Dragon Slayer Ornstein and Executioner Smough

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smough

 

Health * NG: Ornstein: (Normal/Super) 1642/2981
      Smough: (Normal/Super) 2645/4094
NG+: Ornstein: (Normal/Super) 2873/5218
      Smough: (Normal/Super) 4630/7166
Souls * NG: 50,000
NG+: 150,000

* Recorded in PATCH 1.5­

Ornstein's weakness: fire

Smough's weakness: fire,bleed,lightning

Dragon Slayer Ornstein and Executioner Smough are Bosses in Dark Souls.

 

Dragon Slayer Ornstein Information

Ornstein is the captain of the Four Knights of Gwyn Lord of Cinder, serving alongside Artorias the Abysswalker, Lord's Blade Ciaran, and Hawkeye Gough. As his name would suggest, he was an honorary dragon slayer.

He wields his Dragonslayer Spear, a sword-spear after the fashion of Gwyn's Firstborn's own weapon. He also commands the power of lightning. It is believed that he was left behind with Smough to guard Anor Londo's cathedral after the gods fled.

However, there is reason to believe that Ornstein's presence in Anor Londo is an illusion, much as Gwynevere and the light of Anor Londo is a mere facade maintained by Gwyndolin. This is evidenced by his presence in Drangleic, at Heide's Tower of Flame, where we can speculate he might have fled with Gwynevere. There is also the matter of his armour being present in Archdragon Peak, suggesting he followed Gwyn's Firstborn after his betrayal, with some suggesting he even shed his armour and body to become a dragon – not least as the Nameless King echoes the Ornstein and Smough boss fight in absorbing the lightning of his stormdrake, The King of Storm.

 

Executioner Smough Information

The executioner for the royal family of Anor Londo, Smough dreamed of being anointed a knight of Gwyn. However, such was his relish for his work that he soon began to eat the bones of those he had executed. Regarded as distasteful by his masters, the royal family never raised him to the rank of knight. Though, after the gods fled Anor Londo, he remains in defence of Gwynevere's illusion. Whether he does so out of loyalty to Gwyndolin or he, too, has been fooled by the illusion of sunlight is not clear. 

 

Last Man Standing

The course of this fight changes, depending on how you approach it. If you wish for an easier fight and fancy Smough's armor, you might wanna take his partner out first. If you prefer a tougher battle with an extra piece of loot, as well as Ornstein's armor, kill the crazy executioner first. Whoever you decide to kill first, you should make that decision before entering the boss area, and stick to it.

 

 

 
 
 
 
 
 
 
 
 

 

 

Drops (Super Ornstein)

Drops (Super Smough)

 

 

Dragon Slayer Ornstein (The Spear Knight)

Quick and agile, Ornstein is opposite of his partner Smough. Attacking with leaps, thrusts, large arcing sweeps and shooting bolts of electricity from his spear.

If he survives Smough, he absorbs his fallen partner's corpse, and his already-long attack range becomes even greater and several of his abilities gain different attributes from his increased size and strength.

Ornstein's Attacks

Swing Combo

Ornstein will swing his weapon in vertical and horizontal arcs, up to four times. Use this chance to either get around him and hit him between swings or move towards Smough while he is executing this move. The move has relatively decent tracking and range and is fairly easy to block.

Spear Slam

Ornstein jumps and stabs his spear down in front of him. The attack has decent tracking and hits rather far in front of it and can go through pillars if you are close enough, but its hitbox is quite narrow, simply roll to the side.

Lightning Bolt

A hurling lightning bolt. The cast time is relatively long, so take this time to get some hits in on him or Smough, provided one is close enough. Until he throws the bolt, he will track you, so be prepared to dodge. Thankfully, the bolt moves fairly slowly, but it is guided and will connect if you roll too soon. You can also make smart use of the pillars to block this attack.

Lightning Stab

If you are close enough, instead of the lighting bolt, he'll stab you with it.

Gliding Stab

Ornstein will glide across the room as he makes his way to stab you. The telltale sign of this attack is when he starts to kneel and gets in a pouncing stance, once he does this, prepare to roll out of the way. Think of this attack as Old King Alant's gliding attack in Demon's Souls.

If he glides into an obstacle on his way to you, he will continue the attack until he reaches your position, so keep an eye out and see if he resumes gliding after running into a pillar.

