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Flamberge+15

Stats
250 icon_dmg_cbonus.png 100
187(202) icon_prot_stab.png 38
240(240) icon_other_dura.png 160
250(250) icon_other_weig.png 6.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
16 14
Auxiliary icon_res_bleed.png 300
Weapon Type Greatsword
Attack Type Slash
Enchantable Yes
Special No

*When infused with Magic: 187 physical dmg/202 magic dmg, with Fire: 240 physical dmg/240 Fire dmg, with Lightning: 250 physical dmg/250 Lightning dmg


"This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress."
"This weapon is designed to flay the skin and causes heavy bleeding."


Acquired From:


Notes:

  • Bleed build up is 36 per strike, and once inflicted will tear 30% of the opponents HP.
  • R2 attacks are replaced with heavy slashes that cause good knockback.

Youtube relevant videos:

Flambergre Upgrade Table



Upgrade: 400 Souls + Titanite.


  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Flamberge icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 100 - - - D C - - - - 60 10 40 40 38
Regular +5 150 - - - D C - - - - 60 10 40 40 38
Regular +10 200 - - - D C - - - - 60 10 40 40 38
Regular +14 240 - - - D B - - - - 60 10 40 40 38
Regular +15 250 - - - D B - - - - 60 10 40 40 38
Crystal 220 - - - D C - - - - 60 10 40 40 38
Crystal +4 260 - - - D B - - - - 60 10 40 40 38
Crystal +5 270 - - - D B - - - - 60 10 40 40 38
Lightning 180 - - 180 - - - - - - 60 10 40 40 38
Lightning +4 235 - - 235 - - - - - - 60 10 40 52.8 38
Lightning +5 250 - - 250 - - - - - - 60 10 40 56 38
Raw 172 - - - D D - - - - 60 10 40 40 38
Raw +5 230 - - - D D - - - - 60 10 40 40 38
Magic 112 121 - - E E C - - - 60 10 40 40 38
Magic +5 150 162 - - E E C - - - 60 10 40 40 38
Magic +9 180 194 - - E E C - - - 60 10 40 40 38
Magic +10 187 202 - - E E C - - - 60 10 40 40 38
Enchanted 150 160 - - E E C - - - 60 10 40 40 38
Enchanted +4 174 179 - - E E A - - - 60 10 40 40 38
Enchanted +5 180 185 - - E E A - - - 60 10 40 40 38
Divine 102 124 - - E D - C 110 - 60 10 40 40 38
Divine +5 136 166 - - E D - C 110 - 60 10 40 40 38
Divine +9 163 199 - - E D - C 110 - 60 10 40 40 38
Divine +10 170 207 - - E D - C 110 - 60 10 40 40 38
Occult 138 150 - - E D -   - 110 60 10 40 40 38
Occult +4 171 180 - - E D - B - 110 60 10 40 40 38
Occult +5 179 187 - - E D -   - 110 60 10 40 40 38
Fire 130 - 130 - - - - - - - 60 10 40 40 38
Fire +5 180 - 180 - - - - - - - 60 10 42 40 38
Fire +9 228 - 228 - - - - - - - 60 10 43.6 40 38
Fire +10 240 - 240 - - - - - - - 60 10 44 40 38
Chaos 156 - 181 - - - - - - - 60 10 40 40 38
Chaos +4
@ 10 Humanity
191
+
- 222
+
- - - - - - - 60 10 43.2 40 38
Chaos +5
@ 10 Humanity
200
+
- 232
+
- - - - - - - 60 10 44 40 38

  • - Indicates correct 1.06 patch stats.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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