halberd

Halberd +15

physical damage dark souls 275 critical dark souls 100
magic damage dark souls 207(222) stability dark souls 26
fire damage dark souls 264(264) durability dark souls 200
lightning damage dark souls 275(275) weight dark souls 6.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
16 12
Weapon Type Halberd
Attack Type Regular/Thrust
Enchantable Yes
Special No

*When infused with Magic: 207 physical dmg/222 magic dmg, with Fire: 264 physical dmg/264 Fire dmg, with Lightning: 275 physical dmg/275 Lightning dmg
 

Halberd is a Weapon in Dark Souls and Dark Souls Remastered.

 

Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity.
The Halberd has two elementary attacks: Spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open."

How to Get / Where to Find the Halberd

 

 

Note & Hints

  • Give to Frampt to receive 50 souls.
  • Demon's souls version: Different in apperance and has a different move set.
  • Damage wise is identical to the Lucerne
  • Very good starting weapon with its long range and AoE strong attack. 

 

 

Youtube relevant videos:

  • ??

 

 

Halberd Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s 

Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 110 0 0 0 D D - - - - 40 10 30 30 26
Regular +5 165 0 0 0 D C - - - - 40 10 30 30 26
Regular +10 220 0 0 0 D C - - - - 40 10 30 30 26
Regular +14 264 0 0 0 D C - - - - 40 10 30 30 26
Regular +15 275 0 0 0 D C - - - - 40 10 30 30 26
Crystal 242 0 0 0 D D - - - - 40 10 30 30 26
Crystal +4 286 0 0 0 D C - - - - 40 10 30 30 26
Crystal +5 297 0 0 0 D C - - - - 40 10 30 30 26
Lightning 213 0 0 213 - - - - - - 40 10 30 30 26
Lightning +4 259 0 0 259 - - - - - - 40 10 30 39.6 26
Lightning +5 275 0 0 275 - - - - - - 40 10 30 42 26
Raw 190 0 0 0 D D - - - - 40 10 30 30 26
Raw +5 254 0 0 0 D D - - - - 40 10 30 30 26
Magic 124 133 0 0 E E C - - - 40 10 30 30 26
Magic +5 166 178 0 0 E E C - - - 40 10 30 30 26
Magic +9 199 213 0 0 ? ? ? - - - 40 10 30 30 26
Magic +10 207 222 0 0 E E B - - - 40 10 30 30 26
Enchanted 166 176 0 0 E E C - - - 40 10 30 30 26
Enchanted +4 192 197 0 0 E E A - - - 40 10 30 30 26
Enchanted +5 199 204 0 0 E E A - - - 40 10 30 30 26
Divine 111 136 0 0 E E - C 110 - 40 10 30 30 26
Divine +5 148 182 0 0 E E - C 110 - 40 10 30 30 26
Divine +9 177 218 0 0 E D - C 110 - 40 10 30 30 26
Divine +10 185 227 0 0 E D - C 110 - 40 10 30 30 26
Occult 152 166 0 0 E D - C - 110 40 10 30 30 26
Occult +4 188 199 0 0 ? ? - ? - 110 40 10 30 30 26
Occult +5 197 207 0 0 E D - C - 110 40 10 30 30 26
Fire 143 0 143 0 - - - - - - 40 10 30 30 26
Fire +5 198 0 198 0 - - - - - - 40 10 31.5 30 26
Fire +9 250 0 250 0 - - - - - - 40 10 32.7 30 26
Fire +10 264 0 264 0 - - - - - - 40 10 33 30 26
Chaos 172 0 198 0 - - - - - - 40 10 30 30 26
Chaos +4 211 0 242 0 - - - - - - 40 10 ?? 30 26
@ 10 Humanity + 0 + 0                      
Chaos +5 220 0 253 0 - - - - - - 40 10 33 30 26
@ 10 Humanity + 0 + 0 - - - - - - 40 10 33 30 26

 

