Occult

Occult
Deal Extra damage to certain enemies and bosses

Occult is a gameplay mechanic in Dark Souls and Dark Souls Remastered. It is a debuff status effect and one of the auxiliary special effect and a damage type.



General Information:

  

Weapons with Occult Auxiliary Effect:

Enemies, Bosses and Characters weak to Occult:

Notes:

  • A Club already ascended to Occult can be found in Anor Londo together with Havel's Gear.
Damage Types
Bleed  ♦  curse  ♦  Divine  ♦  Fire Damage  ♦  Lightning Damage  ♦  Magic Damage  ♦  Physical Damage  ♦  Poison  ♦  Slash damage  ♦  Strike Damage  ♦  Thrust Damage  ♦  Toxic



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    • Anonymous

      i find it very confusing and also stupid that you require FAITH to wield an OCCULT weapon, OCCULTISM needing FAITH????

      • Anonymous

        Is anything specifically resistant to Occult, or does every other enemy ignore Occult and take the unaltered Magic Damage? My character has much higher FTH than STR/DEX, so it seems that it's just the better option to go for Occult infusions for most weapons, while keeping a single Divine-infused for the Undead and alike.

        • Anonymous

          Thank God for DS2 because From did not plan out this effect very well in this one. Doesn't even feel like it does actual bonus damage.

          • Anonymous

            Really should affect Artorias I believe. I mean he is one of the Godkin right? And I don’t think occult as an abyssal force was a concept in this game

            • Anonymous

              Probably worth mentioning Occult weapons decrease Faith scaling while raising Strength and Dexterity scaling. They also cannot be buffed.

              • Anonymous

                Now I am starting the Kiln of the First Flame - The first Black Knight I attack with the Occult Gargoyle Halberd +5 using 2H RB and I get 324 points per hit. I warp back and tried again with a regular Gargoyle Halberd +15 and get 406 per hit using the same 2H RB attack. Not only is there no extra using Occult, there is around 25% less. My stats are a bit higher than I thought - 50/40 with 32 faith. Curious if I am doing something wrong or this is just bad info on the BK and maybe enemies?

                • Anonymous

                  Trying to verify extra damage on Black Knights. I fought the one in Undead Burg with Occult Gargoyle Halberd +5 - damage per hit was around 350. Fought the one in Undead Parish with Gargoyle Halberd +15 and damage was a little over 500. I am NG++++ and I think the health on both knights is close to the same. My stats are 40/40 and I do have 32 faith which helps Occult but I don't think it helps that much. Assuming I get past the 4 Kings again I will test against the BKs before the final boss and see how that works out.

                  • Anonymous

                    I love how the earliest moment you can make an occult weapon is after beating Anor Londo, the only place it will do bonus damage... Thanks From Software

                    • Anonymous

                      can someone please specify this page? "Effect: Deal Extra damage to certain enemies and bosses" how much extra damage? what are certain bosses?

                      • Anonymous

                        Can Occult weapons be upgraded or have they reached maximum level? Does that mean picking up the Occult Club in Anor Londo gives you a +15 weapon?

                        • Anonymous

                          Okay it says deal extra damage to enemies end bosses but only specifies which enemies, does that mean all the bosses are submissive to this effect ?

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