 

Super Ornstein's Attacks

Spear Swing

Ornstein will spin his spear across, and back if you don't move out of the way. Take the time to run under his legs and get some damage in.

Back-Step Sweep

Ornstein jumps into the air backwards, making a sweeping motion and doing damage to a wide area in front of him. This can be avoided by simply being under him at all times, and this should not hit. If your weapon is fast enough, you should be able to get in one attack after he lands.

Spear Slam

Similar to the one used in round one, but he's just bigger; plan accordingly.

Spear Downward Stab

Ornstein thrusts his spear at the ground, if this connects, it has a good chance of breaking your guard, as he may continue with a charge, doing major damage.

Gliding Stab

He will only do this when you are far away from him, similar to the first form.

Electric Crash

Ornstein leaps into the air and lands, producing a huge electrical AoE below him. If you see him leap up offscreen, sprint or roll away. After he lands, you can rush him and get some damage in as well. Beware that the lightning hitbox lingers slightly after he lands, so don't rush in too quickly. Some of the electricity damage can be soaked by a high electric resistance shield (such as the Eagle Shield or the Effigy Shield) but it is far safer to roll out of the damage zone.

If Ornstein or Smough actually land on top of you, you will take additional physical damage in addition to the electricity burst. This is often enough to KO a player.

Lighting Impale

Ornstein's ultimate attack. If you are near him, he will charge his spear and then thrust it in front of him. The tracking is sub-par but unpredictable. Roll to his side to avoid, however he will sometimes abruptly switch targets or turn around completely to surprise you or a summon. Your best bet is to simply roll backwards or, if you have a sub-par dodge, go under him while he charges his attack, and it should not hit you. Rolling backwards or to the side too soon often results in impalement.

If the attack does hit you, Ornstein skewers you then lifts you into the air, and does a considerable amount of damage with a powerful Lightning Bolt, before hurling you to the ground. He is also invulnerable to damage during the long animation of this attack, up to and including his recovery time after hurling his victim to the ground. At the same time, he will be locked into that animation throughout, so this attack can be an opportunity to heal for other players not affected. It is possible to use a humanity or even cast a heal spell while standing right next to him during when he is lifting someone else into the air, and not be harmed.

Executioner Smough (The Hammer Wielder)

Large, strong and surprisingly mobile, Smough takes advantage of his size (and the size of his hammer) to cause devastating damage to anything caught within his reach. Smough attacks with large hammer swings, smashes, as well as a dangerous charge that can follow the player through a distance and eat through a shield block very quickly if the player is both trampled and then struck with the hammer swing at the end of the charge.

If Ornstein is defeated first, a cinematic will show him get crushed and absorbed by Smough, who gains lightning attacks, which cause large amounts of damage.

Smough's Attacks

Hammer Smash

Smough will rear back with his giant hammer in both hands and then slam it down in front of him. This attack is slow and has poor tracking, and can easily be evaded by strafing or rolling to one side. However, it can pass through broken pillars so make sure to keep your distance, if you are using one as cover. This attack is a good opportunity to evade to one side and then deal some damage, due to its slow recovery time.

Jumping Hammer Smash

Smough will leap forward and slam his hammer on the ground in front of him. This attack can also be evaded by strafing or rolling to one side. The AoE of the impact zone is hard to predict, so rolling forward or through the attack is not recommended since the hammer or even Smough himself may still hit you.

Single Hammer Sweep

Smough will pull his hammer back to one side, and then swing it around to the other side, where it eventually impacts the ground. This attack has a wide radius and unpredictable hitbox, so it is best to try to get behind him or back well off. Another option is to actually run into his chest and wait for the swing to go by behind you. As the handle of the hammer will not hurt you, and you can immediately start dealing some melee attacks or close range spells/pyromancies.

Double Hammer Sweep

This rare attack starts with the above Single Hammer Sweep, then after the hammer strikes the ground Smough will reverse his grip and bring it back around in the other direction. This can surprise people charging in after what they thought was a single sweep. You can still avoid damage by getting within the attack radius by pressing right up against Smough, but otherwise you should continue to try to get behind him or stand well off. Do not try to block or tank.