 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 38% for strength dark soulsStrength and 50% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 110 - - - D D - - - - 45 10 30 30 26
Regular +1 (titanite shard dark souls sx1) 121 - - - D C - - - - 45 10 30 30 26
Regular +2 (titanite shard dark souls sx1) 132 - - - D C - - - - 45 10 30 30 26
Regular +3 (titanite shard dark souls sx2) 143 - - - D C - - - - 45 10 30 30 26
Regular +4 (titanite shard dark souls sx2) 154 - - - D C - - - - 45 10 30 30 26
Regular +5 (titanite shard dark souls sx3) 165 - - - D C - - - - 45 10 30 30 26
Regular +6 (large titanite shard dark souls sx1) 176 - - - D C - - - - 45 10 30 30 26
Regular +7 (large titanite shard dark souls sx1) 187 - - - D C - - - - 45 10 30 30 26
Regular +8 (large titanite shard dark souls sx2) 198 - - - D C - - - - 45 10 30 30 26
Regular +9 (large titanite shard dark souls sx2) 209 - - - D C - - - - 45 10 30 30 26
Regular +10 (large titanite shard dark souls sx3) 220 - - - D C - - - - 45 10 30 30 26
Regular +11 (titanite chunk dark souls sx1) 231 - - - D C - - - - 45 10 30 30 26
Regular +12 (titanite chunk dark souls sx1) 242 - - - D C - - - - 45 10 30 30 26
Regular +13 (titanite chunk dark souls sx2) 253 - - - D C - - - - 45 10 30 30 26
Regular +14 (titanite chunk dark souls sx3) 264 - - - D C - - - - 45 10 30 30 26
Regular +15 (titanite slab dark souls sx1) 275 - - - D C - - - - 45 10 30 30 26

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 38% for strength dark soulsStrength and 50% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 242 - - - D D - - - - 45 10 30 30 26
Crystal +1 (titanite chunk dark souls sx1) 253 - - - D C - - - - 45 10 30 30 26
Crystal +2 (titanite chunk dark souls sx1) 264 - - - D C - - - - 45 10 30 30 26
Crystal +3 (titanite chunk dark souls sx2) 275 - - - D C - - - - 45 10 30 30 26
Crystal +4 (titanite chunk dark souls sx3) 286 - - - D C - - - - 45 10 30 30 26
Crystal +5 (titanite slab dark souls sx1) 297 - - - D C - - - - 45 10 30 30 26

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 198 - - 198 - - - - - - 45 10 30 30 26
Lightning +1 (titanite chunk dark souls sx1) 213 - - 213 - - - - - - 45 10 30 32.4 26
Lightning +2 (titanite chunk dark souls sx1) 228 - - 228 - - - - - - 45 10 30 34.8 26
Lightning +3 (titanite chunk dark souls sx2) 244 - - 244 - - - - - - 45 10 30 37.2 26
Lightning +4 (titanite chunk dark souls sx3) 259 - - 259 - - - - - - 45 10 30 39.6 26
Lightning +5 (titanite slab dark souls sx1) 275 - - 275 - - - - - - 45 10 30 42 26

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 29% for strength dark soulsStrength and 38% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 190 - - - D D - - - - 45 10 30 30 26
Raw +1 (large titanite shard dark souls sx1) 203 - - - D D - - - - 45 10 30 30 26
Raw +2 (large titanite shard dark souls sx1) 215 - - - D D - - - - 45 10 30 30 26
Raw +3 (large titanite shard dark souls sx2) 228 - - - D D - - - - 45 10 30 30 26
Raw +4 (large titanite shard dark souls sx2) 241 - - - D D - - - - 45 10 30 30 26
Raw +5 (large titanite shard dark souls sx3) 254 - - - D D - - - - 45 10 30 30 26

