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Soul Level: 225
Starting Class: Warrior

Notes
1. You have room to swap your Target Shield for a shield weighing 3.0 or less (Grass, Crest, Bloodbite, etc). So, you can quick adjust as needed based on your opponent's build
2. Second ring slot. Have a variety on hand. Custom tailor it to what weapons you want to play (Lifehunt = bloodbite, Great Club = Havel's, Red Tearstone/Blue Tearstone, Cloranthy, etc)
3. Use the Tin Crystalization Catalyst (TCC) or the Darkmoon Talisman for the buffs.
4. Get to Darkmoon Covenant +3 to max out the Darkmoon Blade's buff strength.

Pros
1. Very versatile. You can use any weapons at their near their max AR. This is because you get hit hard with diminishing returns for str of dex above 40, and many weapons have both strength and dex bonuses.
2. +15 at this level is stronger than virtually any elemental weapon.
3. 56 poise will allow you to avoid stunlock fro greatswords and below.
4. Buffs with the 2 strongest buffs in the game.
5. You get 2 buffs with CMW using the TCC

Cons
1. No magic/miracles/pyros. This build is for melee fighters only. If you do want to use magic/miracles, you need to reduce your armor weight to wield the talisman/catalyst and remove one ore more of the buffs.
2. Not enough weight for the Darkmoon Talisman/TCC. Need to rapidly unequip it during your buff.

Details

HP
Stamina
Equip Load
Poise
1,846
160
80
56

Stats

Stat
Starting Value
Ending Value
Vitality
11
62
Attunement
8
14
Endurance
12
40
Strength
13
40
Dexterity
13
40
Resistance
11
11
Intelligence
9
50
Faith
9
50

Weapons


Weapon
Total Damage ( Physical / Magic / Fire / Lightning )
Rapier
000 ( 0 / 0 / 0 / 0 )
Great Scythe
000 ( 0 / 0 / 0 / 0 )

Armor

Item
Description
Head
Mask of Mother
Chest
Giant Armor
Hands
Cleric Gauntlets
Legs
Iron Leggings
Ring 1
Dark Wood Grain Ring
Ring 2
None

Magic, Miracles and Pyromancies


Name
Type (Magic, Miracle or Pyromancy)
Crystal Magic Weapon
Magic
Crystal Magic Weapon
Magic
Dark Moon Blade
Miracle



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