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Spiked Shield+15

Stats
195 icon_dmg_cbonus.png 100
147(157) icon_prot_stab.png 48
218(218) icon_other_dura.png 160
214(218) icon_other_weig.png 3
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
10 12
Auxilliary icon_res_bleed.png300
Weapon Type Standard Shield
Attack Type Strike
Enchantable Yes
Special No

*When infused with Magic: 147 physical dmg/157 magic dmg, with Fire: 218 physical dmg/218 Fire dmg, with Lightning: 214 physical dmg/218 Lightning dmg
 
"Shield of the infamous Darkwraith Kirk, Knight of Thorns. Covered with spikes."
"Can be used as a weapon. Sharp spikes cause heavy bleeding."




Acquired from:

  • Possible drop from any of the three encounters with Knight Kirk.




Hints and Tips:

  • Parry is replaced by an overhead shield bash.
  • Bleed build up is 33 per strike, and once inflicted will tear 30% of the opponents HP.



Youtube relevant videos:




Spiked Shield Upgrade Table


  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Spiked Shield icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 78 - - - D C - - - 90 29 69 40 48
Regular +5 117 - - - D C - - - 90 28 69 40 48
Regular +10 156 - - - D C - - - 90 28 69 40 48
Regular +14 187 - - - D B - - - 90 28 69 40 48
Regular +15 195 - - - D B - - - 90 28 69 40 48
Crystal 171 - - - D C - - - 90 28 69 40 48
Crystal +4 202 - - - D B - - - 90 28 69 40 48
Crystal +5 210 - - - D B - - - 90 28 69 40 48
Lightning 156 - - 156 - - - - - 90 28 69 40 48
Lightning +4 202 - - 202 - - - - - 90 28 69 52.8 48
Lightning +5 214 - - 218 - - - - - 90 28 69 56 48
Magic 88 94 - - E D C - - 90 28 69 40 48
Magic +5 118 126 - - E D C - - 90 28 69 40 48
Magic +9 141 151 - - E D C - - 90 28 69 40 48
Magic +10 147 157 - - E D C - - 90 28 69 40 48
Divine 79 96 - - E D C - 110 90 28 69 40 48
Divine +5 100 121 - - E D C - 110 90 28 69 40 48
Divine +9 127 153 - - E D C - 110 90 28 69 40 48
Divine +10 132 160 - - E D C - 110 90 28 69 40 48
Fire 117 - 117 - - - - - - 90 28 69 40 48
Fire +5 156 - 156 - - - - - - 90 28 72.4 40 48
Fire +9 202 - 202 - - - - - - 90 28 75.2 40 48
Fire +10 218 - 218 - - - - - - 90 28 75.9 40 48


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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