Large Club +15

300 critical_dark_souls.jpg 100
225(245) stability_dark_souls.jpg 32
288(288) durability_dark_souls.jpg 250
300(300) weight_dark_souls.jpg 11.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
26 -
Auxiliary poison_dark_souls.jpg 180
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special Yes

*When infused with Magic: 225 physical dmg/245 magic dmg, with Fire: 288 physical dmg/288 Fire dmg, with Lightning: 300 physical dmg/300 Lightning dmg
 

Large Club is a Weapon in Dark Souls and Dark Souls Remastered.

 

 Large wooden club."
"The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings."

How to Get / Where to Find the Large Club

Notes:

  • Give to Frampt to receive 50 souls.
  • Special: Has the Poison Auxiliary effect
  • Special: Two-handed R2 attack causes Knockdown
  • Buffing this weapon with Rotten Pine Resin will not double its poison power, since they don't stack, but it will double the build-up power. This means that only half the amount of attacks is needed to inflict the poison status, compared to a unbuffed version.
  • Good damage, good reach and a good roll attacks. Slightly lower damage and shorter range than the Great Club but has better one-handed strong attack and poison auxiliary effect.
  • Unlike the Great Club this weapon has a poison auxiliary effect.

Large Club Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

Overview table for all Upgrades at regular, max and threshold levels.
Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 120 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Regular +5 180 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Regular +10 240 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Regular +14 288 0 0 0 100 A - - - 0 180 - - 55 10 40 40 32
Regular +15 300 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Crystal 264 0 0 0 100 A - - - 0 180 - - 55 10 40 40 32
Crystal +4 312 0 0 0 100 A  - - - 0 180 - - 55 10 40 40 32
Crystal+5 324 0 0 0 100 A - - - 0 180 - - 55 10 40 40 32
Lightning 216 0 0 216 100 - - - - 0 180 - - 55 10.0 40.0 ? 32
Lightning +4 283 0 0 283 100 - - - - 0 180 - - 55 10 40 52.8 32
Lightning +5 300 0 0 300 100 - - - - 0 180 - - 55 10 40 56 32
Raw 207 0 0 0 100 B - -  - 0 180  - - 55 10 40 40 32
Raw +5 276 0 0 0 100 B - - - 0 180 -  - 55 10 40 40 32
Magic 135 147 0 0 100 D - B - 0 180 - - 55 10 40 40 32
Magic +5 180 196 0 0 100 D - B - 0 180 - - 55 10 40 40 32
Magic +9 216 235 0 0 100 D - B - 0 180  - - 55 10 40 40 32
Magic +10 225 245 0 0 100 D  - B  - 0 180 - - 55 10 40 40 32
Enchanted 180 192 0 0 100 D - B - 0 180 - - 55 10 40 40 32
Enchanted +4 208 215 0 0 100 D - A - 0 180 - - 55 10 40 40 32
Enchanted +5 216 222 0 0 100 D - A - 0 180 - - 55 10 40 40 32
Divine 121 148 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Divine +5 162 198 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Divine +9 194 237 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Divine +10 202 247 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Occult 164 180 0 0 100 D - - B 0 180 - 110 55 10 40 40 32
Occult +4 203 216 0 0 100 D - - A 0 180 -  - 55 10 40 40 32
Occult +5 213 225 0 0 100 D - - A 0 180 - 110 55 10 40 40 32
Fire 156 0 156 0 100 - - - - 0 180 - - 55 10 40 40 32
Fire +5 216 0 216 0 100 - - - - 0 180 - - 55 10 42 40 32
Fire +9 273 0 273 0 100  - - - - 0 180 - - 55 10 43.6 40 32
Fire +10 288 0 288 0 100 - - - - 0 180 - - 55 10 44 40 32
Chaos 189 0 217 0 100 - - - - 0 180 - - 55 10 40 40 32
Chaos +4 231 0 266 0 100 -  -  -  - 0 180 - - 55 10 43.2 40 32
Chaos +4 @ 10 Humanity + 0 + 0 100  - - - - 0 180 - - 55 10 43.2 40 32
Chaos +5 262 0 302 0 100 - - - - 0 180 - - 55 10 44 40 32
Chaos +4 @ 10 Humanity + 0 + 0 100 - - - - 0 180 - -  55 10 44 40 32
 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 103% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 12,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 120 - - - A - - - - - 50 10 35 35 32
Regular +1 (titanite_shard_dark_soulsx1) 132 - - - A - - - - - 50 10 35 35 32
Regular +2 (titanite_shard_dark_soulsx1) 144 - - - A - - - - - 50 10 35 35 32
Regular +3 (titanite_shard_dark_soulsx2) 156 - - - A - - - - - 50 10 35 35 32
Regular +4 (titanite_shard_dark_soulsx2) 168 - - - A - - - - - 50 10 35 35 32
Regular +5 (titanite_shard_dark_soulsx3) 180 - - - A - - - - - 50 10 35 35 32
Regular +6 (titanite_shard_dark_soulsx1) 192 - - - A - - - - - 50 10 35 35 32
Regular +7 (titanite_shard_dark_soulsx1) 204 - - - A - - - - - 50 10 35 35 32
Regular +8 (titanite_shard_dark_soulsx2) 216 - - - A - - - - - 50 10 35 35 32
Regular +9 (titanite_shard_dark_soulsx2) 228 - - - A - - - - - 50 10 35 35 32
Regular +10 (titanite_shard_dark_soulsx3) 240 - - - A - - - - - 50 10 35 35 32
Regular +11 (titanite_chunk_dark_soulsx1) 251 - - - A - - - - - 50 10 35 35 32
Regular +12 (titanite_chunk_dark_soulsx1) 264 - - - A - - - - - 50 10 35 35 32
Regular +13 (titanite_chunk_dark_soulsx2) 276 - - - A - - - - - 50 10 35 35 32
Regular +14 (titanite_chunk_dark_soulsx3) 288 - - - A - - - - - 50 10 35 35 32
Regular +15 (titanite_slab_dark_soulsx1) 300 - - - A - - - - - 50 10 35 35 32