Trample Charge

One of Smough's more dangerous attacks, even in his regular form, involves him dropping his hammer in front of him in both hands, and running towards you. If you have the misfortune to be caught by this attack, you will take damage from the hammer and from being trampled by Smough himself. Worse, once he reaches the end of his charge, which can vary significantly depending on whether he runs into any players or has to chase them across the area, he will finish with a powerful popup swing with his hammer that deals additional, significant damage.

The safest way to deal with this series of attacks is to recognize it when it starts, and then get a pillar between you and Smough. If you place yourself correctly, when he runs into the pillar it will end his charge and he will then do his popup attack, which can in fact pass through the pillar, so be careful. If you do not place yourself properly, it is possible for Smough to clip around the side of the pillar and still hit you.

If you are nowhere near a pillar, run (don't backpedal) directly away from Smough. He will catch up, but when he stops to swing you will be safely out of range as long as you keep running. Alternatively, if you can't run straight back due to a wall, rolling several times to your right in a circle around Smough while locked on can carry you past both the charge and his eventual hammer swing.

In his regular form it is possible to block this attack while backpedalling, although you will need a high stability shield (70+ to be safe) and full stamina. Even then, your guard will likely be broken, and Smough has been known to chain his trample attacks. If you are playing with other characters, it is also possible to stagger Smough from the side or behind as he starts his run, cancelling it entirely.

Buttslam

Smough leaps straight up in the air, and then crashes down on his rear end while holding his hammer sideways. You can take damage from either having Smough land on you, or from being under his hammer when he lands. Backing up slightly or strafing around to your right are safe counters. This attack also has a long recovery time as Smough ambles back to his feet, so it is a good opportunity to land some attacks.

 

Super Smough's Attacks

Electric Hammer Smash

Smough will use a powerful lightning-charged overhanded smash to flatten players. This attack is best evaded to one side, as it is difficult to block or tank.

Electric Hammer Sweep

Smough will swing his lightning-charged hammer horizontally in a wide arc in one direction or the other, similar to his regular Hammer Sweep.

Jumping Electric Hammer Smash

Smough will leap forward while bringing his lightning-charged hammer down in front of him. This is best evaded to the sides, or by using a pillar as cover.

Electric Buttslam

One of Smough's most dangerous attacks. He will leap up in the air while drawing in a large electrical aura, and then when he lands he will blast a 360 degree electrical charge onto the floor. The effect is similar to Ornstein's electric crash attack above, but has a much larger radius and does a lot more damage. If you are in the middle of trying to attack him, it is possible to be hit both by the electricity, and the force of Smough's body impacting the ground at the same time, usually resulting in a KO. As this attack is extremely visible and recognizable, as soon as he leaps players should backpedal or ideally roll backwards several times to try to get out of the blast radius.

Electric Trample Charge

Arguably Smough's most dangerous attack. In form it is very similar to his above regular Trample Charge, but with significantly increased damage. This attack is far harder to block as even a very high stability shield will likely not be sufficient to block the entire series of charge and hammer swing attacks.

Hiding behind a pillar or running directly away from the attack (provided you have enough room) are guaranteed ways to avoid damage, but it is also possible to evade by rolling to your right several times as he approaches, or rolling directly backwards just as he reaches you with his charge and begins to go into his popup hammer swing. Failure to time the evasions properly, however, often results in extreme or fatal damage. This attack pattern becomes particularly brutal in NG+ and beyond.

Strategy - Ornstein 

 

Ornstein is the faster of the two bosses, but his hitbox is narrower and his attacks are easier to dodge. Ornstein's smaller frame may sometimes be hidden by Smough's large body and he can also attack you through him. Use his Gliding attacks to get some distance between the two, or use the walls.

It is also important to keep your shield, but more importantly, your guard up when entering the arena as Ornstein is known to close the space very quickly at times. He may also send large lightning bolts at the host in a similarly dangerous fashion. 

When Smough does a charging attack, make sure a pillar is directly between you, so that he hits it with his hammer. The key to this tactic is that Smough seems to path straight when charging (unlike Ornstein's floating charge that goes around objects). As long as you move around a pillar, so that it is directly between you and Smough, and occasionally bait his hammer blows by moving closer to the pillar, you can effectively separate him from Ornstein, who will walk/float around the pillars to you. Wait for Ornstein to start a combo while Smough is behind the pillar, block or dodge it, hit him a few times, and then check on Smough's position to make sure he is still behind a pillar. If he is walking around to get to you, simply strafe until he is once again on the other side relative to you. This may take a few tries to get the hang of, but the advantage of the tactic is that by separating them you buy yourself a few precious seconds during which you need only worry about Ornstein.

