Murakumo +15

282 critical_dark_souls.jpg 100
212(230) stability_dark_souls.jpg 36
271(271) durability_dark_souls.jpg 180
282(282) weight_dark_souls.jpg 12.0
Requirements & Bonus
strength_dark_souls.jpg icon_dexterity.png intelligence_dark_souls.jpg faith_dark_souls.jpg
28 13
Weapon Type Curved Greatsword
Attack Type Slash
Enchantable Yes
Special No

*When infused with Magic: 212 physical dmg/230 magic dmg, with Fire: 271 physical dmg/271 Fire dmg, with Lightning: 282 physical dmg/282 Lightning dmg
 

Murakumo is a Weapon in Dark Souls and Dark Souls Remastered.

 

Giant curved sword forged using special methods in an Eastern Land. This unparalleled weapon cuts like a Katana but is heavier than a Nata machete. Requires extreme strength, dexterity, and stamina to wield." 

How to Get / Where to Find the Murakumo

 

Notes about Murakumo

  • Give to Frampt to receive 50 souls.
  • The heaviest Curved Greatsword.
  • Primarily scales with Dexterity.
  • Due to its blade length and relatively fast speed, the offhand horizontal sweep is surprisingly handy for dual wielding builds.

 

Murakumo Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Other
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 113 - - - 100 E B - - - - - - 60 10 40 40 36
Regular +5 169 - - - 100 E B - - - - - - 60 10 40 40 36
Regular +10 226 - - - 100 E B - - - - - - 60 10 40 40 36
Regular +14 271 - - - 100 E A - - - - - - 60 10 40 40 36
Regular +15 282 - - - 100 E A - - - - - - 60 10 40 40 36
Crystal 248 - - - 100 E B - - 60 10 40 40 36
Crystal +4 293 - - - 100 E A - -  -  -  - 60 10 40 40 36
Crystal +5 305 - - - 100 E A - -  - 60 10 40 40 36
Lightning 203 - - 203 100 - - - - - 60 10 40 40 36
Lightning +4 266 - - 266 100 - - - -  -  -  - 60 10 40 52.8 36
Lightning +5 282 - - 282 100 - - - - - - - - 60 10 40 56 36
Raw 195 - - - 100 E C - -  - 60 10 40 40 36
Raw +5 260 - - - 100 E C - -  -  - 60 10 40 40 36
Magic 127 138 - - 100 E E C -  - 60 10 40 40 36
Magic +5 170 184 - - 100 E E C -  -  - 60 10 40 40 36
Magic +9 204 220 - - 100 E E B -  - 60 10 40 40 36
Magic +10 212 230 - - 100 E E B - 60 10 40 40 36
Enchanted 170 180 - - 100 E E C -  - 60 10 40 40 36
Enchanted +4 197 202 - - 100 E E A - 60 10 40 40 36
Enchanted +5 204 208 - - 100 E E A - 60 10 40 40 36
Divine 114 139 - - 100 E D - C 110 60 10 40 40 36
Divine +5 152 186 - - 100 E D - B 110 60 10 40 40 36
Divine +9 182 223 - - 100 E D - B 110 60 10 40 40 36
Divine +10 190 232 - - 100 E D - B 110 60 10 40 40 36
Occult 156 170 - - 100 E D - B 110 60 10 40 40 36
Occult +4 193 204 - - 100 E D - B 110 60 10 40 40 36
Occult +5 202 212 - - 100 E D - B 110 60 10 40 40 36
Fire 146 - 146 - 100 - - - - 60 10 40 40 36
Fire +5 203 - 203 - 100 - - - - - - - - 60 10 42 40 36
Fire +9 257   257   100  - 60 10 43.6 42 36
Fire +10 271 - 271 - 100 - - - - 60 10 44 44 36
Chaos 178 - 203 - 100 - - - - 60 10 40 40 36
Chaos +4 217 - 248 - 100 - - - - 60 10 40 43,2 36
Chaos +5 227 - 259 - 100 - - - -  -  - 60 10 40 44 36

