Help
Help


Obsidian Greatsword+5

Stats
480 icon_dmg_cbonus.png 100
- icon_prot_stab.png 38
- icon_other_dura.png 350
- icon_other_weig.png 8.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
20 16
Weapon Type Greatsword
Attack Type Regular
Enchantable Yes
Special Yes


"This greataxe, one of the rare dragon weapons, is formed by the tail of the one-eyed black dragon Kalameet, the last of the ancient dragons. The mystical power of its obsidian blade will be released when held with both hands."



Acquired from:

  • Obtained by cutting off the tail of Black Dragon Kalameet. This is difficult to do, as the opportunities to do this without ranged weapons are short and infrequent without the help of phantoms.

 

Notes:

 

  • The Two-handed R2 creates black flames over a 360-degree Area of Effect around the user. These flames cause significant poise damage and almost always stagger targets, including bosses. For this reason, the sword can be used very effectively against Artorias, among others, notably during the long windup to his charge attack.
  • When the strong Two-handed attack is used 50 durability is consumed.
  • Only 14 Strength is required to use it if held in both hands.
  • Despite being referred to as a Greataxe, it is classified as Greatsword. It is a simple typo, and this weapon is actually a Greatsword.
  • This weapon can also be buffed. Buffing this weapon also increases the damage dealt by the special R2 attack, dealing an appropriate amount of damage of the type determined by the buff. For example casting Sunlight Blade and then using the Two-Handed R2 not only causes it to deal more damage, but to deal that extra damage as Lightning elemental damage.

 

Youtube relevant videos:

 

Obsidian Greatsword Upgrade Table



Upgrade cost: 10,000 Souls + Dragon Scale


 

  Attack Values Parameter Bonuses Damage Reduction (%) Stability
Dragon Greatsword icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 320 - - - - - - - 60 10 40 40 38
Regular +1 352 - - - - - - - 60 10 40 40 38
Regular +2 384 - - - - - - - 60 10 40 40 38
Regular +3 416 - - - - - - - 60 10 40 40 38
Regular +4 448 - - - - - - - 60 10 40 40 38
Regular +5 480 - - - - - - - 60 10 40 40 38

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




    • Anonymous

      28 May 2017 04:44  

      When using DMB + Darkmoon Talisman (rank 3) at 50 faith on this weapon, the AR is 474(.6) magic 480 physical. Go wild with your 954 damage weapon that will do more than 300 damage through your average shield.

    Load more

    Chat