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 60, but increases base damage. Scales 103% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 264 - - - A - - - - - 50 10 35 35 32
Crystal +1 (titanite_chunk_dark_soulsx1) 276 - - - A - - - - - 50 10 35 35 32
Crystal +2 (titanite_chunk_dark_soulsx1) 288 - - - A - - - - - 50 10 35 35 32
Crystal +3 (titanite_chunk_dark_soulsx2) 300 - - - A - - - - - 50 10 35 35 32
Crystal +4 (titanite_chunk_dark_soulsx3) 312 - - - A - - - - - 50 10 35 35 32
Crystal +5 (titanite_slab_dark_soulsx1) 324 - - - A - - - - - 50 10 35 35 32

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 216 - - 216 - - - - - - 50 10 35 35 32
Lightning +1 (titanite_chunk_dark_soulsx1) 232 - - 232 - - - - - - 50 10 35 37.8 32
Lightning +2 (titanite_chunk_dark_soulsx1) 249 - - 249 - - - - - - 50 10 35 40.6 32
Lightning +3 (titanite_chunk_dark_soulsx2) 266 - - 266 - - - - - - 50 10 35 43.4 32
Lightning +4 (titanite_chunk_dark_soulsx3) 283 - - 283 - - - - - - 50 10 35 46.2 32
Lightning +5 (titanite_slab_dark_soulsx1) 300 - - 300 - - - - - - 50 10 35 49 32

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 78% for strength_dark_souls.jpg Strength to increase your AR.
To reach max, you need: 4,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 207 - - - B - - - - - 50 10 35 35 32
Raw +1 (titanite_shard_dark_soulsx1) 220 - - - B - - - - - 50 10 35 35 32
Raw +2 (titanite_shard_dark_soulsx1) 234 - - - B - - - - - 50 10 35 35 32
Raw +3 (titanite_shard_dark_soulsx2) 248 - - - B - - - - - 50 10 35 35 32
Raw +4 (titanite_shard_dark_soulsx2) 262 - - - B - - - - - 50 10 35 35 32
Raw +5 (titanite_shard_dark_soulsx3) 276 - - - B - - - - - 50 10 35 35 32

