Created by: H-A-N-D-Of-God
Soul Level: 85
Starting Class: Pyromancer

Pros
-Can use High Level Miracles, As well as Pyromancies
-does a Great Deal of Damage with all weapons
- Ability to wear heavy Armour
- High poise/Defense
-Main Weapon will stunlock Every boss with the exception of the four Kings
High Guard with Shield.
Cons
- Low damage output at the beginning
- Very low health

Notes
-Obtain the Zweihander and Begin leveling your Strength as fast as you can
-Use Divine Composite bow against regular Mobs
-Use Ivory Talisman when Facing bosses if you so desire.
-You will Get The full advantages of this build by the time you reach The Duke's Archives.
-You're Slow Weapon will leave you at a disadvantage during PVP, keep your shield up and wait for your opponent to tire themselves out.
-Be sure to Kill Paladin Leeroy's Black Phantom on you're way to Nito, as he needs to be killed for his Armor to drop
-there is plenty of room to experiment with what Miracles/Pyromancies, and it is encouraged.


Details

HP
Stamina
Equip Load
Poise
719
121
36.4/80.0
40

Stats

Stat
Starting Value
Ending Value
Vitality
12
17
Attunement
8
16
Endurance
14
25
Strength
14
24
Dexterity
9
14
Resistance
11
...
Intelligence
8
...
Faith
8
50

Weapons


Weapon
Description
(R1) +10 Divine Zweihander
This Weapon should be used as soon as it can be obtained, it Deals massive Damage, has a knockback/stunlock effect, and will Damage most enemies through their armour due to the fact that very few mobs have Faith resistance.
Note: This weapon is terribly ineffective in the Duke's archives, bring along either Fire arrows or a Fire Longsword when you get to that point.
(R2) +15 Pyromancy Flame
/
+5 Ascended
This will be you're weapon of choice in early levels, be sure to level it up as quickly as possible and to use it to it's fullest effect
(L1) Balder Sheild +15

OR

Wooden Shield +15
One of the Best Mid-Game shields, if not best shields overall, 100% phys damage reduction, great stability, and just the right weight. You're gaurd will almost never break and your enemies will tire quickly.

It may look like a joke to some people, but at 1.5 weight and 91% physical damage reduction, it is one of the best early sheilds in the game. When upgraded fully it stands with the best of them. IT has good Gaurd break despite being a wooden sheild.
(L2) +10 Divine Composite Bow
Or

Ivory Talisman
Another Damage Dealing Monster, couple this with Fire arrows and you've got yourself a short range bow that hits like a Train. Best used in conjunction with Pyromancies, as the range is about the same. You can switch this out for you're Talisman of choice when battling bosses.

The Ivory Talisman is an excellent Talisman that Scales very highly with you're Faith. Use it often.

Armor

Item
Description
Paladin Helmet +5
Excellent Defense and Poise make this a great Helmet.
Paladin Armor +5
Although it weighs as much as a small car, this armor when fully upgraded will have you shrugging off multiple Blows without complaint.
Paladin Gauntlets +5 OR Xanthous gloves +5
A Bit heavy for the defense they give, If you find yourself overburdened, upgrade the Xanthous gloves instead.
Paladin Leggings +5 OR Xanthous Leggings +5
A Bit heavy for the defense they give, If you find yourself overburdened, upgrade the Xanthous leggings instead.
Havel's Ring
Backstab Havel into Oblivion until you get this ring. It is the single most important item you will ever find when making this build. Without it, you'll be slow, cumbersome, and vulnerable.
Ring of the suns Firstborn
This ring will increase the length of Miracles by 20%. Not required but reccomended
Wolf Ring
This ring will add additional 50 poise to your armor, use this if you're invaded
Hawk Ring
Increases you're bow Range By 50, excellent if you plan on using the Divine composite bow.

Magic, Miracles and Pyromancies


Name
Type (Magic, Miracle or Pyromancy)
Heal
An absolute must for this build. The high defense will keep you alive for a while, but the low HP will eventually take it's toll.
Lightning Spear
A Nasty Spell with Great Range. Can be replaced with whatever you wish once you get high enough faith to use Great Lightning Spear.
Not Reccomended against the 4 Kings
Great Fireball
OR
Fire Tempest
This will Be you're main Damage-Dealing weapon against bosses such as Nito, Sif, and Others that do not have any predisposed resistances to fire.
At +5 ascended this spell will put almost every enemy to bed with a Single Cast, best used Against Bosses like Sif, Nito, and Smough/Ornstein

Great Lightning Spear
You're probably wondering why anyone would equip both Lightning Spear AND Great Lightning spear at the same time. It's because they don't have a huge difference in Damage by the time you get to 50 faith, only 100 or so. Having a total of 20 charges between them means you will be a walking wall of lightning.
Not Reccomended Against the 4 Kings.



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