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Created by: DNide4Evr
Soul Level: 160+ Depending on Starting Level

Quick Note: This build isn't meant for any certain challenge. It isn't meant to be used to complete a specific job or fight a certain enemy. It's meant to imitate Indiana Jones, my favorite cinema character of all time, as closely as possible. I do in fact run this build and if used correctly, it's a lot of fun. Just good luck getting the theme music out of your head while playing it.

Here's a little extra challenge which I hadn't realized was a challenge before until I really started playing this class hardcore. Try and keep Human. Don't be undead. This means you'll get invaded often afd chances are good that because of using this class, Your at a disadvantage. You really have to be good at the game to win in PvP with this class for certain. With the whip doing almost nothing at all to damage Players unless enchanted, which you can't do as Indy. Your force to rely on the Falchion and Club. I know that for some. This will be a laughable challenge. But for most, at least the people I know, this will be an interesting and amusing challenge.
So far, from the very first time you can achieve humanity at Firelink Shrine. I have been able to hold it all the way to the Crystal Caverns (Seath killing you the first time doesn't count as it has to happen no matter what) then my idiot self fell off the edge of an invisible walkway. 7 Player Invaders Defeated. 2 Escaped from. And I think one of them dissonnected. Because I saw him and then I didn't and then the fog gates just went away and I was never given any message.
Starting Class: Your Choice, Master Key necessary though so consider Thief

Pros
-Average melee and quick on feet
-Decent resistances

Cons
-Fairly low damage output
-Short weapon ranges (except the crossbow, but good luck aiming :D )
-No shield and Light Armor

Details

HP
Stamina
Equip Load
Poise
1,100
160
80.0
00

Stats

Note: Stat's with N/A mean that stat's number dose not matter to this build at all. Also Note I have no begging value. That's because your starting stats don't really matter as you can build this up from any class. So all you need is an end value.
Stat
End Value
Vitality
30
Attunement
N/A
Endurance
40
Strength
30
Dexterity
40
Resistance
N/A
Intelligence
N/A
Faith
N/A

Weapons


Weapon
Upgrades Allowed (Representation)
Whip
Regular Upgrading or Raw
(Indiana's Whip)
Falchion
Regular or Raw

(Machete sometimes used in jungle adventurers)

Fire Upgrades

(Torches used in temples, use against snake-men for a bit of classic Indiana adventuring)
Light Crossbow
Regular or Raw
(Represents Indy's pistol that he dose have...because DeadGaiko brought up a good point)



Armor

Note: No, you won't look exactly like Indy, I came close as I could. If you know a better one, Feel free to add it in. I welcome it.
Item
Description
Pharis's Hat
+ 5 Upgrade minimum, represents Indy's Hat, not allowed to remove this for any reason
Wanderer Coat
+ 5 Upgrade minimum
Wanderer Manchette
+ 5 Upgrade minimum
Wanderer Boots
+ 5 Upgrade minimum
Rusted Iron Ring
Because what slows down Indy honestly?
Covetous Gold Serpent Ring
He is an archeologist

Allowed Items:


​Master Key (required), Black Firebombs, Skull Lantern allowed as torches don't exist







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