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 29% for strength_dark_souls.jpg Strength and 74% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 135 147 - - D - B - - - 50 10 35 35 32
Magic +1 (green_titanite_shard_dark_soulsx1) 144 156 - - D - B - - - 50 10 35 35 32
Magic +2 (green_titanite_shard_dark_soulsx1) 153 166 - - D - B - - - 50 10 35 35 32
Magic +3 (green_titanite_shard_dark_soulsx2) 162 176 - - D - B - - - 50 10 35 35 32
Magic +4 (green_titanite_shard_dark_soulsx2) 171 186 - - D - B - - - 50 10 35 35 32
Magic +5 (green_titanite_shard_dark_soulsx3) 180 196 - - D - B - - - 50 10 35 35 32
Magic +6 (blue_titanite_chunk_dark_soulsx1) 188 205 - - D - B - - - 50 10 35 35 32
Magic +7 (blue_titanite_chunk_dark_soulsx1) 198 215 - - D - B - - - 50 10 35 35 32
Magic +8 (blue_titanite_chunk_dark_soulsx2) 207 225 - - D - B - - - 50 10 35 35 32
Magic +9 (blue_titanite_chunk_dark_soulsx5) 216 235 - - D - B - - - 50 10 35 35 32
Magic +10 (blue_titanite_slab_dark_soulsx1) 225 245 - - D - B - - - 50 10 35 35 32

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 20% for strength_dark_souls.jpgStrength and 72% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 180 192 - - D - B - - - 50 10 35 35 32
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 187 197 - - D - B - - - 50 10 35 35 32
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 194 203 - - D - A - - - 50 10 35 35 32
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 201 209 - - D - A - - - 50 10 35 35 32
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 208 215 - - D - A - - - 50 10 35 35 32
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 216 222 - - D - A - - - 50 10 35 35 32

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 39% for strength_dark_souls.jpgStrength and 74% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 121 148 - - D - - B 110 - 50 10 35 35 32
Divine +1 (green_titanite_shard_dark_soulsx1) 129 158 - - D - - B 110 - 50 10 35 35 32
Divine +2 (green_titanite_shard_dark_soulsx1) 137 168 - - D - - B 110 - 50 10 35 35 32
Divine +3 (green_titanite_shard_dark_soulsx2) 145 178 - - D - - B 110 - 50 10 35 35 32
Divine +4 (green_titanite_shard_dark_soulsx2) 153 188 - - D - - B 110 - 50 10 35 35 32
Divine +5 (green_titanite_shard_dark_soulsx3) 162 198 - - D - - B 110 - 50 10 35 35 32
Divine +6 (white_titanite_chunk_dark_soulsx1) 170 207 - - D - - B 110 - 50 10 35 35 32
Divine +7 (white_titanite_chunk_dark_soulsx1) 178 217 - - D - - B 110 - 50 10 35 35 32
Divine +8 (white_titanite_chunk_dark_soulsx2) 186 227 - - D - - B 110 - 50 10 35 35 32
Divine +9 (white_titanite_chunk_dark_soulsx3) 194 237 - - D - - B 110 - 50 10 35 35 32
Divine +10 (white_titanite_slab_dark_soulsx1) 202 247 - - D - - B 110 - 50 10 35 35 32

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 37% for strength_dark_souls.jpgStrength and 87% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 4,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 164 180 - - D - - B - 110 50 10 35 35 32
Occult +1 (white_titanite_chunk_dark_soulsx1) 173 188 - - D - - B - 110 50 10 35 35 32
Occult +2 (white_titanite_chunk_dark_soulsx1) 183 198 - - D - - B - 110 50 10 35 35 32
Occult +3 (white_titanite_chunk_dark_soulsx2) 193 207 - - D - - B - 110 50 10 35 35 32
Occult +4 (white_titanite_chunk_dark_soulsx3) 203 216 - - D - - A - 110 50 10 35 35 32
Occult +5 (white_titanite_slab_dark_soulsx1) 213 225 - - D - - A - 110 50 10 35 35 32

