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Hand Axe+15

Stats
200 icon_dmg_cbonus.png 100
150(162) icon_prot_stab.png 10
192(192) icon_other_dura.png 200
200(200) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
8 8
Weapon Type Axe
Attack Type Regular
Enchantable Yes
Special No

*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 200 physical dmg/200 Lightning dmg


 "Small hand axe. Appears identical to a lumberjack's tool, but has ideal weight and strength, and is easy to handle.
One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully."



Acquired from:


  • Undead Merchant (Male) in Undead Burg for 450 souls.
  • Obtained as starting equipment for pyromancers in Northern Undead Asylum.

Hints and Tips:

  • This is one of the most underrated yet surprisingly useful early-game weapons. Its low skill requirements make it available to all starting classes from the beginning. It has decent damage, good scaling with STR (C), a fast and useful moveset, and little stamina cost. Despite the in-game description, wrong swings do not leave the player any more open to punishment than, say, the Longsword. Hand Axe has a shorter reach than Straight Swords yet has a slightly faster moveset. And like other Straight Swords, it has the ability to break the shield-guard of most enemies with one or two 2H R1 swings. This is especially useful during the early levels of the game, allowing the player to easily break through the shield of Undead Soldiers and even Balder Knights without having to kick them.
  • Atacking shielded enemies while two-handing the Hand Axe does not result in knockback, allowing one to continuously strike at the shield until the enemy's stamina depletes, opening them to a critical attack.
  • Two-handed R1 swing breaks the shield-guard of Undead Soldiers with a single strike. It takes two strikes to do the same to Balder Knights.
  • For STR builds, Hand Axe +5 has a slightly bigger overall damage output than Gargoyle Tail Axe +5. This is because Hand Axe has C scaling with STR while Gargoyle Tail Axe scales with D. This makes Hand Axe the more preferable choice because, despite having a shorter reach, Hand Axe benefits from a similar yet faster moveset, as well as consuming less stamina.





Youtube relevant videos:






Hand Axe Upgrade Table



Upgrade cost: 200 souls + shards


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Hand Axe icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 80 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +5 120 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +10 160 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +14 192 0 0 0 100 C D - - - - - - 55 10 40 40 36
Regular +15 200 0 0 0 100 C D - - - - - - 55 10 40 40 36
Crystal 176 0 0 0 100 C D - - - - - - 55 10 40 40 36
Crystal +4 188 0 0 0 100 C D     - - - - 55 10 40 40 36
Crystal +5 216 0 0 0 100 C D - - - - - - 55 10 40 40 36
Lightning 144 0 0 144 100 - - - - - - - - 55 10 40 40 36
Lightning +4 188 0 0 188 100         - - - - 55 10 40 52.8 36
Lightning +5 200 0 0 200 100 - - - - - - - - 55 10 40 56 36
Raw 138 0 0 0 100 D D - - - - - - 55 10 40 40 36
Raw +5 184 0 0 0 100 D D - - - - - - 55 10 40 40 36
Magic 90 97 0 0 100 E E C - - - - - 55 10 40 40 36
Magic +5 120 130 0 0 100 E E C - - - - - 55 10 40 40 36
Magic +9 144 156 0 0 100 E E C   - - - - 55 10 40 40 36
Magic +10 150 162 0 0 100 E E C - - - - - 55 10 40 40 36
Enchanted 120 128 0 0 100 E E C - - - - - 55 10 40 40 36
Enchanted +4 139 143 0 0 100 E E A   - - - - 55 10 40 40 36
Enchanted +5 144 148 0 0 100 E E A - - - - - 55 10 40 40 36
Divine 81 99 0 0 100 D E - C - - 110 - 55 10 40 40 36
Divine +5 108 132 0 0 100 D E - C - - 110 - 55 10 40 40 36
Divine +9 129 158 0 0 100 D E - C - - 110 - 55 10 40 40 36
Divine +10 135 165 0 0 100 D E - C - - 110 - 55 10 40 40 36
Occult 110 120 0 0 100 D E - B - - - 110 55 10 40 40 36
Occult +4 136 144 0 0 100 D E   B - - - 110 55 10 40 40 36
Occult +5 143 150 0 0 100 D E - B - - - 110 55 10 40 40 36
Fire 104 0 104 0 100 - - - - - - - - 55 10 40 40 36
Fire +5 144 0 144 0 100 - - - - - - - - 55 10 42 40 36
Fire +9 182   182   100         - - - - 55 10 43.6 40 36
Fire +10 192 0 192 0 100 - - - - - - - - 55 10 44 40 36
Chaos 126 0 144 0 100 -   - - - - - - 55 10 40 40 36
Chaos +4
@ 10 Humanity
154 0 176 0 100         - - - - 55 10 43.2 40 36
Chaos +5
@ 10 Humanity
161 0 184 0 100 -   - - - - - - 55 10 44 40 36

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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