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 11% for strength dark soulsStrength and 14% for dexterity dark soulsDexterity and 63% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 124 133 - - E E C - - - 45 10 30 30 26
Magic +1 (green titanite shard dark souls sx1) 132 142 - - E E C - - - 45 10 30 30 26
Magic +2 (green titanite shard dark souls sx1) 141 151 - - E E C - - - 45 10 30 30 26
Magic +3 (green titanite shard dark souls sx2) 149 160 - - E E C - - - 45 10 30 30 26
Magic +4 (green titanite shard dark souls sx2) 157 169 - - E E C - - - 45 10 30 30 26
Magic +5 (green titanite shard dark souls sx3) 166 178 - - E E C - - - 45 10 30 30 26
Magic +6 (blue titanite chunk dark souls sx1) 174 186 - - E E C - - - 45 10 30 30 26
Magic +7 (blue titanite chunk dark souls sx1) 182 195 - - E E C - - - 45 10 30 30 26
Magic +8 (blue titanite chunk dark souls sx2) 190 204 - - E E C - - - 45 10 30 30 26
Magic +9 (blue titanite chunk dark souls sx3) 199 213 - - E E C - - - 45 10 30 30 26
Magic +10 (blue titanite slab dark souls sx1) 207 222 - - E E C - - - 45 10 30 30 26

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength dark soulsStrength and 10% for dexterity dark soulsDexterity and 62% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 166 176 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue titanite chunk dark souls sx1) 172 181 - - E E c - - - 45 10 30 30 26
Enchanted +2 (blue titanite chunk dark souls sx1) 179 186 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue titanite chunk dark souls sx2) 185 191 - - E E b - - - 45 10 30 30 26
Enchanted +4 (blue titanite chunk dark souls sx3) 192 197 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue titanite slab dark souls sx1) 199 204 - - E E A - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 15% for strength dark soulsStrength and 19% for dexterity dark soulsDexterity and 63% faith dark soulsFaith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 111 136 - - E E - C - - 45 10 30 30 26
Divine +1 (green titanite shard dark souls sx1) 118 145 - - E E - C - - 45 10 30 30 26
Divine +2 (green titanite shard dark souls sx1) 125 154 - - E E - C - - 45 10 30 30 26
Divine +3 (green titanite shard dark souls sx2) 133 163 - - E E - C - - 45 10 30 30 26
Divine +4 (green titanite shard dark souls sx2) 140 172 - - E E - C - - 45 10 30 30 26
Divine +5 (green titanite shard dark souls sx3) 148 182 - - E E - C - - 45 10 30 30 26
Divine +6 (white titanite chunk dark souls sx1) 155 191 - - E D - C - - 45 10 30 30 26
Divine +7 (white titanite chunk dark souls sx1) 162 200 - - E D - C - - 45 10 30 30 26
Divine +8 (white titanite chunk dark souls sx2) 170 209 - - E D - C - - 45 10 30 30 26
Divine +9 (white titanite chunk dark souls sx3) 177 218 - - E D - C - - 45 10 30 30 26
Divine +10 (white titanite slab dark souls sx1) 185 227 - - E D - C - - 45 10 30 30 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 14% for strength dark soulsStrength and 18% for dexterity dark soulsDexterity and 74% faith dark soulsFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 152 166 - - E E - B - - 45 10 30 30 26
Occult +1 (white titanite chunk dark souls sx1) 161 174 - - E E - B - - 45 10 30 30 26
Occult +2 (white titanite chunk dark souls sx1) 170 182 - - E E - B - - 45 10 30 30 26
Occult +3 (white titanite chunk dark souls sx2) 179 190 - - E E - B - - 45 10 30 30 26
Occult +4 (white titanite chunk dark souls sx3) 188 199 - - E D - B - - 45 10 30 39.6 26
Occult +5 (white titanite slab dark souls sx1) 197 207 - - E D - B - - 45 10 30 42 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 72 - 72 - - - - - - - 45 10 30 30 26
Fire +1 (green titanite shard dark souls sx1) 78 - 78 - - - - - - - 45 10 30.3 30 26
Fire +2 (green titanite shard dark souls sx1) 84 - 84 - - - - - - - 45 10 30.6 30 26
Fire +3 (green titanite shard dark souls sx2) 89 - 89 - - - - - - - 45 10 30.9 30 26
Fire +4 (green titanite shard dark souls sx2) 95 - 95 - - - - - - - 45 10 31.2 30 26
Fire +5 (green titanite shard dark souls sx3) 100 - 100 - - - - - - - 45 10 31.5 30 26
Fire +6 (red titanite chunk dark souls sx1) 107 - 107 - - - - - - - 45 10 31.8 30 26
Fire +7 (red titanite chunk dark souls sx1) 114 - 114 - - - - - - - 45 10 32.1 30 26
Fire +8 (red titanite chunk dark souls sx2) 120 - 120 - - - - - - - 45 10 32.4 30 26
Fire +9 (red titanite chunk dark souls sx3) 127 - 127 - - - - - - - 45 10 32.7 39.6 26
Fire +10 (red titanite slab dark souls sx1) 134 - 134 - - - - - - - 45 10 33 42 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 172 - 198 - - - - - - - 45 10 30 30 26
Chaos +1 (red titanite chunk dark souls sx1) 182 - 209 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red titanite chunk dark souls sx1) 192 - 220 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red titanite chunk dark souls sx2) 201 - 230 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red titanite chunk dark souls sx3) 211 - 242 - - - - - - - 45 10 32.4 30 26
Chaos +5 (red titanite slab dark souls sx1) 220 - 253 - - - - - - - 45 10 33 30 26

