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Stats Explained

Requirements

The requirements needed to effectively wield the weapon.
Strength

  • Wielding a weapon without meeting the required strength will leave you unable to swing it properly.
  • 2-handing a weapon will give a 50% boost to strength, so only 2/3 of the strength is required.
  • Bows are 2-handed by default, so there's no need to go above 2/3 to properly wield it.

Dexterity

  • Wielding a weapon without meeting the required dexterity will make it bounce off enemies.

Intelligence
Faith

 

Attack Values

How much damage the weapon does.
Physical
Magic
Fire
Lightning
Critical
Magic Adjustment

 

Parameter Bonus

The [[#|bonus]] damage given in addition to the base damage of the weapon. The parameter bonus is showed by the letters "E, D, C, B, A and S", where E is the worst and S the best.
Strength
Dexterity
Intelligence
Faith

 

Damage Reduction

How much damage the shield or weapon blocks.
Physical
Magic
Fire
Lightning
Stability

  • Decides how much stamina is used to block an attack. Higher value means less stamina used.

 

Auxiliary Effects

Additional effects of the weapon.
Bleeding
Poison
Divine
Occult

 

Other

Durability

  • The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.

Weight

  • How much the item weighs when equipped.

Attack Type

  • Defines what kind of swing set the weapon has. Regular(R), Thrust(T), Slash(Sl), Strike(St)




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