Notched Whip +15

physical_damage_dark_souls.jpg 190 critical_dark_souls 100
magic_damage_dark_souls.jpg 142(155) stability_dark_souls.jpg 16
fire_damage_dark_souls.jpg 182(182) durability_dark_souls 200
lightning_damage_dark_souls.jpg 190(190) weight_dark_souls 2.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
10 10
Auxiliary bleed_dark_souls.jpg 300
Weapon Type Notched Whip
Attack Type Regular
Enchantable Yes
Special Bleed

*When infused with Magic: 142 physical dmg/155 magic dmg, with Fire: 182 physical dmg/182 Fire dmg, with Lightning: 190 physical dmg/190 Lightning dmg
 

Notched Whip is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Notched Whip with sharp spikes."
"Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin. Also causes heavy bleeding."

 

 

 

How to Get / Where to Find the Notched Notched Whip

 

Drop from killing NPC Phantom Xanthous King Jeremiah in the graveyard at Painted World of Ariamis.





YouTube Relevant Video:

 

 

 

Notes:

  • Give to Frampt to receive 50 souls.
  • Bleed build up is 33 per strike, and once inflicted will tear 30% of the opponents HP.
  • Breaks 20 poise per swing.




Notched Whip Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 76 0 0 0 - B - - - - 30 10 20 20 16
Regular +5 114 0 0 0 - B - - - - 30 10 20 20 16
Regular +10 152 0 0 0 - B - - - - 30 10 20 20 16
Regular +14 182 0 0 0 - A - - - - 30 10 20 20 16
Regular +15 190 0 0 0 - A - - - - 30 10 20 20 16
Crystal 167 0 0 0 - B - - - - 30 10 20 20 16
Crystal +4 197 0 0 0 - A - - - - 30 10 20 20 16
Crystal +5 205 0 0 0 - A - - - - 30 10 20 20 16
Lightning 136 0 0 136 - - - - - - 30 10 20 20 16
Lightning +4 179 0 0 179 - - - - - - 30 10 20 26.4  16
Lightning +5 190 0 0 190 - - - - - - 30 10 20 28 16
Raw 130 0 0 0 - C - - - - 30 10 20 20 16
Raw +5 174 0 0 0 - C - - - - 30 10 20 20 16
Magic 85 93 0 0 - D C - - - 30 10 20 20 16
Magic +5 114 124 0 0 - D C - - - 30 10 20 20 16
Magic +9 136 148 0 0 - D C - - - 30 10 20 20 16
Magic +10 142 155 0 0 - D C - - - 30 10 20 20 16
Enchanted 114 122 0 0 - E C - - - 30 10 20 20 16
Enchanted +4 132 136 0 0 - E B - - - 30 10 20 20 16
Enchanted +5 136 141 0 0 - E A - - - 30 10 20 20 16
Divine 76 94 0 0 - D - C 110 - 30 10 20 20 16
Divine +5 102 126 0 0 - D - C 110 - 30 10 20 20 16
Divine +9 122 151 0 0 - D - C 110 - 30 10 20 20 16
Divine +10 127 157 0 0 - D - C 110 - 30 10 20 20 16
Occult 104 114 0 0 - D - B - 110 30 10 20 20 16
Occult +4 128 136 0 0 - D - B - 110 30 10 20 20 16
Occult +5 135 142 0 0 - D - B - 110 30 10 20 20 16
Fire 98 0 98 0 - - - - - - 30 10 20 20 16
Fire +5 136 0 136 0 - - - - - - 30 10 21 20 16
Fire +9 173 0 173 0 - - - - - - 30 10 21.8 20 16
Fire +10 182 0 182 0 - - - - - - 30 10 22 20 16
Chaos 118 0 136 0 - - - - - - 30 10 20 20 16
Chaos +4
@ 10 Humanity
145
+30
0 167
+35
0 - - - - - - 30 10 21.6 20 16
Chaos +5
@ 10 Humanity
151
+32
0 174
+36
0 - - - - - - 30 10 22 20 16

 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 76 - - - - B - - - - 30 10 20 20 16
Regular +1 (titanite_shard_dark_soulsx1) 83 - - - - B - - - - 30 10 20 20 16
Regular +2 (titanite_shard_dark_soulsx1) 91 - - - - B - - - - 30 10 20 20 16
Regular +3 (titanite_shard_dark_soulsx2) 98 - - - - B - - - - 30 10 20 20 16
Regular +4 (titanite_shard_dark_soulsx2) 106 - - - - B - - - - 30 10 20 20 16
Regular +5 (titanite_shard_dark_soulsx3) 114 - - - - B - - - - 30 10 20 20 16
Regular +6 (titanite_shard_dark_soulsx1) 121 - - - - B - - - - 30 10 20 20 16
Regular +7 (titanite_shard_dark_soulsx1) 129 - - - - B - - - - 30 10 20 20 16
Regular +8 (titanite_shard_dark_soulsx2) 136 - - - - B - - - - 30 10 20 20 16
Regular +9 (titanite_shard_dark_soulsx2) 144 - - - - B - - - - 30 10 20 20 16
Regular +10 (titanite_shard_dark_soulsx3) 152 - - - - B - - - - 30 10 20 20 16
Regular +11 (titanite_chunk_dark_soulsx1) 159 - - - - B - - - - 30 10 20 20 16
Regular +12 (titanite_chunk_dark_soulsx1) 167 - - - - B - - - - 30 10 20 20 16
Regular +13 (titanite_chunk_dark_soulsx2) 174 - - - - B - - - - 30 10 20 20 16
Regular +14 (titanite_chunk_dark_soulsx3) 182 - - - - A - - - - 30 10 20 20 16
Regular +15 (titanite_slab_dark_soulsx1) 190 - - - - A - - - - 30 10 20 20 16

