Sanctus+15

Stats
physical_damage_dark_souls.jpg 124 icon_dmg_cbonus.png 100
magic_damage_dark_souls.jpg 94(100) stability_dark_souls.jpg 63
fire_damage_dark_souls.jpg 124(124) durability_dark_souls 410
lightning_damage_dark_souls.jpg 124(124) weight_dark_souls 3.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
10 - 18
Weapon Type Standard Shield
Attack Type Strike
Enchantable Yes
Special Yes

*When infused with Magic: 94 physical dmg/100 magic dmg, with Fire: 124 physical dmg/124 Fire dmg, with Lightning: 124 physical dmg/124 Lightning dmg

 "A legendary weapon of the Way of the White, granted to an Undead paladin long ago"
"Once blessed with the protection of a white flame, but its power has all but faded, so that it provides only slight HP recovery."

Acquired from:

Hints and Tips:

  • Special: Restores 2 HP every 2 seconds when equipped, even if worn on the back.
  • Incorrectly categorized in the Complete Strategy Guide.
  • Winning contribution of the Japanese shield design contest.
  • You will still get the benefit of the healing effects even if you do not have 18 Faith, so long as you meet the strength requirements.

Youtube relevant videos:

  •  ??

Sanctus Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
magic_upgrade_dark_souls
divine_upgrade_dark_souls
fire_upgrade_dark_souls

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 62 - - - D - - - - 95 40 70 50 51
Regular +5 77 - - - D - - - - 95 40 70 50 56
Regular +10 96 - - - D - - - - 95 40 70 50 61
Regular +14 113 - - - D - - - - 95 40 70 50 63
Regular +15 124 - - - D - - - - 95 40 70 50 63
Crystal 96 - - - D - - - - 95 40 70 50 63
Crystal +4 113 - - - D - - - - 95 40 70 50 65
Crystal +5 124 - - - D - - - - 95 40 70 50 66
Lightning 96 - - 96 - - - - - 95 40 70 56 51
Lightning +4 113 - - 113 - - - - - 95 40 70 59 51
Lightning +5 124 - - 124 - - - - - 95 40 70 60 51
Magic 58 62 - - E - D - - 95 40 70 50 51
Magic +5 72 77 - - E - D - - 95 44 70 50 51
Magic +9 86 91 - - E - D - - 95 47.2 70 50 51
Magic +10 94 100 - - E - D - - 95 48 70 50 51
Divine 52 63 - - E - D - 110 95 40 70 50 51
Divine +5 68 82 - - E - D - 110 95 40 70 50 51
Divine +9 76 93 - - E - D - 110 95 40 70 50 51
Divine +10 84 102 - - E - D   110 95 40 70 50 51
Fire 77 - 77 - - - - - - 95 40 70 50 51
Fire +5 96 - 96 - - - - - - 95 40 77 50 51
Fire +9 113 - 113 - - - - - - 95 40 82.6 50 51
Fire +10 124 - 124 - - - - - - 95 40 84 50 51

 

    

Regular Upgrades are performed by Andre of Astora at the Undead Parish. 
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember
Regular Reinforcement Scales 31% for strength_dark_souls.jpgStrength to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 62 - - - D - - - - - 95 40 70 50 51
Regular +1 (titanite_shard_dark_soulsx1) 65 - - - D - - - - - 95 40 70 50 52
Regular +2 (titanite_shard_dark_soulsx1) 68 - - - D - - - - - 95 40 70 50 53
Regular +3 (titanite_shard_dark_soulsx2) 71 - - - D - - - - - 95 40 70 50 54
Regular +4 (titanite_shard_dark_soulsx2) 74 - - - D - - - - - 95 40 70 50 55
Regular +5 (titanite_shard_dark_soulsx3) 77 - - - D - - - - - 95 40 70 50 56
Regular +6 (titanite_shard_dark_soulsx1) 81 - - - D - - - - - 95 40 70 50 57
Regular +7 (titanite_shard_dark_soulsx1) 84 - - - D - - - - - 95 40 70 50 58
Regular +8 (titanite_shard_dark_soulsx2) 88 - - - D - - - - - 95 40 70 50 59
Regular +9 (titanite_shard_dark_soulsx2) 92 - - - D - - - - - 95 40 70 50 60
Regular +10 (titanite_shard_dark_soulsx3) 96 - - - D - - - - - 95 40 70 50 61
Regular +11 (titanite_chunk_dark_soulsx1) 100 - - - D - - - - - 95 40 70 50 61
Regular +12 (titanite_chunk_dark_soulsx1) 104 - - - D - - - - - 95 40 70 50 62
Regular +13 (titanite_chunk_dark_soulsx2) 109 - - - D - - - - - 95 40 70 50 62
Regular +14 (titanite_chunk_dark_soulsx3) 113 - - - D - - - - - 95 40 70 50 63
Regular +15 (titanite_slab_dark_soulsx1) 124 - - - D - - - - - 95 40 70 50 63