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 156 - 156 - - - - - - - 50 10 35 35 32
Fire +1 (green_titanite_shard_dark_soulsx1) 168 - 168 - - - - - - - 50 10 35.4 35 32
Fire +2 (green_titanite_shard_dark_soulsx1) 180 - 180 - - - - - - - 50 10 35.7 35 32
Fire +3 (green_titanite_shard_dark_soulsx2) 92 - 192 - - - - - - - 50 10 36 35 32
Fire +4 (green_titanite_shard_dark_soulsx2) 204 - 204 - - - - - - - 50 10 36.4 35 32
Fire +5 (green_titanite_shard_dark_soulsx3) 216 - 216 - - - - - - - 50 10 36.7 35 32
Fire +6 (red_titanite_chunk_dark_soulsx1) 230 - 230 - - - - - - - 50 10 37.1 35 32
Fire +7 (red_titanite_chunk_dark_soulsx1) 244 - 244 - - - - - - - 50 10 37.5 35 32
Fire +8 (red_titanite_chunk_dark_soulsx2) 259 - 259 - - - - - - - 50 10 37.8 35 32
Fire +9 (red_titanite_chunk_dark_soulsx3) 273 - 273 - - - - - - - 50 10 38.2 35 32
Fire +10 (red_titanite_slab_dark_soulsx1) 288 - 288 - - - - - - - 50 10 38.5 35 32

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 4,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Large Club physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 189 - 217 - - - - - - - 50 10 35 35 32
Chaos +1 (red_titanite_chunk_dark_soulsx1) 99 - 229 - - - - - - - 50 10 35.7 35 32
Chaos +2 (red_titanite_chunk_dark_soulsx1) 210 - 242 - - - - - - - 50 10 36.6 35 32
Chaos +3 (red_titanite_chunk_dark_soulsx2) 220 - 254 - - - - - - - 50 10 37.1 35 32
Chaos +4 (red_titanite_chunk_dark_soulsx3) 231 - 266 - - - - - - - 50 10 37.8 35 32
Chaos +5 (red_titanite_slab_dark_soulsx1) 241 - 278 - - - - - - - 50 10 38.5 35 32



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    • Anonymous

      I requires more STR to use and in terms of damage it's worst than Great Club no matter what upgrade path you pick. Instead we got poison aux effect. Only problem is that poison damage is terrible (like all poisons in DS1) and most of the time you will kill your target before you get chance to actually posion him.

      So why even use it? It's one unit lighter than GC and have different moveset and for this last reason some people prefer to choose this one. But it's matter of preference.

      Best you can do is to get both and then check out which one rings better for you.

      • Anonymous

        Love this weapon for PvP. weapon is essentially the same as the great club with less damage. it has poison build up on it which is pretty nice. hornet ring is the obv choice with this and 2 handed rolling r1 is very strong option. 1h r2 is fun af and under rated. its only really good on wakeup and clanked into a wall. fun weapon.

        • Anonymous

          Accidentally killed Andre in my first play through before Sen’s. Didn’t get to experience the pure joy of +15 anything, let alone this beauty. Had to over level to compensate for lack of good weapon options until I got some black knight weapons. Now I’m rolling through NG+ like it’s a victory lap

          • Anonymous

            AR to weight ratio, this is probably the second-best strength weapon in the game. Great club matches it well, but that one-handed heavy attack... it sweeps me off my feet.

            • Anonymous

              Poison is complete crap in DS since it takes bunch of hits to apply and eats enemy HP very slowly.

              Toxin is a bit bit better but still ony bleed auxiliary effect really does it's job and it's worth considering since bleed does instant dmg based on target's max HP.

              Poison is actually usefull only in cheesy tactics for killing certains enemies (arrows, mist etc) but it completely sucks in normal combat both PvE and PvP.

              More to say with big weapon like this club you will kill most enemies before they'll even get the chance to get poisoned. So when you're looking for weapon consider damage and moveset but ignore poison effect because it's useless anyway.

              • Anonymous

                That one handed strong attack is amazing.
                Idk if this is just me, and you can take this for a good or a bad thing, but I've never actually seen anyone ever get poisoned by this weapon.
                I do kill stuff very quickly and one shot most non bosses with the R2, but I first leveled up the weapon bc I thought it would make some cheesey strats possible.
                Can't say I'm disappointed though, it just kills stuff too quick.

                • Anonymous

                  I think this weapon may actually be broken, i am able to one shot every enemy which isnt a boss using the two handed r2, bosses become target practice and ive stopped finding the game fun-its just ridiculous.

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