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for strength_dark_souls.jpgStrength and 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 6,000 souls and 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 113 - - - E B - - - -  60 10 40 40 36
Regular +1 (titanite_shard_dark_soulsx1) 124 - - - E B - - - - 60  10 40 40 36
Regular +2 (titanite_shard_dark_soulsx1) 135 - - - E B - - - - 60  10 40 40 36
Regular +3 (titanite_shard_dark_soulsx2) 146 - - - E B - - - - 60  10 40 40 36
Regular +4 (titanite_shard_dark_soulsx2) 158 - - - E B - - - - 60  10 40 40 36
Regular +5 (titanite_shard_dark_soulsx3) 169 - - - E B - - - - 60  10 40 40 36
Regular +6 (titanite_shard_dark_soulsx1) 180 - - - E B - - - - 60  10 40 40 36
Regular +7 (titanite_shard_dark_soulsx1) 192 - - - E B - - - - 60  10 40 40 36
Regular +8 (titanite_shard_dark_soulsx2) 203 - - - E B - - - - 60  10 40 40 36
Regular +9 (titanite_shard_dark_soulsx2) 214 - - - E B - - - - 60  10 40 40 36
Regular +10 (titanite_shard_dark_soulsx3) 226 - - - E B - - - - 60  10 40 40 36
Regular +11 (titanite_chunk_dark_soulsx1) 237 - - - E B - - - - 60  10 40 40 36
Regular +12 (titanite_chunk_dark_soulsx1) 248 - - - E B - - - - 60  10 40 40 36
Regular +13 (titanite_chunk_dark_soulsx2) 259 - - - E B - - - - 60  10 40 40 36
Regular +14 (titanite_chunk_dark_soulsx3) 271 - - - E A - - - - 60  10 40 40 36
Regular +15 (titanite_slab_dark_soulsx1) 282 - - - E A - - - - 60  10 40 40 36

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 18, but increases base damage. It scales 13% for strength_dark_souls.jpgStrength and 82% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 2,000 souls and 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 248 - - - E B - - - -  60 10 40 40 36
Crystal +1 (titanite_chunk_dark_soulsx1) 259 - - - E B - - - -  60  10 40 40 36
Crystal +2 (titanite_chunk_dark_soulsx1) 271 - - - E B - - - - 60   10 40 40 36
Crystal +3 (titanite_chunk_dark_soulsx2) 282 - - - E B - - - - 60   10 40 40 36
Crystal +4 (titanite_chunk_dark_soulsx3) 293 - - - E A - - - - 60   10 40 40 36
Crystal +5 (titanite_slab_dark_soulsx1) 305 - - - E A - - - - 60 10 40 40 36

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 2,000 souls and 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 203 - - 203 - - - - - -  60 10 40 40 36
Lightning +1 (titanite_chunk_dark_soulsx1) 219 - - 219 - - - - - -  60 10 40 43.2 36
Lightning +2 (titanite_chunk_dark_soulsx1) 235 - - 235 - - - - - -  60 10 40 46.4 36
Lightning +3 (titanite_chunk_dark_soulsx2) 250 - - 250 - - - - - - 60  10 40 49.6 36
Lightning +4 (titanite_chunk_dark_soulsx3) 266 - - 266 - - - - - - 60  10 40 52.8 36
Lightning +5 (titanite_slab_dark_soulsx1) 282 - - 282 - - - - - - 60  10 40 56 36

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for strength_dark_souls.jpgStrength and 64% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 2000 souls and10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 195 - - - E C - - - - 60  10 40 40 36
Raw +1 (titanite_shard_dark_soulsx1) 208 - - - E C - - - - 60   10 40 40 36
Raw +2 (titanite_shard_dark_soulsx1) 221 - - - E C - - - - 60   10 40 40 36
Raw +3 (titanite_shard_dark_soulsx2) 234 - - - E C - - - - 60   10 40 40 36
Raw +4 (titanite_shard_dark_soulsx2) 247 - - - E C - - - - 60   10 40 40 36
Raw +5 (titanite_shard_dark_soulsx3) 260 - - - E C - - - - 60   10 40 40 36

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength_dark_souls.jpgStrength and 24% for dexterity_dark_souls.jpgDexterity and 71% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 127   - - E E C - - - 60 10 40 40 36
Magic +1 (green_titanite_shard_dark_soulsx1) 136   - - E E C - - - 60 10 40 40 36
Magic +2 (green_titanite_shard_dark_soulsx1) 144   - - E E C - - - 60  10 40 40 36
Magic +3 (green_titanite_shard_dark_soulsx2) 153   - - E E C - - - 60  10 40 40 36
Magic +4 (green_titanite_shard_dark_soulsx2) 161   - - E E C - - - 60  10 40 40 36
Magic +5 (green_titanite_shard_dark_soulsx3) 170   - - E E C - - - 60  10 40 40 36
Magic +6 (blue_titanite_chunk_dark_soulsx1) 178   - - E E B - - - 60  10 40 40 36
Magic +7 (blue_titanite_chunk_dark_soulsx1) 187   - - E E B - - - 60  10 40 40 36
Magic +8 (blue_titanite_chunk_dark_soulsx2) 195   - - E E B - - - 60  10 40 40 36
Magic +9 (blue_titanite_chunk_dark_soulsx3) 204   - - E E B - - - 60  10 40 40 36
Magic +10 (blue_titanite_slab_dark_soulsx1) 212   - - E E B - - - 60  10 40 40 36