Keep your attention on the other boss while attacking his partner. Move the camera to a position where you can see both of them. Do not let them corner you and try to evade their attacks instead of blocking, as that will drain your stamina and leave you vulnerable to his partner's attack. After he transforms, keep close to him and attack at his legs, but watch out for the Impale, and Crash attacks. Keep up the pressure, read his movements, and he will eventually go down.

Run backwards—with shield ready to block—and wait for Ornstein to attack. Hit him one to three times and back up again. Watch out for Smough's jump attack (just roll this attack). If Ornstein is difficult to hit, due to being constantly close to Smough, the pillars around the room can be used to separate them for some quick hits. 

 

Super Ornstein Sorcery/Ranged Trick

When fighting Super Ornstein, make your way behind a broken pillar (one of them should be broken from the first part of the fight), while keeping him at a range. Stay behind the pillar and wait for him to spam his lightning attack. If he rushes at you, you did it wrong. If he spams his lightning attack, you can simply target him from here, using sorcery/a bow and easily kill him.

You may need to move a bit to the side so your magic will shoot over the pillar, but make sure you don't get hit. Be wary that even if you get him in his lightning bolt attack, he can still stop the attack and resume his usual pattern of attacks, so be ready to pull out your shield when that time comes.

Strategy - Smough

Smough is bigger, stronger, and sexier, but is a lot slower than Ornstein, however is quite mobile for his size. When fighting Smough, the player must make use of their rolls and the pillars in the room. Adapting to this style of play here will make this fight a lot easier. Make sure you have a decent shield and Quelaag's Furysword or another fire based weapon. A Lightning Spear is helpful but not required for Super Smough (Sen's fortress mimic, the Demon Spear from pink gargoyles or make one). You will want to have below 50% carry weight at the very least; below 25% is better if you think you can do it. 

With Super Smough, equip your lightning spear if you have one and position yourself the same way, with Smough on the opposite side of a pillar. Run around the pillar towards him with your shield up to bait his attack. Back up to dodge his sweeps and roll to dodge his forward hammer slam. While he recovers, run around the pillar and stab him a couple times. Rinse and repeat. The advantage of a spear is that you can hit him from further away, making more efficient use of his vulnerable recovery time. The only attack you need to be aware of is his electrified butt slam; when he jumps in the air, roll back twice and you should be fine. Under 25% weight for this will make the butt-slam a joke: you shouldn't be taking hits. By standing behind a broken pillar with enough distance between you and Ornstein, he will keep using the lightning bolt attack and you can shoot at him from a safe distance with no fear of the other attacks.

 

Toxic (NG Tested Only)

Make sure you have about 15+ Dung Pies on hand (just in case you miss or die). Keep a good distance and hit them with about 5 or so to put them in toxic. If you can avoid dying for the duration of the battle the toxic kill will them without you even having to attack once. After one of them dies and you move on to the super form, just repeat the strategy. Also works with Dark Silver Tracer's R2 (DLC item). Gravelord Sword will also inflict poison, but only after 4 or 5 hits in quick succession. 

 

