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Large Club+15

Stats
300 icon_dmg_cbonus.png 100
225(245) icon_prot_stab.png 10
288(288) icon_other_dura.png 200
300(300) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
26 -
Auxiliary icon_res_poison.png 180
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 225 physical dmg/245 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 300 physical dmg/300 Lightning dmg
  "Large wooden club."
"The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings."


Acquired from:

 





Notes:

  • Buffing this weapon with Rotten Pine Resin will not double its poison power, since they don't stack, but it will double the build-up power. This means that only half the amount of attacks is needed to inflict the poison status, compared to a unbuffed version.
  • Good damage, good reach and a good roll attacks. Slightly lower damage and shorter range than the Great Club but has better one-handed strong attack and poison auxiliary effect.
  • Unlike the Great Club this weapon has a poison auxiliary effect.






Large Club Upgrade Table


Upgrade cost: 800 Souls

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Large Club icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 120 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Regular +5 180 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Regular +10 240 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Regular +14 288 0 0 0 100 A - - - 0 180 - - 55 10 40 40 32
Regular +15 300 0 0 0 100 A - - - 0 180 - - 55.0 10.0 40.0 40.0 32
Crystal 264 0 0 0 100 A - - - 0 180 - - 55 10 40 40 32
Crystal +4 312 0 0 0 100 A       0 180     55 10 40 40 32
Crystal+5 312 0 0 0 100 A - - - 0 180 - - 55 10 40 40 32
Lightning 216 0 0 216 100 - - - - 0 180 - - 55 10.0 40.0 ? 32
Lightning +4 283 0 0 283 100         0 180     55 10 40 52.8 32
Lightning +5 300 0 0 300 100 - - - - 0 180 - - 55 10 40 56 32
Raw 207 0 0 0 100 B       0 180     55 10 40 40 32
Raw +5 276 0 0 0 100 B       0 180     55 10 40 40 32
Magic 135 147 0 0 100 D - B - 0 180 - - 55 10 40 40 32
Magic +5 180 196 0 0 100 D - B - 0 180 - - 55 10 40 40 32
Magic +9 216 235 0 0 100 D   B   0 180     55 10 40 40 32
Magic +10 225 245 0 0 100 D   B   0 180     55 10 40 40 32
Enchanted 180 192 0 0 100 D - B - 0 180 - - 55 10 40 40 32
Enchanted +4 208 215 0 0 100 D   A   0 180     55 10 40 40 32
Enchanted +5 216 222 0 0 100 D - A - 0 180 - - 55 10 40 40 32
Divine 121 148 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Divine +5 162 198 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Divine +9 194 237 0 0 100 D - - B 0 180 110 - 55 10 40 40 32
Divine +10 202 247 0 0 100 D - - B 0 180 110   55 10 40 40 32
Occult 164 180 0 0 100 D - - B 0 180 - 110 55 10 40 40 32
Occult +4 203 216 0 0 100 D     A 0 180     55 10 40 40 32
Occult +5 213 225 0 0 100 D - - A 0 180 - 110 55 10 40 40 32
Fire 156 0 156 0 100 - - - - 0 180 - - 55 10 40 40 32
Fire +5 216 0 216 0 100 - - - - 0 180 - - 55 10 42 40 32
Fire +9 273 0 273 0 100         0 180     55 10 43.6 40 32
Fire +10 288 0 288 0 100 - - - - 0 180 - - 55 10 44 40 32
Chaos 189 0 217 0 100 - - - - 0 180 - - 55 10 40 40 32
Chaos +4 231 0 266 0 100         0 180     55 10 40 40 32
Chaos +4 @ 10 Humanity + 0 + 0 100         0 180              
Chaos +5 262 0 302 0 100 - - - - 0 180 - - 55 10 44 40 32
Chaos +4 @ 10 Humanity + 0 + 0 100         0 180              


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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