a claymore with slightly less dmg but with bleed and higher dex scaling
          would recommend for dex builds

          • Anonymous

            one of my fav weapons in pvp. it does similar damage to the claymore. claymore 1 hand r1s are goated and same with the 2h rolling attack but the r2 on the flamberge is a good mix up for wake up. the backstab damage is pretty much the same as claymore with optimal str and dex. fun weapon. imo manserpant gs is the better gs but flamberge its fun

            • Anonymous

              Nothing special about R1, just typical slashing like most swords, good for stacking bleed.

              R2 is the other story and reason why to use this weapon.

              Altough it's called Flamberge it sucks with flame upgrades. Stick to regular / lighting / magic / divine path.

              • Anonymous

                This thing is ugly af not gonna lie, but its wonderful against the firesage demon and the asylum demon part 2

                • PVE is not really good (like most swords) I mean you can do better...
                  PVP is High Tier for sure (not among the absolute best but not bad at all). Doesn't deal huge damage but compensates that with a somewhat great move set, simple but effective. Kind of fast. Is great for Dead Angles.
                  The weapon has a certain reputation for being a "combo weapon".
                  I disagree with that opinion, in the sense that most weapons are great for doing combos (or better said, I don't think the Flamberge is particularly better for executing combos, making them easier or with more hits...). That said, the animation of the Flamberge hits makes the combos look really cool. So, it's a fantastic weapon that gives the fighting another flavor. I absolutely adore this weapon.

                  • Anonymous

                    Personally i love this Sword. Best Weapon (imbued with Magic Weapon buff) and Dark Hand for my Soul Reaver Cosplay Build. Good Damage and Moveset inclusive Bleeding.

                    • Anonymous

                      I wanted to use this for my "Earl Arstor-Build" because in the german version if the game the item desription says that this the favorite weapon of earl arstor of carim. So I guess it's not canon?

                      • Anonymous

                        Is this weapon supposed to be a rare drop? I’ve found three of them just from having to run back and forth through Sen’s Fortress pre-Lordvessel

                        • Anonymous

                          I'm only new to dark souls the original as I came into the series from bloodborne and ds3 and 2 however I have read the mechanics and know what this games like, I recently got DSR and I love this weapon

                          • Anonymous

                            Why doesn't anybody say like:"this is so good" or "this is absolute trash" or "i dropped it and now i can't pick it up anymore" , in other words: the normal comments? Why is litteraly the only thing you guys say:"it is so not like the real one" or "it just looks like some kind of disabled blacksmith made this"?

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