 




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    • hey this is my first playthrough. i have a blackknight sword with 220 damage and this with 164. the total damage of this is about 220 but the BKS is like above 300 with my stats. I really like this weapon. Should I upgrade this or BKS later(i dont have twinkling titanite). I have the Halberd at +5 and iam starting Sens fortress. I confused on whether i should normal upgrade it or raw. I also have a drake sword but i wanna keep my dragon scales for weapons later on. the DS has 200 damage and its light sure but for some reason it stays at 200 with my stats.

      • Anonymous

        is it normal for your character to skitter forward while using this weapon two handed? I meet the stat requirements, it seems weird for my character to look like he struggles with the weapon when he really shouldn't.

        • Anonymous

          With the leo ring and some poise this weapon is just straight up busted. It can hit upwards of 700+ damage when trading and thats without buffs

          • Anonymous

            I love this weapon. I tried to switch to some different ones in my first play through, but I always ended up going back to old faithful.

            • Anonymous

              I'm on my first Dark Souls playthrough, after beaten Elden Ring as a Str/Faith dw colossal sword build. But for some reason, in this particular game I have really found myself drawn to this + shield. I can just nervously poke my way through a lot of fights, and it's precise little Light stab is soo handy for all the narrow corridors in this game. I also love it's running Light, it's a satisfying fast BONK. And its Heavies are aoe spins which are great for hordes of rats or whatnot. And I can really bring some pain when I 2H it.

              All in all, in my noob opinion, it's a great weapon, I love it.

              • Anonymous

                great weapon for PvP. r1s are fast do a lot of damage and are safe when spaced. 2hr2 is an amazing wakeup option with the double hit almost always catching someone with at least one of the hits. the weapon has really good backstab damage. 24 str 45 dex is almost always the move with this thing 45 dex allows for pyromancies which are always good. very solid weapon very fun weapon.

                • Anonymous

                  Halberd my beloved companion. even after getting a better weapon at the end of the game I stuck with this for gwyn, it just felt right

                  • Anonymous

                    I've seen so many posts saying the Halberd is good early game, but drops off late game... I don't know where this comes from however, because this weapon is still absolutely shredding through the NG+ DLC.

                    • Anonymous

                      Excllent weapon but takes time to get used to it
                      Requires patience and timing and also keeping a little distance from enemy
                      Deadly In the right hands
                      But sometimes you need fast weapon and you cannot use it

                      • Anonymous

                        NEVER use over a cliff. The R1's lurch you forward farther than they look and the R2's will barely cover for you. You will go off the cliff if you do.

