Help
Help


Pyromancy Flame+15

Stats
icon_dmg_magi_adj.png 190 icon_dmg_cbonus.png 100
- icon_prot_stab.png 16
40 icon_other_dura.png 30
- icon_other_weig.png 0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
4 -
Weapon Type Flame
Attack Type Strike
Enchantable Yes
Special No


  "Flame medium used by Great Swamp pyromancers. Pyromancers arouse this flame to produce various fire arts. Equip pyromancer flame to produce pyromancy. Attune pyromancies from a scroll at bonfire. Most pyromancies have limited number of uses."
After upgrading: "Pyromancy flame drawing upon the latent power of Quelana of Izalith, mother of pyromancy. For the pyromancer, a flame is a precious thing indeed, to be nurtured, often for an entire lifetime. When the flame is shared, it creates an eternal bond between the parties."


Acquired From:

Starting equipment for the Pyromancer. Obtained by other players after rescuing Laurentius of the Great Swamp from the Depths. Also obtainable for all classes through the "Talk" option from Eingyi after having spoken to him while infected with egghead. If you have less than 12 Int Eingyi will not offer you the flame.


Notes:

After you reach +15, talk to Quelana of Izalith in Blighttown (Swamp) to ascend the flame. Your pyromancies will not become more powerful with increased intelligence. The scaling effects are only for the punch attack. Widespread misconception. The scaling does NOT affect the punch.



Pyromancy Flame Upgrade Table

Upgrade: up to +15, with Laurentius or Quelana, then ascended to +5 with Quelana (see this page)


 

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Scimitar icon_dmg_magi_adj.png icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 105 - - 40 - E B E - - - 26 8 20 20 16
Regular +5 125 - - 40 - E B D - - - 26 8 20 20 16
Regular +10 155 - - 40 - E B C - - - 26 8 20 20 16
Regular +14 183 - - 40 - E A B - - - 26 8 20 20 16
Regular +15 190 - - 40 - E A B - - - 26 8 20 20 16

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

Intelligence Bonus




Load more