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Starting Class : Knight
Statistics
Vitality-45
Attunement-19 -23 (5-6 spell slots)
Endurance-44 minimum to 46
Strength-16 (to wield claymore or gargoyle halbred) 24 dragon slayer spear
Dexterity-12 (to wield claymore or gargoyle halbred) 24 dragon slayer spear
Resistance-11 (never add to it)
intelligence-9 (no sorcery)
Faith-50
Qualities
HP 1708 with ring of favour
Stamina 192 with ring of favour
Equip burden-103.2 with ring of favour, 154.8 with both it and havels ring.
Spell slots 5-6
Spellsw
W rath of Gods- (Better than its predecessor. Period.)
Great combustion-(A powerful, fire based melee attack, pyromancy does not scale with a stat instead one must invest souls to improve its catalyst and hence its power)
Tranquil walk- (Allows you to make the nimblest rogue walk at the pace of the slowest tank. This is a must HAVE.)
Great Barrier magic(cuts down the effectiveness of offensive spells by 90%?)
Vow of silence-its two slots(Though the chances are slim, if it hits all purebred spellcasters will be at a major disadvantage.).
Or/And
Sunlight Spear/if not 50 faith Great lightning bolt(There is nothing in the world of dark souls that is worse than getting hit by this miracle unguarded, make the 5 casts count. Possible exception is being ambushed by a mimic(unconfirmed).
Great heal-(Long casting but will get you to a minimum of 80% of your health guaranteed.)
Great Heal Excerpt-(your brothers and sisters in arm will love you for it)
Fire Tempest(Awesome power, experienced players may evade it with ease)
Emit Force(Similar to great Fireball except less damage but greater force)
Power Within(Good stat increases, but ultimately a double edged sword because of the self dps, your choice.)
Great Fireball(powerful with decent splash damage however mainly for pve use)
Replenishment(The 'safer' buff of the two, a moderate amount of hp restored over a period of time)

Weapons and Armor:

Right Hand 1: Occult Claymore + 5 / Chaos Claymore + 5/ Lightning Claymore +5
The Occult Claymore does valuable magic damage, Chaos claymores with 10 humanity do the highest damage, and many, many people have low lightning defense, the difference between them is almost negligible.
right Hand 2: Darkmoon Talisman ( Due to having 50 faith, this talisman provides the highest magic adjust stat)

Left Hand 1: Crest Shield + 15 (Light shield with a mediocre parrying ability, nice stability, and awesome magic protection) Left Hand 2: Grass Crest Shield + 15

Head: Mask of the Child / Crown of the Dark Sun

Chest: Giants Torso + 5 Hands: Giants Gauntlets + 5Legs: Giants Legs + 5



Ring 1: Ring of favor and protection Ring 2: Darkwood Grain Ring / Ring of the Sun's Firstborn

Weapons
RH1 Lightning Claymore +5 or Occult Claymore +5
LH1- black knight shield +10,(100% phy reduction, probaly the most versatile standard shield)
Rh2-Ascended pyromancy flame +5(more powerful fire spells)
LH2-Darkmoon talisman
Equipment
Ring1-Ring of favour and protection, never remove
Ring2-Havel’s ring, if not needed use either ring of the firstborn(boosts miracles) or bellowing dragon(boosts fire spells).
Do not be tempted to use ring of fog.
Ensure you can at least medium roll
Personally I mixed and matched between Havel, Stone and Paladin armour sets, but anything with good defence/weight ratio and good poise is fine. At this stage, the elite knight armour set fully upgraded can outshine even Havel’s armour, this will also free up the second ring slot.
Head-Paladin
Body-Paladin
Gloves-Havel
Leggings-Stone
Note: Crown of the dark Sun apparently boosts miracles and pyromancy, if confirmed use it even if you end up looking like a fairy.
To summarise
You are basically equipped with some of the best armour and can at least do a medium roll.
You have the ability to string together large combos from your oversized sword which is either enhanced by lightning or your faith.
You can take large combos using your decent stamina pool or simply roll away
.You have the ability to cast a varied repertoire of miracles and pyromancy.
You can maneuver well enough to perform backstabs and ripostes.
Your natural poise will prevent you from being sent flying from every swing of large sword.Your Faith has enabled you with a innate ability to resist magic, this plus great magic barrier makes your class potentially a mage's deadliest bane. An Inquisitor.
.Your Vitality and armour are ideal, enabling you to take most blows without fearing death at least instantly.
As there will be times where you will want to use a ring other than Havel's, it would be best to have a lighter armour set, the paladin coupled with the golden hemmed set should work wonders.
Covenants should either be warrior of sunlight(co-op galore and sunlight spear), way of white( safe pve) or Darkmoon blade(to smite sinners, pvp). Inquisitors are lawful.
Your playstyle should be formed only after taking note of the above points, also this build can work wonders for pve as well.
Walkthrough in progress


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