Hints and tips

  • The arena is filled with large pillars that will be broken by attacks from Smough or Ornstein. The base of each pillar that remains will make good cover to protect against many of their attacks, notably Ornstein's lightning bolts, and Smough's charge move.
    • Some of their attacks have sufficient reach to clip through the pillars so always be alert.
    • It is an excellent opportunity to heal or cast magic.
  • Ornstein is weak against fire, using a +5 fire weapon in this fight will be significantly easier. However, if you do not have easy access to the Fire Ember or the Chaos EmberQuelaag's Furysword is also a good alternative. Pyromancies are therefore also quite effective.
  • Smough is weak to lightning in the first form, but gains slight resistance once he transforms, but also shares Ornstein's vulnerability to fire.
  • Both Smough and Ornstein can be staggered by melee attacks, which disrupts their attack patterns.
    • This remains true, albeit more difficult, when they are in their larger forms as well. The staggering appears to be based on rapid cumulative damage (similar to poise breaking), rather than the particular strength of an individual attack.
    • Certain spells will also stagger Smough and Ornstein with varying degrees of consistency. The best option seems to be regular Soul spears, followed very closely by Crystal Soul Spears. Homing Crystal Soul Mass, Homing Soul Mass, and Heavy Soul Arrows can also be effective.
    • Miracles are generally less useful for staggering, although they will still deal regular damage. Wrath of the Gods, Emit Force, and the various sunlight spear type miracles are all useful, but Force should not be used. 
      • However, the miracle Replenishment can be surprisingly helpful during this fight, as you may not have much time to stop and heal. Cast it once just prior to entering the fog gate, and then a second time as soon as the cutscene following the defeat of one of the two foes plays.
  • When one dies and absorbs the other the survivor's health is restored.
    • Focus exclusively on whichever one you wish to kill first.
    • If you are playing with summons, most summons will know to decoy the other one away and simply block their attacks for a while, permitting you time to focus on and kill your preferred target. You can also message any summons before the fight to ensure they know which one you intend to kill first. Also, be mindful of where you are standing when the first of the two is slain.
    • Following the cutscene, the survivor will always appear in "super" form at the far end of the cathedral floor from the entrance. If the initial fight ended up in that area, the survivor can immediately start attacking unprepared players who are standing next to him after the cutscene.
  • When facing Super Smough, his extended reach will sometimes cause him to completely miss close range attacks. Use these misses to deal some damage. This does not mean he can't still hit you so keep your guard up.
  • Like every boss fight you will have enough time to equip the Symbol of Avarice and the Covetous Silver Serpent Ring after defeating this boss.
    • Using this method in NG+ will grant you 215,000 souls.

Lore

  • Ornstein was named after the composer "Leo Ornstein".
  • Ornstein reappeared as The Old Dragonslayer in DS2.
  • The armor set of Ornstein was later rediscovered at Archdragon Peak (DS3).
  • Smough is very muscular under his armor, as suggested by concept art for him, explaining why he has such high mobility and can swing his massive hammer with ease

Bugs

A rare bug has been found in the PC version of the game where defeating Ornstein last does not correctly trigger the end of the boss fight. The fog walls will not disappear, the music will not stop, and while the Leo Ring will drop, you will not obtain the Soul of Ornstein nor the souls from the boss fight itself. Quitting and reloading the game will result in the character appearing just before the fog door, entering triggers the battle again, with the same results. A confirmed way to deal with this bug if you happen upon it is to defeat Smough last instead. This bug is very rare but it appears to be persistent to the character until you manage to trigger the end of the boss fight correctly.

 

Gallery

ornstein and smough introduction front1 ornstein and smough combat front1 smough lightning hammer front1

mega smough lightning butt stomp front1 ornstein absorbs smough front1 mega ornstein lightning stake front1

Area Bosses
Asylum Demon  ♦  Bell Gargoyle  ♦  Capra Demon  ♦  Centipede Demon  ♦  Crossbreed Priscilla  ♦  Dark Sun Gwyndolin  ♦  Demon Firesage  ♦  Four Kings  ♦  Gaping Dragon  ♦  Great Grey Wolf Sif  ♦  Gwyn Lord of Cinder  ♦  Iron Golem  ♦  Moonlight Butterfly  ♦  Nito  ♦  Pinwheel  ♦  Seath the Scaleless  ♦  Stray Demon  ♦  Taurus Demon  ♦  The Bed of Chaos

 




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    • Anonymous

      A good startegy for those who are suffering is: make a fire upgrade weapon( optional). And you will focus on ornstein, bcs focusing on smough makes you favorable to ornstein attacks, bcs hes fast. But focusing on ornstein while keeping smough barely visible makes the battle alot easier, bcs smough attacks are alot easier to dodge at all. Soo, i hope it helps you who are learning, i could make it trough at 21 tries, and created this startegy myself.

      • Anonymous

        A hint and tip they forgot to add: don't remain near the door because those aggroed Sentinels and Silver Knights are out for blood and will attack through the fog gate. After learning that, I was always sure to begin the battle with my shield raised.