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for strength_dark_souls.jpgStrength and 17% for dexterity_dark_souls.jpgDexterity and 69% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 170 180 - - E E C - - - 60 10 40 40 36
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 76 185 - - E E C - - - 60 10 40 40 36
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 183 190 - - E E B - - - 60  10 40 40 36
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 190 196 - - E E A - - - 60  10 40 40 36
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 197 201 - - E E A - - - 60  10 40 40 36
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 204 208 - - E E A - - - 60  10 40 40 36

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 33% for dexterity_dark_souls.jpgDexterity and 70% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 114 139 - - E D - C 110 -  60 10 40 40 36
Divine +1 (green_titanite_shard_dark_soulsx1) 121 148 - - E D - C 110 -  60 10 40 40 36
Divine +2 (green_titanite_shard_dark_soulsx1) 129 158 - - E D - C 110 - 60  10 40 40 36
Divine +3 (green_titanite_shard_dark_soulsx2) 136 167 - - E D - C 110 - 60  10 40 40 36
Divine +4 (green_titanite_shard_dark_soulsx2) 144 176 - - E D - C 110 - 60  10 40 40 36
Divine +5 (green_titanite_shard_dark_soulsx3) 152 186 - - E D - C 110 - 60  10 40 40 36
Divine +6 (white_titanite_chunk_dark_soulsx1) 159 195 - - E D - C 110 - 60  10 40 40 36
Divine +7 (white_titanite_chunk_dark_soulsx1) 167 204 - - E D - C 110 - 60  10 40 40 36
Divine +8 (white_titanite_chunk_dark_soulsx2) 174 213 - - E D - C 110 - 60  10 40 40 36
Divine +9 (white_titanite_chunk_dark_soulsx3) 182 223 - - E D - C 110 - 60  10 40 40 36
Divine +10 (white_titanite_slab_dark_soulsx1) 190 232 - - E D - C 110 - 60  10 40 40 36

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for strength_dark_souls.jpgStrength and 31% for dexterity_dark_souls.jpgDexterity and 82% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 156 170 - - E D - B - 110 60 10 40 40 36
Occult +1 (white_titanite_chunk_dark_soulsx1) 165 178 - - E D - B - 110 60  10 40 40 36
Occult +2 (white_titanite_chunk_dark_soulsx1) 174 187 - - E D - B - 110 60  10 40 40 36
Occult +3 (white_titanite_chunk_dark_soulsx2) 184 195 - - E D - B - 110 60  10 40 40 36
Occult +4 (white_titanite_chunk_dark_soulsx3) 193 204 - - E D - B - 110 60  10 40 40 36
Occult +5 (white_titanite_slab_dark_soulsx1) 202 212 - - E D - B - 110 60  10 40 40 36

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 146 - 146 - - - - - - -  60 10 40 40 36
Fire +1 (green_titanite_shard_dark_soulsx1) 158 - 158 - - - - - - -  60 10 40.4 40 36
Fire +2 (green_titanite_shard_dark_soulsx1) 169 - 169 - - - - - - -  60 10 40.8 40 36
Fire +3 (green_titanite_shard_dark_soulsx2) 180 - 180 - - - - - - - 60  10 41.2 40 36
Fire +4 (green_titanite_shard_dark_soulsx2) 192 - 192 - - - - - - - 60  10 41.6 40 36
Fire +5 (green_titanite_shard_dark_soulsx3) 203 - 203 - - - - - - - 60  10 42 40 36
Fire +6 (red_titanite_chunk_dark_soulsx1) 216 - 216 - - - - - - - 60  10 42.4 40 36
Fire +7 (red_titanite_chunk_dark_soulsx1) 230 - 230 - - - - - - - 60  10 42.8 40 36
Fire +8 (red_titanite_chunk_dark_soulsx2) 244 - 244 - - - - - - - 60  10 43.2 40 36
Fire +9 (red_titanite_chunk_dark_soulsx3) 257 - 257 - - - - - - - 60  10 43.6 40 36
Fire +10 (red_titanite_slab_dark_soulsx1) 271 - 271 - - - - - - - 60  10 44 40 36

