Help
Help


Shotel+15

Stats
205 icon_dmg_cbonus.png 100
155(167) icon_prot_stab.png 30
196(196) icon_other_dura.png 120
205(205) icon_other_weig.png 2.5
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
9 14
Weapon Type Curved Sword
Attack Type Slash
Enchantable Yes
Special Yes

*When infused with Magic: 155 physical dmg/167 magic dmg, with Fire: 196 physical dmg/196 Fire dmg, with Lightning: 205 physical dmg/205 Lightning dmg

"Small, curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly."

"The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales."




Acquired from:





Youtube relevant videos:





Special Attack Notes: The Shotel's heavy attacks bypasses shields and this makes it a great utility weapon for PvP builds.





Shotel Upgrade Table


Upgrade cost: 200 Souls + Titanite.
  Attack Values Parameter Bonuses Aux Effects Damage Reduction (%) Stability
Shotel icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 82 - - - 100 E C - - - - 45 10 30 30 30
Regular +5 123 - - - 100 E C - - - - 45 10 30 30 30
Regular +10 164 - - - 100 E C - - - - 45 10 30 30 30
Regular +14 196 - - - 100 E B - - - - 45 10 30 30 30
Regular +15 205 - - - 100 E B - - - - 45 10 30 30 30
Crystal 180 - - - 100 E B - - - - 45 10 30 30 30
Crystal +5 221 - - - 100 E B - - - - 45 10 30 30 30
Lightning 147 - - 147 100 - - - - - - 45 10 30 30 30
Lightning +4 193 - - 193 100 - - - - - - 45 10 30 39.6 30
Lightning +5 205 - - 205 100 - - - - - - 45 10 30 42 30
Raw 141 - - - 100 E C - - - - 45 10 30 30 30
Raw +5 188 - - - 100 E C - - - - 45 10 30 30 30
Magic 93 100 - - 100 E D C - - - 45 10 30 30 30
Magic +5 124 134 - - 100 E D C - - - 45 10 30 30 30
Magic +10 155 167 - - 100 E D C - - - 45 10 30 30 30
Enchanted 124 132 - - 100 E E C - - - 45 10 30 30 30
Enchanted +5 148 153 - - 100 E E A - - - 45 10 30 30 30
Divine 82 102 - - 100 E D - C 110 - 45 10 30 30 30
Divine +5 110 136 - - 100 E D - C 110 - 45 10 30 30 30
Divine +10 137 170 - - 100 E D - C 110 - 45 10 30 30 30
Occult 112 124 - - 100 E D - B - 110 45 10 30 30 30
Occult +5 145 155 - - 100 E D - B - 110 45 10 30 30 30
Fire 106 - 106 - 100 - - - - - - 45 10 30 30 30
Fire +5 147 - 147 - 100 - - - - - - 45 10 31.5 30 30
Fire +9 186   186   100 - - - - - - 45 10 32.7 30 30
Fire +10 196 - 196 - 100 - - - - - - 45 10 33 30 30
Chaos 129 - 147 - 100 - - - - - - 45 10 30 30 30
Chaos +4 158 - 180 - 100 - - - - - - 45 10 32.4 30 30
@ 10 Humanity + - + - 100 - - - - - - 45 10 32.4 30 30
Chaos +5 165 - 188 - 100 - - - - - - 45 10 33 30 30
@ 10 Humanity 200 - 227 - 100 - - - - - - 45 10 33 30 30

Demon's souls version: Has bleed damage and the 2-hand R2 is a combo. All attacks will ignore 50% damage reduction from sheilds.

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


Load more

Chat