                        Absurdly good otherwise. It excels in damage, crowd control, range and hardly clips walls. A fantastic weapon you can get early game.

                        • Anonymous

                          TRYHARD NOOB CASUL WEAPON!!!!!!!!!!!!!!!
                          THE MACE IS SO MUCH BETTER GIT GUD TRASH CASULS!!!!!
                          HOHOHOHO IT'SA ME SANTA CLAUSE AND I USE THE MACE E V E R Y D A Y!!!!!! IT'S THE BEST WEAPON ON EARTH!!!
                          IF YOU WANNA GIT GUD AND GET AAAAALL THE PRESENTS TO CHRISTMAS USE THE MACE, JUST LIKE ME!!!

                          • Anonymous

                            This weapon is a tiny bit bugged. When on poor footing and performing a running attack, it skips the build up portion of the attack animation, and deals damage almost instantly. this is of course without the Rusted Iron Ring. Happened to me on multiple playthroughs with the same weapon (Remastered version).

                            Does anybody else have the a similar experience with this or another weapon?

                            • Anonymous

                              My first trustin weapon... when I found people were seeing this weapon as a strong early one, I was proud of myself and glad to have it as my companion.

                              We defeated ceaseless discharge right after queelag,
                              Love you, always.

                              • The halberd deals one of the most scariest damage in PvP. It's capable of 1HKO most players when using the following buffs: leo ring (optional), power within, dragon torso stone and what ever buff makes this weapon scary. In pve, it mow down bosses with ease. This halberd turns from I don't care to one of my favorite weapons in DSR. I recommend trying it out

                                • Anonymous

                                  I consider it the most underrated weapon. I've never seen YouTube vids of people putting it on their top 10 lists. People say it's a great early weapon, but I literally still use it when I'm way deep in the NG+ cycles. It's reach can't be beat.

                                  • Anonymous

                                    The most versatile weapon ever invented. This thing carried me through so many playthroughs. Always in my heart.

                                    • Anonymous

                                      I wanted to go back and play DS again after 8 years and I realized I never had made a fire/chaos weapon in this game, mainly because they are just not good. At least not chaos/dark LKS DS3 good, but I did an early run for my GS and to kill pinwheel early and when I saw the blacksmith I just started running the numbers on all the weapons in my inventory and what the damage looked like fire wise, cuz my scythe is standard all the way, and I was impressed with the numbers. It has been an insanely good early weapon, I mean really useful and I'm only at fire +1

                                      • Anonymous

                                        Utterly phenomenal weapon, fantastic in duels and group encounters. Biggest drawback is that it's awkward to use in close quarters, especially group encounters. This is a great weapon, but if you're facing a bunch of dudes in a small room, it's not the right tool for the job.

                                        • Get this +5 as soon as possible and make sure you have a few green titanite on you then when your around lvl 30 with a divine weapon make a fast run into the catacombs for vamos. It is highly recommended that you do this run with 10 soft humanity so you can hopefully pick up a skull lantern or 2 on the way. Get to vamos and turn this bad boy into a flaming halberd then homeward bone out (to avoid wheel skeltons) and back fire link then back to the storyline. Once your around SL60 and pretty much ready to handle ornstein and smaug leave anor londo and head to the demon ruins for the large flame ember. At this level it will be very dangerous but with some skill and determination it is doable (ring of fog helps a ton!) If you have ended all black knights so far and got both red titanite chunks in the hollow you can get your flaming halberd to at least +8 when you visit vamos again which is where we are off to next. If you have the gold covetous ring and 10 soft humanity with a bit of farming while your still in the ruins you can get enough for +9. Doing this will make ornstein and smaug battle much simpler with just solair for help. So far 3 for 3 my PC summons kill ornstein first when I'm obviously trying to take down smaug first. Really you can get this to +9 as soon as you have access to the demon ruins if your skilled enough. It will make PvE a breeze for most of your first playthrough.

                                          • Anonymous

                                            My favorite long range weapon that when connects to a target, the recovery is fast. If you miss, recovery is slow so beware!

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