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 2,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Murakumo physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 178 - 203 - - - - - - - 60 10 40 40 36
Chaos +1 (red_titanite_chunk_dark_soulsx1) 188 - 214 - - - - - - -  60 10 40.8 40 36
Chaos +2 (red_titanite_chunk_dark_soulsx1) 198 - 226 - - - - - - - 60  10 41.6 40 36
Chaos +3 (red_titanite_chunk_dark_soulsx2) 207 - 237 - - - - - - - 60  10 42.4 40 36
Chaos +4 (red_titanite_chunk_dark_soulsx3) 217 - 248 - - - - - - - 60  10 43.2 40 36
Chaos +5 (red_titanite_slab_dark_soulsx1) 227 - 259 - - - - - - - 60  10 44 40 36



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    • Anonymous

      Great weapon for the early game areas, drops off heavily mid game is complete garbage late game. A shame, but it still has it's uses.

      • Anonymous

        I've put probably 1k hours into this game total, and I'm fairly certain this is my favorite weapon.

        It's surprisingly easy to farm as well;
        -pick the master key and run to blight town, then grab the great club and the consumable souls scattered around the swamp
        -die or darksign back to firelink. between the brave knight souls and consumables you can grab in firelink, you should easily have enough souls to hit 19 strength and two-hand the great club
        -the great club demolishes the skeletons easily, the R2 oneshots the smaller skeletons. If you grab all the humanity scattered around and then kill the taurus demon you should end up with ten humanity, buffing your drop chance.

        I usually end up with around 20k souls farming a murakamo, so you can save them and by the abyss seal and grab shiva's armor as well. If you're really feeling saucy parry Havel to death and get his ring.
        Tada, you've got a full shiva cosplay before even fighting the gargoyles.

        • Anonymous

          amazing weapon for PvP 28 str 45 dex gets this beast some insane damage. the r1s have slow start up but have very very fast endlag. r1 into kick is strong af. r1 into look for backstab is strong. both the running attacks are strong. the r2s are interesting there okay at best and the rolling attack is garbage. thing hits like a truck and has good backstab damage. 100% amazing weapon right here

          • Anonymous

            Anyone using this beast of a weapon with 45+ DEX is automatically a fully min/maxed pyromancer at the same time. Lowkey probably the most efficient PvE steamroll build in the game.

            • Anonymous

              Everyone complaining about the str requirement as if it doesn't exist to deter use by those afraid of true power.

              I still remember one of my first playthroughs. I mained this weapon and it was an absolute beast. 19 str and two handing the bugger. The speed, high base damage for it's size and that nice scaling for the dex you end up going into easily make up for the str req. Besides the movement is great and all of the above makes it an excellent buffer.

              • Anonymous

                i reset just to try this weapon out back in the day
                but i still mainly used smough hammer and smough armor when i found the set lol....smough still the coolest character ive seen in a video game to this day


                but curved big swords are dope

                • Anonymous

                  I love this weapon, in Dark Souls2 SOTFS it's my primary weapon. And at +15 lightning one-handed, it's fast, strong, and great.

                  • Anonymous

                    Feels like a quality weapon imo, you have to sacrifice a lot of stat points for even 21 strength just to be able to two hand it, plus a B scaling isn't that high

                    • Anonymous

                      This is one of the weapons outside of the black knight set ups that can bring pain at game start to op bros with 99 soft humanity and max armor at gargoyles. Don’t forget to get the hornet ring to bust a crit on that azz.

                      • Anonymous

                        If you’re a warrior, you can two hand this at the parish with just 19 strength. For extra fun, grab the hornet ring. Lure the dnd boys over the cliff and join the club. To make sure you get it, upload your save before kicking the ninja off a and taking out Shiva. He chased me over a cliff and it was there with the ninja ring and his shield.

                        • Anonymous

                          One of my favorite dex weapons for sure. Has a good moveset, good speed and fantastic damage. Barely anything in the game that it won't kill in no time. Only downside is the 20 str required to 2H, definitely pick this thing up if you want a heavy weapon for dex builds.