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 85% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 167 - - - - B - - - - 30 10 20 20 16
Crystal +1 (titanite_chunk_dark_soulsx1) 174 - - - - B - - - - 30 10 20 20 16
Crystal +2 (titanite_chunk_dark_soulsx1) 182 - - - - B - - - - 30 10 20 20 16
Crystal +3 (titanite_chunk_dark_soulsx2) 190 - - - - B - - - - 30 10 20 20 16
Crystal +4 (titanite_chunk_dark_soulsx3) 197 - - - - A - - - - 30 10 20 20 16
Crystal +5 (titanite_slab_dark_soulsx1) 205 - - - - A - - - - 30 10 20 20 16

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 136 - - 136 - - - - - - 30 10 20 20 16
Lightning +1 (titanite_chunk_dark_soulsx1) 147 - - 147 - - - - - - 30 10 20 21.6 16
Lightning +2 (titanite_chunk_dark_soulsx1) 158 - - 158 - - - - - - 30 10 20 23.2 16
Lightning +3 (titanite_chunk_dark_soulsx2) 168 - - 168 - - - - - - 30 10 20 24.8 16
Lightning +4 (titanite_chunk_dark_soulsx3) 179 - - 179 - - - - - - 30 10 20 26.4 16
Lightning +5 (titanite_slab_dark_soulsx1) 190 - - 190 - - - - - - 30 10 20 28 16

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 64% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 130 - - - - C - - - - 30 10 20 20 16
Raw +1 (titanite_shard_dark_soulsx1) 139 - - - - C - - - - 30 10 20 21.6 16
Raw +2 (titanite_shard_dark_soulsx1) 147 - - - - C - - - - 30 10 20 23.2 16
Raw +3 (titanite_shard_dark_soulsx2) 156 - - - - C - - - - 30 10 20 24.8 16
Raw +4 (titanite_shard_dark_soulsx2) 165 - - - - C - - - - 30 10 20 26.4 16
Raw +5 (titanite_shard_dark_soulsx3) 174 - - - - C - - - - 30 10 20 28 16

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 23% for dexterity_dark_souls.jpgDexterity and 61% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 85 93 - - - D C - - - 30 10 20 20 16
Magic +1 (green_titanite_shard_dark_soulsx1) 91 99 - - - D C - - - 30 10 20 20 16
Magic +2 (green_titanite_shard_dark_soulsx1) 96 105 - - - D C - - - 30 10 20 20 16
Magic +3 (green_titanite_shard_dark_soulsx2) 102 111 - - - D C - - - 30 10 20 20 16
Magic +4 (green_titanite_shard_dark_soulsx2) 108 117 - - - D C - - - 30 10 20 20 16
Magic +5 (green_titanite_shard_dark_soulsx3) 114 124 - - - D C - - - 30 10 20 20 16
Magic +6 (blue_titanite_chunk_dark_soulsx1) 119 130 - - - D C - - - 30 10 20 20 16
Magic +7 (blue_titanite_chunk_dark_soulsx1) 125 136 - - - D C - - - 30 10 20 20 16
Magic +8 (blue_titanite_chunk_dark_soulsx2) 131 142 - - - D C - - - 30 10 20 20 16
Magic +9 (blue_titanite_chunk_dark_soulsx3) 136 148 - - - D C - - - 30 10 20 20 16
Magic +10 (blue_titanite_slab_dark_soulsx1) 142 155 - - - D C - - - 30 10 20 20 16

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 16% for dexterity_dark_souls.jpgDexterity and 60% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 114 122 - - - E C - - - 30 10 20 20 16
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 118 125 - - - E C - - - 30 10 20 20 16
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 123 129 - - - E B - - - 30 10 20 20 16
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 127 132 - - - E B - - - 30 10 20 20 16
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 132 136 - - - E B - - - 30 10 20 20 16
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 136 141 - - - E A - - - 30 10 20 20 16

