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Class_Hunter.jpgBow-wielding hunter.
Can handle close range
but vulnerable to magic.
hunter.jpg
Hunter snipes undead with the bow.


Starting Gear: Shortsword, Short Bow, Large Leather Shield, Standard Arrow x30, Leather Armor, Leather Gloves, Leather Boots


Description:
Hunters are a complete mix of combat styles. This means hunters have no specialty of their own and rely instead on exploiting their enemy's weaknesses. Starting access to a bow and respectable Strength allow this class to equip almost any early weapon, especially weapons that favor Dexterity. Their light armor load means they can evade well, so using quick weapons to strike and retreat is a good idea. Using magic will require some investment, but it is accessible. You should only use the bow to weaken strong enemies before engaging them in melee or to pick enemies from a group without having to fight all at the same time. Be mindful of the number of arrows as until you meet a merchant you won't have a way to restock. Light armor and normal HP make this a rather fragile class, but with good mobility and a great versatility there should be little the hunter can't take on early. A good class for intermediate players that enjoy multiple play styles that don't rely on magic. Similar to the Knight and the Thief, the official character description's reference to being "vulnerable to magic" appears to be a reference to the Hunter's initial gear, and does not reflect any innate weakness to magic compared to other characters.

Level
Vitality
Attunement
Endurance
Strength
Dexterity
Resistance
Intelligence
Faith
Humanity
Total
4
11
9
11
12
14
11
9
9
0
86



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