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 41, but increases base damage.  It scales 31% for strength_dark_souls.jpgStrength  to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 96 - - - D - - - - - 95 40 70 50 63
Crystal +1 (titanite_chunk_dark_soulsx1) 100 - - - D - - - - - 95 40 70 50 64
Crystal +2 (titanite_chunk_dark_soulsx1) 104 - - - D - - - - - 95 40 70 50 64
Crystal +3 (titanite_chunk_dark_soulsx2) 109 - - - D - - - - - 95 40 70 50 65
Crystal +4 (titanite_chunk_dark_soulsx3) 113 - - - D - - - - - 95 40 70 50 65
Crystal +5 (titanite_slab_dark_soulsx1) 124 - - - D - - - - - 95 40 70 50 66

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 96 - - 96 - - - - - - 95 40 70 56 51
Lightning +1 (titanite_chunk_dark_soulsx1) 100 - - 100 - - - - - - 95 40 70 57 51
Lightning +2 (titanite_chunk_dark_soulsx1) 104 - - 104 - - - - - - 95 40 70 57.5 51
Lightning +3 (titanite_chunk_dark_soulsx2) 109 - - 109 - - - - - - 95 40 70 58 51
Lightning +4 (titanite_chunk_dark_soulsx3) 113 - - 113 - - - - - - 95 40 70 59 51
Lightning +5 (titanite_slab_dark_soulsx1) 124 - - 124 - - - - - - 95 40 70 60 51

 

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins. 
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength_dark_souls.jpgStrength and 22% faith_dark_souls.jpg Intelligence to increase your AR.
 To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 58 62 - - E - D - - - 95 40 70 50 51
Magic +1 (green_titanite_shard_dark_soulsx1) 61 65 - - E - D - - - 95 40.8 70 50 51
Magic +2 (green_titanite_shard_dark_soulsx1) 64 68 - - E - D - - - 95 41.6 70 50 51
Magic +3 (green_titanite_shard_dark_soulsx2) 67 71 - - E - D - - - 95 42.4 70 50 51
Magic +4 (green_titanite_shard_dark_soulsx2) 70 74 - - E - D - - - 95 43.2 70 50 51
Magic +5 (green_titanite_shard_dark_soulsx3) 72 77 - - E - D - - - 95 44 70 50 51
Magic +6 (blue_titanite_chunk_dark_soulsx1) 76 81 - - E - D - - - 95 44.8 70 50 51
Magic +7 (blue_titanite_chunk_dark_soulsx1) 79 84 - - E - D - - - 95 45.6 70 50 51
Magic +8 (blue_titanite_chunk_dark_soulsx2) 82 88 - - E - D - - - 95 46.4 70 50 51
Magic +9 (blue_titanite_chunk_dark_soulsx3) 86 91 - - E - D - - - 95 47.2 70 50 51
Magic +10 (blue_titanite_slab_dark_soulsx1) 94 100 - - E - D - - - 95 48 70 50 51

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish. 
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 10% for strength_dark_souls.jpgStrength and 25% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 52 63 - - E - D - 110 - 95 40 70 50 51
Divine +1 (green_titanite_shard_dark_soulsx1) 55 66 - - E - D - 110 - 95 40 70 50 51
Divine +2 (green_titanite_shard_dark_soulsx1) 57 69 - - E - D - 110 - 95 40 70 50 51
Divine +3 (green_titanite_shard_dark_soulsx2) 60 72 - - E - D - 110 - 95 40 70 50 51
Divine +4 (green_titanite_shard_dark_soulsx2) 62 75 - - E - D - 110 - 95 40 70 50 51
Divine +5 (green_titanite_shard_dark_soulsx3) 65 79 - - E - D - 110 - 95 40 70 50 51
Divine +6 (white_titanite_chunk_dark_soulsx1) 68 82 - - E - D - 110 - 95 40 70 50 51
Divine +7 (white_titanite_chunk_dark_soulsx1) 70 86 - - E - D - 110 - 95 40 70 50 51
Divine +8 (white_titanite_chunk_dark_soulsx2) 73 89 - - E - D - 110 - 95 40 70 50 51
Divine +9 (white_titanite_chunk_dark_soulsx3) 76 93 - - E - D - 110 - 95 40 70 50 51
Divine +10 (white_titanite_slab_dark_soulsx1) 84 102 - - E - D - 110 - 95 40 70 50 51

 

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon. 
 To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

 