        • Anonymous

          “Smough is bigger, stronger and sexier, but is alot slower than Ornstein, however is quite mobile for his size” I ain’t even making this up i swear

          • Ok hear me out: Smough is actually a demon! Many demons serve under Gwyn and the gods, and 4 Knights of Gwyn have both humans and a giant, so a demon would fit there very well. He is cannibalistic because of his demonic nature, and too disgusting/savage to be in 4 Knights, but still fights to protect the Princess or to test the chosen undead, AND is in a town full of DEMONS. Also his look is very reminiscent of the fat asylum/stray demons, hell he even fights in the same manner with a huge bludgeon weapon and fly-up buttslams! Whew, enough fantasy juice for today

            • Anonymous

              Good duo fight, even today. Only things that don't hold up are Ornstein's spastic charges around obstacles, and getting point blank trampled by Smough. Beats the hell out of godskin duo though.

              • Anonymous

                Almost killed them on my 1st try, only for Super Smough to wreck me. It took me another (I think) 8 tries before I got 'em, though.

                • Anonymous

                  If you're going Unga Bunga routes, it's easier on NG+ to just solo rather than rely on Solaire or summons.

                  • Anonymous

                    Not being funny, are they a JoJo reference? Specifically tarkus and blueford? I get tarkus is already a character but they could've used him twice

                    • Tip: take your time. Just wait for them both to attack and hit one of them once. It's the same loop for the second phase, just a bit easier.

                      • Anonymous

                        Was bricking it for reals seeing YT vids with everyone having double my HP, insane run speed and some massive goddamn dragon weapon. Yes, I summoned Solaire. But I made sure we both got rid of Ornstein first leaving me with a decoy for the super fat dude. Fight was over in no time. Quite the relieved little mouse here, let me tells ya. Regular Claymore +10, charcoal resin x2, and level 59. Ring of poise and one of phys defense. Yeehaw!

                        • Anonymous

                          Here's the defense of both bosses in PtDE, i assume they didnt change it for Remastered version, i got it after unpacked the files

                          Ornstein - (2nd Phase)
                          Phy : 142 - (138)
                          Magic : 92 - (90)
                          Fire : 107 - (104)
                          Lightning : 710 - (690)

                          Smough - (2nd Phase)
                          Phy : 73 - (73)
                          Mag : 62 - (62)
                          Fire: 51 - (51)
                          Lightning : 44 - (146)

                          • Anonymous

                            First run was blind, I didn't realize kindling existed or NPC summons for bosses were even a thing and didn't have wifi. I was fat rolling with a zweihander +10 and a light crossbow that was like +7 or something, and trying to tank hits with an unupgraded grass crest shield. I even had like 3 levels put into resistance.

                            After many MANY tries, I eventually won. Never go hollow.

                            • Anonymous

                              If you plan to clear the room outside the boss door and summon Solaire, do yourself a favor and go offline first. 2023, and I still got invaded here.

                              • Anonymous

                                Kill fatty Smough first unless NG+ (where they can be doing achhievement, so watch carefully)
                                Fatty first mean super orstein that has an extra drop, change only if you see the other focusing orstein deliberatly

                                • Anonymous

                                  As a summon is there an "etiquette" for which boss I should kill first? I know some hosts are working on Knights Honor so say if they're focusing Ornstein is that who I should go after? Or should I kill Smough?

                                  • Anonymous

                                    The best and hardest boss of Dark souls 1. ever since O&S From soft has been desperately trying to recapture its glory for a decade and every time they failed

                                    • Anonymous

                                      idk what i did wrong (or right i guess) but this fight was a complete joke. im a pyromancer. i went into the fight basically blind except for the fact that i should kill ornstein first so that i get smough's armor. i also reversed my hollowing so i could summon someone. his name was pee. pee and i killed ornstein in like 10 seconds and then we killed super smough in another 10 seconds. i was like level 53. is this normal?

