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Grant+5

Stats
195 icon_dmg_cbonus.png 100
195 icon_prot_stab.png 10
- icon_other_dura.png 200
- icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
50 - 30
Auxiliary icon_res_divine.png 130
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No
  "A legendary weapon of the Way of White, granted to an Undead paladin long ago.
This mass of iron can only be lifted by those with inhuman strength, but it is blessed, and very effective against agents of Dark."

Acquired from:

Drop: Paladin Leeroy in Tomb of Giants.


Notes and Hints:

  • The 2-handed strong attack of this hammer generates an AOE attack similar to the miracle Wrath of Gods, but with more range, damage and 100% chance of knockback (even against high poise targets, excluding bosses).
    • Damage from this ability scales with Faith and strength.
    • The AOE does exactly the same amount of damage as a two-handed jump attack. Except at 200 durability or less the AOE attack does the same amount of damage as the two-handed jump attack with 0 durability. Between 380 and 201 durability the two-handed jump attack still does full damage even though the AOE attack does not.
    • The divine modifier also applies to the AOE attack, so unlike Wrath of the Gods it can be used to kill skeletons.
    • Each use of this ability drains 200 durability.
    • When using the AOE between 201 and 380 durability it will do about 3/5 of the maximum damage potential (depending of your stat distribution).
    • When using the AOE at 200 durability or less, it will do around 1/3 of the maximum damage potential (depending on your stat distribution).
    • If you try to use the ability at 0/600 durability it will not work at all, however, your character will still do the animation and be vulnerable to attack.


Youtube relevant videos:


Grant Upgrade Table

Upgrade cost: 2,000 souls + Twinkling Titanite

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Grant icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 130 130 0 0 100 B - - A     130 - 50 10 35 35 32
Regular +1 143 143 0 0 100 B - - A     130 - 50 10 35 35 32
Regular +2 156 156 0 0 100 B - - A     130 - 50 10 35 35 32
Regular +3 169 169 0 0 100 B - - A     130 - 50 10 35 35 32
Regular +4 182 182 0 0 100 B - - A     130 - 50 10 35 35 32
Regular +5 195 195 0 0 100 B - - A     130 - 50 10 35 35 32


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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