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Greatsword+15

Stats
325 icon_dmg_cbonus.png 100
245(265) icon_prot_stab.png 10
312(312) icon_other_dura.png 200
325(325) icon_other_weig.png 12.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
28 10
Auxiliary  –
Weapon Type Greatsword
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 245 physical dmg/265 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 325 physical dmg/325 Lightning dmg

"One of the gigantic straight greatswords. Very few have what it takes to wield this incredibly heavy, damage-dealing monster."
"A favorite of the Knights Berenike, known for their heavy armor, and Black iron Tarkus."


Acquired from:

 

Hints and Tips:

 

  • This unheralded and rarely used weapon is surprisingly effective in experienced hands. Like other ultra greatswords it significantly affects a victim's poise, particularly when used 2-handed, allowing its user to disrupt spell casts or other melee attackers. When used two handed it will stagger someone in one R1 swing unless they have 77 poise or higher. The R2 thrust attack, when used two handed, staggers almost everyone.
  • Moveset is quite similar to the claymore and straight swords such as the balder side sword, with some variation in charge moves and other attacks. Enjoys significantly increased range and damage, at the cost of slower attack speeds and increased weight and stamina costs.
  • Slow attack speed increases the risk of being parried, as long windups permit opponents to land parries based on visual cues even with PvP lag (in other word, opponents do not need to guess when you may swing, as they can see the windup and still get a parry attempt off even with network lag). Utilizing the weapon's long range and reach to maintain distance with one's opponent is an effective counter to being parried.
  • R2 thrust attacks benefit from Leo ring counter damage bonuses. This includes the effective and surprisingly quick roll-R1 stab.
  • Sprint attacks are surprisingly powerful, particularly when used 2-handed. The overhead smash attack while sprinting will stun or more often completely flatten an opponent, disrupting whatever they were doing and often allowing time for a follow up attack. The overhead swing has a related impact AoE that can stagger or knockdown people even if they are not directly injured by the swing, and has a number of interesting applications (for example, it can knock the Anor Londo winged demons clear out of the air even if it does not hit them outright).
  • Best used without lockoff, including on sprint attacks, as slow swing and recovery times can encourage backstab attempts by others. Wide swing arcs while locked off can be very effective at punishing and sometimes flat out killing backstab attempts with a single swing.
  • High stamina cost requires high Endurance and encourages the use of other items such as the Ring of Favor and Protection for its stamina bonus, and stamina recovery boosting items and equipment.
  • Surprisingly effective at blocking when used in two hands, making two handed builds with a Grass Crest Shield or Sanctus shield worn on the back fully viable even at low stat levels, given that it only requires 10 dexterity and 28 strength (further subject to the two-handing strength bonus). Its elemental damage reductions also benefit from the elemental type of the weapon. For example, a lightning greatsword +5 receives 70% lightning damage reduction when blocking, better than most shields!

 

Youtube relevant videos:

 

Greatsword Upgrade Table


Upgrade cost: 800 souls + Titanite.


  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Greatsword icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 130 - - - C D - - - - 70 10 50 50 44
Regular +5 195 - - - C D - - - - 70 10 50 50 44
Regular +10 260 - - - C D - - - - 70 10 50 50 44
Regular +14 312 - - - C D - - - - 70 10 50 50 44
Regular +15 325 - - - C D - - - - 70 10 50 50 44
Crystal 286 - - - C D - - - - 70 10 50 50 44
Crystal +4 338 - - - C D - - - - 70 10 50 50 44
Crystal+5 351 - - - C D - - - - 70 10 50 50 44
Lightning 234 - - 234 - - - - - - 70 10 50 50 44
Lightning +4 309 - - 309 - - - - - - 70 10 50 66 44
Lightning +5 325 - - 325 - - - - - - 70 10 50 70 44
Raw 225 - - - D E - - - - 70 10 50 50 44
Raw +5 300 - - - D E - - - - 70 10 50 50 44
Magic 147 159 - - E E C - - - 70 10 50 50 44
Magic +5 196 212 - - E E C - - - 70 10 50 50 44
Magic +9 235 254 - - E E C - - - 70 10 50 50 44
Magic +10 245 265 - - E E C - - - 70 10 50 50 44
Enchanted 196 208 - - E E C - - - 70 10 50 50 44
Enchanted +4 227 232 - - E E B - - - 70 10 50 50 44
Enchanted +5 235 241 - - E E A - - - 70 10 50 50 44
Divine 132 160 - - D E - C 110 - 70 10 50 50 44
Divine +5 176 214 - - D E - C 110 - 70 10 50 50 44
Divine +9 211 256 - - D E - C 110 - 70 10 50 50 44
Divine +10 220 267 - - D E - C 110 - 70 10 50 50 44
Occult 178 196 - - D E - B -   70 10 50 50 44
Occult +4 220 235 - - D E - B -   70 10 50 50 44
Occult +5 231 245 - - D E - B -   70 10 50 50 44
Fire 169 - 169 - - - - - - - 70 10 50 50 44
Fire +5 234 - 234 - - - - - - - 70 10 52.5 50 44
Fire +9 296 - 296 - - - - - - - 70 10 54.5 50 44
Fire +10 312 - 312 - - - - - - - 70 10 55 50 44
Chaos 203 - 235 - - - - - - - 70 10 50 50 44
Chaos +4
@ 10 Humanity
248
+
- 288
+
- - - - - - - 70 10   50 44
Chaos +5
@ 10 Humanity
259
+
- 301
+
- - - - - - - 70 10   50 44

Demon's souls version: Different in apperance and move set.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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