                                      • Anonymous

                                        Summoned Solaire thinking it was going to be an insanely tough fight from what I've heard, but ended up first trying it with plenty of estus left... Rip I shouldn't have summoned at all

                                        • Anonymous

                                          this boss has too much hp and defense, it's one of the longest fights if not the longest in the game and it's a mid game first boss..... that was also the case for queelag and the iron golem also i think he hit a bit too hard there are a lot of unfair things with the hitbox, hit detection and collision during this fight but the main problem i have is that for play aggressively during this fight, you will need a lot of tries because this boss doesn't let you create openings easily

                                          • Anonymous

                                            this boss got too much hp and defense , this one of the longest if not the longest fight in the game and this is a first mid game boss..... it was also the case for queelag and the iron golem also i think than he hit a bit too hard , their are many unfair thing with the hitbox , hit detection and colision during this fight but the main problem than i have is than to play agressively during this fight you'lle need many many attemps because this boss don't allow you to create oppening easily

                                            • Anonymous

                                              Ornstein going into phase 2: "I will avenge you my fallen comrade by absorbing your power to defeat this foe" VS Smough going into phase 2: "HAHA FREE GOLD PINE RESIN GO CRUNCH"

                                              • Anonymous

                                                Super Ornstein is kicking my ass, I simply cannot get close enough to him to melee him before he jumps backwards away from me, and trying to heavy crossbow him results in me being murdered during the reload

                                                • Anonymous

                                                  soul level 70 (got carried away in the painted world).
                                                  25 for both vitality and endurance and 40 for dexterity.
                                                  +10 great scythe.
                                                  grass crest shield.
                                                  black iron set but with the mother's mask.
                                                  havel's ring.
                                                  physical defense ring.
                                                  i think i went overboard preparing for this fight, i will try to approach it differently in my next playthrough.

                                                  • I was in a full giant set(without the helm of course) when fighting them,and my chaos zweihander was on my shoulder. I just killed onrstein in roughly 5 hits and for phase 2 just r2 when smough wanted to do anything,and it poisebroke him. I will be heavily downvoted but I first tried them

                                                    • Anonymous

                                                      Ornstein's buggy heat seeking missile lunge is one of the scariest **** I've seen in these games, and yet I actually love it when he does that because it's one of the easiest ways of getting him far from big boi Smough.

                                                      • Anonymous

                                                        I died while successfully killing Ornstein with the residual from the chaos flame and it didn't give me the Leo ring :(

                                                        • Anonymous

                                                          mod boss idea. not a good one tho. the four oknights of qyn all in o and s's boss arena we're talking artorias, ornstein, ciaran, and gough. second phase gwyn shows up but is actually a good boss

                                                          • Anonymous

                                                            I don't know why but I found this fight easy to beat both times (I'm playing on my switch and pc, both of which are my first time playing the game). I've always heard so much about these guys and was terrified of the fight, but I beat them first time on both of my playthroughs... I do have a Dark Knight Sword, but I don't believe I had upgraded it at all at this point (I'm new, so the whole upgrade system was really daunting to me lol, but I've figured it out since then). Also, Ornstein is way easier than Smough. Sure, he has increased range... but that's why you just hug right next to his right leg lol. And when Ornstein does his jump aoe attack, the aoe is was smaller than smough's...

                                                            • Anonymous

                                                              Am I the only one who thought Super Ornstein was easier than Super Smough? Smough is slower, but he hits harder and his attacks take up so much real estate it’s very hard to get out of the way of them even if you see them coming. Ornstein’s attacks generally could be avoided if you stay between his legs.

                                                              • this boss has given me more trouble than literally any other from boss lmao. definitely putting me through the grinder, still haven't beaten after about five hours straight

                                                                • Anonymous

                                                                  i do believe that ornstein is an illusion. the real one went to confront the firstborn and the illusion was left with the originals memories alongside smough. the illusion thinks its the real ornstein, thus why they get so upset if you kill smough first, but smough knows of the illusion and sees the fake ornstein as nothing, explaining why he simply crushes him to obtain his power if he dies first

                                                                  • Anonymous

                                                                    In my opinion this fight I real overrated. It’s not offensively hard or stupid easy, it’s just kinda tedious. Maybe I wasn’t fighting it the “Fun way” but it involved a lot of running around and waiting for them to separate. It’s just a slow boss and fast boss put into the same arena to me. The pillars are a nice addition being able to separate them and block some of smough’s attacks. I’d say 5.5/10 maybe 6. Demon Prince and Lothric surpass it as duo fights in my opinion. I even prefer shadows of yharnam as they are fun while Ornstein and smough were just running around.

                                                                    • Anonymous

                                                                      Let's put two bosses that don't let you punish them after they attack in a game with extremely slow and exhausting gameplay (even using an estus is slow lol)

                                                                      what a game

                                                                      • Anonymous

                                                                        Spent a crazy amount of time trying to kill ornstein. When i finally got to second phase i had no estus. Ended up first trying smough.