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 32% for dexterity_dark_souls.jpgDexterity and 61% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 76 94 - - - D - C 110 - 30 10 20 20 16
Divine +1 (green_titanite_shard_dark_soulsx1) 81 100 - - - D - C 110 - 30 10 20 20 16
Divine +2 (green_titanite_shard_dark_soulsx1) 86 107 - - - D - C 110 - 30 10 20 20 16
Divine +3 (green_titanite_shard_dark_soulsx2) 91 113 - - - D - C 110 - 30 10 20 20 16
Divine +4 (green_titanite_shard_dark_soulsx2) 96 119 - - - D - C 110 - 30 10 20 20 16
Divine +5 (green_titanite_shard_dark_soulsx3) 102 126 - - - D - C 110 - 30 10 20 20 16
Divine +6 (white_titanite_chunk_dark_soulsx1) 107 132 - - - D - C 110 - 30 10 20 20 16
Divine +7 (white_titanite_chunk_dark_soulsx1) 112 138 - - - D - C 110 - 30 10 20 20 16
Divine +8 (white_titanite_chunk_dark_soulsx2) 117 144 - - - D - C 110 - 30 10 20 20 16
Divine +9 (white_titanite_chunk_dark_soulsx3) 122 151 - - - D - C 110 - 30 10 20 20 16
Divine +10 (white_titanite_slab_dark_soulsx1) 127 157 - - - D - C 110 - 30 10 20 20 16

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 30% for dexterity_dark_souls.jpgDexterity and 71% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 104 114 - - - D - B - 110 30 10 20 20 16
Occult +1 (white_titanite_chunk_dark_soulsx1) 110 119 - - - D - B - 110 30 10 20 20 16
Occult +2 (white_titanite_chunk_dark_soulsx1) 116 125 - - - D - B - 110 30 10 20 20 16
Occult +3 (white_titanite_chunk_dark_soulsx2) 122 131 - - - D - B - 110 30 10 20 20 16
Occult +4 (white_titanite_chunk_dark_soulsx3) 128 136 - - - D - B - 110 30 10 20 20 16
Occult +5 (white_titanite_slab_dark_soulsx1) 135 142 - - - D - B - 110 30 10 20 20 16

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 98 - 98 - - - - - - - 30 10 20 20 16
Fire +1 (green_titanite_shard_dark_soulsx1) 106 - 106 - - - - - - - 30 10 20.2 20 16
Fire +2 (green_titanite_shard_dark_soulsx1) 114 - 114 - - - - - - - 30 10 20.4 20 16
Fire +3 (green_titanite_shard_dark_soulsx2) 121 - 121 - - - - - - - 30 10 20.6 20 16
Fire +4 (green_titanite_shard_dark_soulsx2) 129 - 129 - - - - - - - 30 10 20.8 20 16
Fire +5 (green_titanite_shard_dark_soulsx3) 136 - 136 - - - - - - - 30 10 21 20 16
Fire +6 (red_titanite_chunk_dark_soulsx1) 145 - 145 - - - - - - - 30 10 21.2 20 16
Fire +7 (red_titanite_chunk_dark_soulsx1) 155 - 155 - - - - - - - 30 10 21.4 20 16
Fire +8 (red_titanite_chunk_dark_soulsx2) 164 - 164 - - - - - - - 30 10 21.6 20 16
Fire +9 (red_titanite_chunk_dark_soulsx3) 173 - 173 - - - - - - - 30 10 21.8 20 16
Fire +10 (red_titanite_slab_dark_soulsx1) 182 - 182 - - - - - - - 30 10 22 20 16

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Notched Whip physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 118 - 136 - - - - - - - 30 10 20 20 16
Chaos +1 (red_titanite_chunk_dark_soulsx1) 125 - 144 - - - - - - - 30 10 20.4 20 16
Chaos +2 (red_titanite_chunk_dark_soulsx1) 132 - 152 - - - - - - - 30 10 20.8 20 16
Chaos +3 (red_titanite_chunk_dark_soulsx2) 138 - 159 - - - - - - - 30 10 21.2 20 16
Chaos +4 (red_titanite_chunk_dark_soulsx3) 145 - 167 - - - - - - - 30 10 21.6 20 16
Chaos +5 (red_titanite_slab_dark_soulsx1) 151 - 174 - - - - - - - 30 10 22 20 16

 

  

 

 




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    • Anonymous

      The Notched Whip is easily one of the worst weapons in the game. It's moveset is slow and predictable, its damage is minimal, and its bleeding effect is negligible at best. It takes too long to cause any amount of meaningful bleeding damage - if you're looking for a good bleeding weapon, look elsewhere.

      For a truly effective build, you should instead rely on the Broken Straight Sword. While the Notched Whip deals low damage and takes a long time to kill, the Broken Straight Sword has an incredibly fast moveset and high damage output. While it doesn't cause bleed damage, its high damage is more than enough to compensate. Plus, the Broken Straight Sword can be upgraded to deal even more damage.

      With a high-damage, fast-hitting weapon like the Broken Straight Sword, you can easily destroy any enemy in front of you. In addition, the weapon's low weight makes it great for builds with light armor or spells.

      The Broken Straight Sword is superior to the Notched Whip in almost every way, making it an excellent choice for anyone looking to dominate the game.

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