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Updated Dec 22, 2014 5:36 pm
Class_Pyromancer.jpgGreat Swamp pyromancer.
Casts fire spells.
Wields a hand axe.

pyromancer.jpg
Pyromancer in starting equipment.

Starting Gear: Hand Axe, Cracked Round Shield, Pyromancy Flame, Tattered Cloth Hood, Tattered Cloth Robe, Tattered Cloth Manchette, Heavy Boots
Starting Spells: Fireball

Description:
The Pyromancer is a popular Class for both beginners and experienced players. Combining powerful fire magic with decent melee weapon ability, the Pyromancer has good offensive options from the start, and also begins with two spell slots. As the only Class that starts at Level 1, you can level up early at lower cost and have a bit more flexibility about the direction of your build when aiming for a particular level character. The Hand Axe is also a decent starting weapon, with a good mixture of damage output and attack speed that is very effective in the early areas of the game, and if upgraded can remain viable throughout the game. You should aim to use melee attacks to deal with weak enemies and save your low use fireball when facing groups of enemies or stronger foes. The Fireball allows you to take down some powerful enemies early on much easier than other Classes. Low Vitality and light armor do make this class fragile. The Pyromancer is a good choice for all players due to the high damaging capabilities, lack of strong weakness and the low cost of the first levels. Just be careful of ambushes and your low HP. Pyromancer starting equipment has very good poison resistance and is more valuable and effective than its appearance or titles would suggest.
*Note: The Pyromancer Flame ("Pyro Glove") eventually gets intelligence scaling, but that scaling DOES NOT affect spell damage. The Int scaling you receive only affects the damage you do while using the Pyromancer Flame as a melee weapon. Intelligence is NOT a required stat for pyromancy, and there is virtually no benefit to adding points in Intelligence unless you plan on using Sorcery spells.
Level
Vitality
Attunement
Endurance
Strength
Dexterity
Resistance
Intelligence
Faith
Humanity
Total
1
10
12
11
12
9
12
10
8
0
84



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