                                                                        • Anonymous

                                                                          Weird how it says Ornstein is easier to dodge when I've always found Smough to be far easier to avoid with his slow and well-telegraphed attacks and the fact he's not practically ontop of your ass 24/7 and not being able to glide across the whole arena in moments like a mobile suit gundam like Ornstein does.

                                                                          • Anonymous

                                                                            Dung pies work on NG+ too. Died halfway through the second fight because I was dumb, but it can work. I also found lightning crossbow bolts work well to take down Smough as long as you keep them at medium range to reduce the likelihood that they will charge you constantly. Just slowly circle the arena and get shots off whenever ornstein is stuck behind smough.

                                                                            • Anonymous

                                                                              I know i'm going to get a lot of hate but this fight is really overrated, the fight is not that hard as people say ( though i played BB,Ds2,Ds3,Demon souls, and ER before this game) and there are better duo fights out there.

                                                                              • Anonymous

                                                                                I always save him for last to have some one on one time with this f#. Because f# his broken gliding stab attack where he gets stuck on either a pillar or Smough. He can cancel out of the dash when obstructed and then turn towards you and instantly dash again. Why this is so f#ed up is because Smough can do his own thing and you need to react to Ornstein's delayed dash as well. This resulting in dodging Smough's attack and getting hit by Ornstein's dash when your roll ends or vice versa. I can deal with it most of the times this happens, but sometimes this BS can't be safely avoided.

                                                                                • Anonymous

                                                                                  hot take: these guys are overrated. for a mid game boss theyre the hardest boss in the game for some reason. also both phase 2s are literally just "lets make the living guy instantly kill you and become big." theyre still probably one of the better ds1 fights and certainly one of the better duo fights.

                                                                                  • Anonymous

                                                                                    This boss is enjoyable if and only if you focus ornstein first, the other way around is complete misery the entire way through.

                                                                                    • Anonymous

                                                                                      Worst f***ing boss in the f***ing series!!! This s***ty fight ruins the f***ing s***ty-a** game!!! Elden Ring is better!!!

                                                                                      • Anonymous

                                                                                        Super Ornstein is actually not that hard to defeat - it's just that his attacks deal massive damages and he has a good defense too. Patience is critical. While my lightning spears destroyed Smough, they were just tickles to Super Ornstein. As always in DS, stamina is key. You need to be able to be super mobile and a dodge master.

                                                                                        • Anonymous

                                                                                          I'm sad because I didn't take enough time with this fight that everyone likes. Summoned Solaire in the previous room not realizing this was the fight coming up, and then couldn't use the bonfire so I decided go on through the mist gate. Melted Ornstein with pyromancy and then dealt with Smough with basic melee while Solaire ran interference. Killed them on the first try using only 4 estus flasks; I was likely over leveled. Maybe I'll approach it differently in NG+!

                                                                                          • Anonymous

                                                                                            After playing in Japanese language I have finally figured the joke behind Smough's name. In Japanese his name is スモウ, which sounds exactly like "Sumo" and gives quite some meaning to his armor's appearance.

                                                                                            • Anonymous

                                                                                              As DS3 veteran, won againts them in first attempt. SL88 with BKH+5. Overleveled? ORE TUEEE GA ****AINNDAYO!!!! WWWWW

                                                                                              • Anonymous

                                                                                                Killing them is easy in NG. Just get stone guardian set, wolf ring, grass shield, 2H the weapon and rush them.
                                                                                                I did it like this with zero strat on my first try. Thoigh on NG+ it took 5 hours

                                                                                                • Anonymous

                                                                                                  I defeated them and I don't know why it was too easy:
                                                                                                  First try
                                                                                                  No estus
                                                                                                  Summoned solaire
                                                                                                  Chaos zweihander+1
                                                                                                  Full havel's set
                                                                                                  Spider shield
                                                                                                  Havel's ring
                                                                                                  FaP ring
                                                                                                  36VIT
                                                                                                  35END
                                                                                                  16fu**inSTR
                                                                                                  ??DEX(I shouldn't tell you I levelled this up)
                                                                                                  I can say quelaag was harder than these

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