Serpent Mage

Serpent Mage - Dark Souls Remastered
physical_defense_dark_souls.jpg strike_protection_dark_souls_dks.jpg slash_protection_dark_souls_dks.jpg thrust-protection-dark-souls magic-defense-dark-souls
340 ~
 438
340 ~
438
340 ~
 438
340 ~
 438
172 ~
222
fire-defense-dark-souls lightning-defense-dark-souls poison-resistance-dark-souls toxic-resistance-dark-souls bleed-resistance-dark-souls
151 ~
195
144 ~
186
B B D
HP 290 ~ 362 (NG+ 530 -569)
Drops 500 -2000 Souls (NG+ 1500 - 4000)
Flamberge 

Serpent Mage is an Enemy in Dark Souls and Dark Souls Remastered. Enemies are hostile creatures that respawn when players rest at a Bonfire or upon death. Special enemies that do not respawn are classified as Bosses, Mini Bosses or Invaders.

Serpent Mage Information

A cobra-headed variant of the soldier. Snake-Headed Magi cast lightning magic and have four arms, three of which hold flamberges. This type also has a powerful bite attack that engulfs the players head and can destroy characters with low Vitality.

 

Drops

 

Attacks

  • Sword swings
  • Throws lightning ( magic damage )
  • Poisonous mist
  • Vicious grab attack 

 

Strategy

Roll under the mage's lightning and engage them with melee attacks; they rarely counter with physical attacks in time to be a threat. (Weak versus lightning?). Though watch for poison spit and very devastating melee attacks (bleed builds up quickly) if you let them swing and hit. Lower poise than the warrior variant, easily stunlocked at melee range, even with slow weapons. The lightning they cast is actually magic damage so it is recommended to bring a magic resistant shield.

 

Locations

Location Health NG+ Souls NG+ Respawn
Sen's Fortress 290 530 500 1500 Yes
The Duke's Archives (jail) 362 569 2000 4000 Yes

 

Enemies
Balder Knight  ♦  Banshee  ♦  Basilisk  ♦  Bat Wing Demon  ♦  Blowdart Sniper  ♦  Bone Tower  ♦  Bounding Demon of Izalith  ♦  Burrowing Rockworm  ♦  Chained Prisoner  ♦  Chaos Bug  ♦  Chaos Eater  ♦  Clan of Forest Protectors  ♦  Cragspider  ♦  Crow Demon  ♦  Crystal Golem  ♦  Crystal Knight  ♦  Crystal Lizard  ♦  Darkmoon Soldier  ♦  Darkwraith Knight  ♦  Drake  ♦  Egg Carrier  ♦  Engorged Zombie  ♦  Ents  ♦  Flaming Attack Dog  ♦  Frog-Ray  ♦  Ghost  ♦  Giant  ♦  Giant Humanity  ♦  Giant Leech  ♦  Giant Mosquito  ♦  Giant Skeleton  ♦  Giant Skeleton Archer  ♦  Great Stone Knight  ♦  Hollow Warrior  ♦  Hollows  ♦  Infested Barbarian  ♦  Infested Barbarian (Boulder)  ♦  Infested Ghoul  ♦  Large Mushroom People  ♦  Large Rats  ♦  Man Serpent  ♦  Man-Eater Shell  ♦  Man-Serpent  ♦  Mass of Souls  ♦  mimic  ♦  Minor Capra Demon  ♦  Minor Taurus Demon  ♦  Oolacile Resident  ♦  Oolacile Sorceress  ♦  Oscar of Astora  ♦  Painting Guardian  ♦  Parasitic Wall Hugger  ♦  Phalanx  ♦  Pinwheel Servant  ♦  Pisaca  ♦  Possessed Tree  ♦  Royal Sentinel  ♦  Sentinel  ♦  Sewer Rats  ♦  Silver Knight  ♦  Skeleton  ♦  Skeleton Baby  ♦  Skeleton Beast  ♦  Slimes  ♦  Small Mushroom People  ♦  Small Rats  ♦  Snow Rat  ♦  Stone Demon  ♦  Stone Guardian  ♦  Torch Hollows  ♦  Treant Gardener  ♦  Tree Lizard  ♦  Undead Assassin  ♦  Undead Attack Dog  ♦  Undead Crystal Archer  ♦  Undead Crystal Soldier  ♦  Undead Knight Archer  ♦  Undead Mage  ♦  Undead Soldier (Spear)  ♦  Undead Soldier (Sword)  ♦  Undead Warrior  ♦  Vagrants  ♦  Vile Maggot  ♦  Wheel Skeleton  ♦  Wisp



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    • Anonymous

      Interestingly these guys have a grab attack where they snatch you with their hand and proceed to bite you and bash you into the ground while biting into you for pretty considerable damage, it can't be blocked at all much like most other grabs but they pretty much never use it unless you stand completely still right in front of them without doing anything so it's hardly ever something to worry about a lot of the time.

      • Anonymous

        I found that these enemies also will turn invisible, if you hit them repeatedly with a low damage crossbow from a point where they can't hit you. (like the bridge in Sin's Fortress)

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