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Reinforced Club+15

Stats
242 icon_dmg_cbonus.png 100
182(197) icon_prot_stab.png 30
232(232) icon_other_dura.png 100
242(242) icon_other_weig.png 4.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
12 -
Auxiliary icon_res_bleed.png 300
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 182 physical dmg/197 magic dmg, with Fire: 232 physical dmg/232 Fire dmg, with Lightning: 242 physical dmg/242 Lightning dmg

  "A club with leather nailed to the pommel. The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy. Indeed, its attack is stronger, but the club is no longer dependably sturdy."


Acquired from:

Only sold by the Undead merchant (male)


Hints: One of the best starting weapons because of it´s small requirements and strong attacks. Bleeding is very usefull ,too, so you can easily beat stronger enemies.



Notes:

  • One of the hardest hitting very low requirement weapons there is, but it's annoyingly slow to recover from a miss. Very good at crushing shield wielders and it's R2 attack is a leaping smash which is good for closing distances, but do not use when standing close to a non-giant enemy as you will most likely jump past them!
  • Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.



Reinforced Club Upgrade Table

Upgrade cost: 200

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Reinforced Club icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 97 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Regular +5 145 0 0 0 100 C - - - 300 - - - 45 10 30 30 30
Regular +10 194 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Regular +14 232 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Regular +15 242 0 0 0 100 B - - - 300 - - - 45 10 30 30 30
Crystal 213 0 0 0 100 B       300       45 10 30 30 30
Crystal +4 252 0 0 0 100 B       300       45 10 30 30 30
Crystal +5 161 0 0 0 100 B       300       45 10 30 30 30
Lightning 174 0 0 174 100 - - - - 300 - - - 45 10 30 30 30
Lightning +4 228 0 0 228 100         300       45 10 30 39.6 30
Lightning +5 242 0 0 242 100 - - - - 300 - - - 45 10 30 42 30
Raw 168 0 0 0 100 C       300       45 10 30 30 30
Raw +5 224 0 0 0 100 C       300       45 10 30 30 30
Magic 109 118 0 0 100 D   C   300       45 10 30 30 30
Magic +5 146 158 0 0 100 D   C - 300 - - - 45 10 30 30 30
Magic +9 175 189 0 0 100 D   C   300       45 10 30 30 30
Magic +10 182 197 0 0 100 D   C   300       45 10 30 30 30
Enchanted 146 156 0 0 100 E   C   300       45 10 30 30 30
Enchanted +4 169 174 0 0 100 E   B   300       45 10 30 30 30
Enchanted +5 175 180 0 0 100 E   B   300       45 10 30 30 30
Divine 97 120 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Divine +5 130 160 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Divine +9 156 192 0 0 100 D     C 300       45 10 30 30 30
Divine +10 162 200 0 0 100 D - - C 300 - 110 - 45 10 30 30 30
Occult 134 146 0 0 100 D - - C 300 - - 110 45 10 30 30 30
Occult +4 166 175 0 0 100 D     C 300       45 10 30 30 30
Occult +5 174 182 0 0 100 D     C 300       45 10 30 30 30
Fire 126 0 126 0 100         300       45 10 30 30 30
Fire +5 174 0 174 0 100 - - - - 300 - - - 45 10 30 31.5 30
Fire +9 221 0 221 0 100         300       45 10 30 32.7 30
Fire +10 232 0 232 0 100         300       45 10 30 33 30
Chaos 153 0 174 0 100         300       45 10 30 30 30
Chaos +4 187 0 213 0 100         300       45 10 31,8 30 30
Chaos +4 @ 10 Humanity + 0 + 0 100         300       45 10 31,8 30 30
Chaos +5 195 0 223 0 100 - - - - 300 - - - 45 10 33 30 30
Chaos +5 @ 10 Humanity 236 0 269 0 100 - - - - 300 - - - 45 10 33 30 30


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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