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Murakumo +15

Stats
282 icon_dmg_cbonus.png 100
212(230) icon_prot_stab.png 10
271(271) icon_other_dura.png 180
282(282) icon_other_weig.png 12.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
28 13
Weapon Type Curved Greatsword
Attack Type Slash
Enchantable Yes
Special No

*When infused with Magic: 212 physical dmg/230 magic dmg, with Fire: 271 physical dmg/271 Fire dmg, with Lightning: 282 physical dmg/282 Lightning dmg

"Giant curved sword forged using special methods in an Eastern Land."

"This unparalleled weapon cuts like a Katana but is heavier than a Nata machete. Requires extreme strength, dexterity, and stamina to wield."


Acquired from:



Notes:

  • TBA

Youtube relevant videos:




Murakumo Upgrade Table



Upgrade cost: 400 Souls + Titanite.


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Other
Murakumo
icon_dmg_phy.png
icon_dmg_magi.png
icon_dmg_fire.png
icon_dmg_lightn.png
icon_dmg_cbonus.png
icon_strength.png
icon_dexterity.png
icon_intelligence.png
icon_faith.png
icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png
icon_prot_phy.png
icon_prot_magi.png
icon_prot_fire.png
icon_prot_lightn.png
icon_prot_stab.png
Regular 113 - - - 100 E B - - - - - - 60 10 40 40 36
Regular +5 169 - - - 100 E B - - - - - - 60 10 40 40 36
Regular +10 226 - - - 100 E B - - - - - - 60 10 40 40 36
Regular +14 271 - - - 100 E A - - - - - - 60 10 40 40 36
Regular +15
282 - - - 100 E A - - - - - - 60 10 40 40 36
Crystal 248 - - - 100 E B - -         60 10 40 40 36
Crystal +4 293 - - - 100 E A - -         60 10 40 40 36
Crystal +5 305 - - - 100 E A - -         60 10 40 40 36
Lightning 203 - - 203 100 - - - -         60 10 40 40 36
Lightning +4 266 - - 266 100 - - - -         60 10 40 52.8 36
Lightning +5 282 - - 282 100 - - - - - - - - 60 10 40 56 36
Raw 195 - - - 100 D D - -         60 10 40 40 36
Raw +5 260 - - - 100 D D - -         60 10 40 40 36
Magic 127 138 - - 100 E E C -         60 10 40 40 36
Magic +5 170 184 - - 100 E E C -         60 10 40 40 36
Magic +9 204 220 - - 100 E E B -         60 10 40 40 36
Magic +10 212 230 - - 100 E E B -         60 10 40 40 36
Enchanted 170 180 - - 100 E E C -         60 10 40 40 36
Enchanted +4 197 202 - - 100 E E A -         60 10 40 40 36
Enchanted +5 204 208 - - 100 E E A -         60 10 40 40 36
Divine 114 139 - - 100 D E - C     110   60 10 40 40 36
Divine +5 152 186 - - 100 D E - C     110   60 10 40 40 36
Divine +9 182 223 - - 100 D E - B     110   60 10 40 40 36
Divine +10 190 232 - - 100 D E - B     110   60 10 40 40 36
Occult 156 170 - - 100 E D - B       110 60 10 40 40 36
Occult +4 193 204 - - 100 E D - B       110 60 10 40 40 36
Occult +5 202 212 - - 100 E D - B       110 60 10 40 40 36
Fire 146 - 146 - 100 - - - -         60 10 40 40 36
Fire +5 203 - 203 - 100 - - - - - - - - 60 10 42 40 36
Fire +9 257   257   100                 60 10 43.6 42 36
Fire +10 271 - 271 - 100 - - - -         60 10 44 44 36
Chaos 178 - 203 - 100 - - - -         60 10 40 40 36
Chaos +4 217 - 248 - 100 - - - -         60 10 40 43,2 36
Chaos +5 227 - 259 - 100 - - - -         60 10 40 44 36


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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