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Help

Created by: RedGnome8911
Soul Level: 50
Starting Class: Knight

Pros
- High vitality
- Ability to wear heavy armor and carry heavy weapons
- High Strength
- Optional pyromancy/miracles with a little investment
- Extremely high survivalbilty
- High poise/stability
Cons
- Low damage output at higher levels
- No Sourcery whatsoever
- Slow - agility and dodging/rolling is out

Details

HP
Stamina
Equip Load
Poise
0,000
000
000
00

Stats

Stat
Starting Value
Ending Value
Vitality
12
...
Attunement
8
...
Endurance
14
...
Strength
14
...
Dexterity
9
...
Resistance
11
...
Intelligence
8
...
Faith
10
...

Weapons

Weapon
Total Damage ( Physical / Magic / Fire / Lightning )
Halberd +10

000 ( 0 / 0 / 0 / 0 )
Divine Large Club +5

000 ( 0 / 0 / 0 / 0 )
Fire Man Serpent Greatsword +5
000 ( 0 / 0 / 0 / 0 )
Eagle Shield +5
000 ( 0 / 0 / 0 / 0 )

Armor

Item
Description
Fang Boar Helm
Name...
Eastern Armour
Name...
Elite Knight Gauntlets
Name...
Sealer's Kilt thingy...
Name...
Ring of the Evil Eye
Name...
Any
Name...

Magic, Miracles and Pyromancies


Name
Type (Magic, Miracle or Pyromancy)
Regeneration
Miracle



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