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Scimitar +15

Stats
200 icon_dmg_cbonus.png 100
150(162) icon_prot_stab.png 30
192(192) icon_other_dura.png 160
200(200) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
7 13
Weapon Type Curved Sword
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 192 physical dmg/192 Fire dmg, with Lightning: 200 physical dmg/200 Lightning dmg

"Small, curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly."

"The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales."



Acquired from:



 

Hints and Tips:


  • Compared to the Falchion, this weapon does very slightly less damage, but is also 1 weight point lighter.
  • Kick motion is replaced with a backwards flip attack.


Youtube relevant videos:


Scimitar Upgrade Table


Upgrade cost: 200 Souls + Titanite.


  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Scimitar icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 80 - - - E B - - - - 45 10 30 30 30
Regular +5 120 - - - E B - - - - 45 10 30 30 30
Regular +10 160 - - - E B - - - - 45 10 30 30 30
Regular +14 192 - - - E A - - - - 45 10 30 30 30
Regular +15 200 - - - E A - - - - 45 10 30 30 30
Crystal 176 - - - E B - - - - 45 10 30 30 30
Crystal+ 4 208 - - - E A - - - - 45 10 30 30 30
Crystal +5 216 - - - E A - - - - 45 10 30 30 30
Lightning 144 - - 144 - - - - - - 45 10 30 30 30
Lightning +4 188 - - 188 - - - - - - 45 10 30 39.6 30
Lightning +5 200 - - 200 - - - - - - 45 10 30 42 30
Raw 138 - - - E C - - - - 45 10 30 30 30
Raw +5 184 - - - E C - - - - 45 10 30 30 30
Magic 90 97 - - E D C - - - 45 10 30 30 30
Magic +5 120 130 - - E D C - - - 45 10 30 30 30
Magic +9 144 156 - - E D B - - - 45 10 30 30 30
Magic +10 150 162 - - E D B - - - 45 10 30 30 30
Enchanted 120 128 - - E E C - - - 45 10 30 30 30
Enchanted +4 139 143 - - E E A - - - 45 10 30 30 30
Enchanted +5 144 148 - - E E A - - - 45 10 30 30 30
Divine 81 99 - - E D - C 110 - 45 10 30 30 30
Divine +5 108 132 - - E D - C 110 - 45 10 30 30 30
Divine +9 129 158 - - E D - B 110 - 45 10 30 30 30
Divine +10 135 165 - - E D - B 110 - 45 10 30 30 30
Occult 110 120 - - E D - B - 110 45 10 30 30 30
Occult +4 136 144 - - E D - B - 110 45 10 30 30 30
Occult +5 143 150 - - E D - B - 110 45 10 30 30 30
Fire 104 - 104 - - - - - - - 45 10 30 30 30
Fire +5 144 - 144 - - - - - - - 45 10 31.5 30 30
Fire +9 182 - 182 - - - - - - - 45 10 32.7 30 30
Fire +10 192 - 192 - - - - - - - 45 10 33 30 30
Chaos 126 - 144 - - - - - - - 45 10 30 30 30
Chaos +4
@ 10 Humanity
154
+
- 176
+
- - - - - - - 45 10 32.4 30 30
Chaos +5
@ 10 Humanity
161
+
- 184
+
- - - - - - - 45 10 33 30 30

Demon's souls version: Has bleed damage and the 2-hand R2 is a combo.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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