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Sanctus physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 77 - 77 - - - - - - - 95 40 70 50 51
Fire +1 (green_titanite_shard_dark_soulsx1) 81 - 81 - - - - - - - 95 40 71.4 50 51
Fire +2 (green_titanite_shard_dark_soulsx1) 84 - 84 - - - - - - - 95 40 72.8 50 51
Fire +3 (green_titanite_shard_dark_soulsx2) 88 - 88 - - - - - - - 95 40 74.2 50 51
Fire +4 (green_titanite_shard_dark_soulsx2) 92 - 92 - - - - - - - 95 40 75.6 50 51
Fire +5 (green_titanite_shard_dark_soulsx3) 96 - 96 - - - - - - - 95 40 77 50 51
Fire +6 (red_titanite_chunk_dark_soulsx1) 100 - 100 - - - - - - - 95 40 78.4 50 51
Fire +7 (red_titanite_chunk_dark_soulsx1) 104 - 104 - - - - - - - 95 40 79.8 50 51
Fire +8 (red_titanite_chunk_dark_soulsx2) 109 - 109 - - - - - - - 95 40 81.2 50 51
Fire +9 (red_titanite_chunk_dark_soulsx3) 113 - 113 - - - - - - - 95 40 82.6 50 51
Fire +10 (red_titanite_slab_dark_soulsx1) 124 - 124 - - - - - - - 95 40 84 50 51

 

 

 

 

 

 

 




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    • Anonymous

      I HIGHLY reccomend backing up your save file if you're able to or kill him damn near IMEDIATELY if you really want his Shield and Weapon... If he falls off the edge, that's it, you lose it for that playthrough...

      • Anonymous

        At 30 vit (and no HP boosts) you have 1100HP. It would take this shield more than 18 minutes to do a single healthbar in healing. It only gets worse with more vit and other HP boosts.

        • Anonymous

          Trivia: if you are cursed, with 10 vit and wearing the dusk ring, this shield compleatly erases the hp loss from power within, useful for a ultra hyper-mode one shot build!

          • Anonymous

            I used this on the one build I found it to be useful a few weeks ago, server main hand (usually 2 hand because it's just better) plus this plus ring of the evil eye (every few kills you regain 30 hp) plus regeneration miracle (is it called that or replenishment or something?) It was strangely op, every hit I take was healed within 5 or so hits of combat, meaning if I didn't get 1 shot or comboed I'd save all my estus for the boss, and even then it was useful, didn't have to heal the toxin from our favorite Ravelord because I outhealed it

            • Anonymous

              Kinda-confusing question: I don't want to KILL Paladin Leeroy in my game. But can he invade my game as and defeat his phantom and he'll drop the shield?

              • Anonymous

                Is the shield a guaranteed drop? I Killed him with pyromancy and he didn’t fall off the cliff, but he didn’t drop any gear, just some souls and humanity.

                • Anonymous

                  Karmic Justice works well with this thing. The 95% damage reduction lets you get hit which triggers the spell and the regen makes up for the health loss. Basically free Wrath of the God castings for PvE situations where you know you gonna get stormed by lots of fast mobs where Wrath of the Gods would be harder to pull off.

                  • Anonymous

                    Can I drop this shield for someone to get? Leeroy fell when I first tried to get the shield, so I will get it with other char of mine

                    • Anonymous

                      Use Replenishment alongside this thing. 12 hp per second doesn't sound like a lot, but you'll change your tune when it fills you back up while you're stabbing fools in Darkroot Garden.

                      • Anonymous

                        People who***** talk the Regen on Sanctus are imho, dumb... the shield would be overpowered if it could heal faster/more per upgrade. It has its uses and can even be combined with curse and RTS ring to negate and empower Power Within. Besides, in a game we’re you can blink and be gangbanged by 9 baby skeletons that bleed you out in seconds or fight a ghost that can snatch you up from a mile away, slit your throat and dump you in a bottomless death pit cause WHO swims in games... I’ll take any free healing I can get, saves me from having to use Estus outside of battle.

                        • Anonymous

                          Hey anyone willing to drop me one of these in ds1 remastered? Doing a paladin run and could really use the help. Psn: Jack_Daniels346

                          • Anonymous

                            Does the divine upgrade path increase the healing effect in some way? Like bringing back the blessing of the white flame or something. Would be so cool

                            • Anonymous

                              even thought it offers very little i still make it divine for the simple fact that "divine sanctus" is one of the best names of any item in the game

                              • Anonymous

                                I didnt get any drop from Lee Roy after he fell off the cliff..... Try reloading game and exiting back to Firelink still can't get the loot to spawn....

                                • Anonymous

                                  The 95% physical block combined with the regen makes it a nice shield to combine with Karmic Justice. That miracle treats damage through a shield as a proper hit.

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