                          • PVP it's a Top Notch weapon for sure among the best of the best. It is a Greatsword so deals a massive amount of damage and it also has a "B" Dex scaling so it's a great DEX weapon too. The simple slash R1 attack is a tiny bit clumsy-slow , but not too bad (that makes it parry-able... but the damage output is so high that if you fail the parry you get punish, so is kind of dangerous to attempt a parry against the murakumo, still doable of course) , it's an excellent weapon for dealing and learning Dead Angles (probably one of the bests for this) It's absolute great when you go unlock, so Lock/unlock play is a must when you are using the Murakumo (this is probably the reason why you see so many Havel Moms wielding a Murakumo) The rest of the move set is quite balanced (nothing is bad) and it has a BEAST attack: the One Handed running attack (probably the best running attack in the game , or perhaps only behind Katanas running attack).
                            That said, I've never enjoyed playing with a Murakumo. I can see it's great, and I can see what other players can do with it but I've never had any fun with a Murakumo... Well , you gotta keep trying

                            • Anonymous

                              Just got 2 murakumo on one playthrough. I have 28 str and 40 Dex for my +15 claymore. Considering dual wielding with lighting

                              • Anonymous

                                By the time you can one-hand it, you're already running a quality build, so I'd imagine this is meant for two hands on a dex build

                                • Anonymous

                                  I played this game more than 100 times, its the first i get a Murakumo on a giant skeleton from downstairs. What a feeling ! Going full upgrade <3

                                  • Anonymous

                                    It’s sad that these weapons are only used for very high damaging backstabs in PvP. I get that it’s a lot of fun to fish for a bs but there’re so many good things going for this weapon other than high crits.

                                    • Anonymous

                                      Hits hard and fast for a heavy great curved sword
                                      (30str-40dex) Im on ng+ now and killed bridge wyvern with this beast it gave 50 000 souls nice

                                      • Anonymous

                                        Lol i started to play ds1 for the first time and this weapon was my first drop on the cementary killing a giant skeleton

                                        • Anonymous

                                          +15 with 28 strength and 40 dexterity gives you 282 + 282 pure physical damage whereas +5 lightning with base stats gives you 282 + 282 physical + lightning! I know split damage equals less dealt to an enemy but this can even be overwritten by the fact you can engage in lower level PvP. I’m shocked by how strong infusions are in this game.

                                          • Amazing weapon, one of the best in the game. Only problem is the weight and insane stat requirement(combined with poor STR scaling for it). You basically need a quality build to use it, and there are better weapons for that, like the Abyss Greatsword(which also doesn't have sh*tty slash damage) Very niche.

                                            • Anonymous

                                              I arrived at the shrine and delved into farming this thing after looting the Zweihander. The rate is so low I fully expect to run out of durability before I get it which will result in a trip to the merchant for the repair box.

                                              • Anonymous

                                                I have to take a long break from the series because I got fat and play too much to sort myself out but if I eventually return the first thing I’ll do is make a character solely for this weapon. The Murakumo and more specifically this version remains my favourite weapon in the Souls series excluding Bloodborne.

                                                • Anonymous

                                                  Would the most optimal way to farm this early game be to progress to the parish for the drake sword and take the elevator back to the shrine to begin? I know those skeletons are tough as **** right after reaching Lordran which would result in a hopeless farming session unless there’s other early game tricks to killing them that I’m not aware of, could anyone provide insight on this?

                                                  • Anonymous

                                                    You can squeez most of the damage from crystal because magicdmg dealing weapons eats ass in this game against bosses but guess what crystal weapons sucks! WHY? WHY MIYAZAKI?? WHY WOULD YOU MAKE IT NOT REPAIRABLE???

                                                    • Anonymous

                                                      I was prepared to grind to get this thing, I went to where the skeletons are in firelink with 410 as item discovery and got it first try. Luck must have been on my side.

                                                      • Anonymous

                                                        All right you angry hateful nerd, if you don't like something don't reply rather than spew poisonous bile.

                                                        • The drop rate for this thing must be quite low. Been farming for an hour with 410 item-discovery and still no luck. In fact not once have the big skellies dropped anything.

                                                          • Anonymous

                                                            At 28/45 (or 40 for non pyros), the crystal kumo is a monster, best pvp weapon in PTDE. Pros : Really good moveset; Very high damage output; Stunlocks; Dead angle/Ghost strike machine; Unparryable running R1s, Fast recovery after R1s. Cons : First R1 is slow; Range could be better; Easy to toggle on sight even on bad latency.

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