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Velka's Rapier +5

Stats
93 icon_dmg_cbonus.png 100
156 icon_prot_stab.png 22
- icon_other_dura.png 130
- icon_other_weig.png 2.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
8 16 16
Auxiliary icon_res_occult.png 300
Weapon Type Piercing Sword
Attack Type Regular / Thrust
Enchantable Yes
Special Combo



"A symbolic, powerful thrusting sword used by the Pardoner serving Velka, Goddess of Sin."
"It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique."

Acquired from:

  • In the Painted World of Ariamis, through the door requiring the Annex Key. After opening the door and ascending the first staircase, you will end up outside. Look for an "illusory wall" made of wooden planks. The rapier is behind this wall.
  • Velka's Rapier cannot be coated with any resin, nor buffed via magic weapon or similar spells.
  • The R2 Strong attack for this weapon is not a standard rapier thrust. The first R2 attack consists of two vertical slashes going up then down and the second consecutive R2 attack will be a normal thrust. The strong attacks also seem to use less stamina than other rapiers, especially the Estoc and Ricard's Rapier.
  • Like all piercing swords, Velka's Rapier replaces your kick with a back-stepping horizontal slash attack.
  • Velka's Rapier has slightly shorter range than the Estoc. However, it does not seem to suffer any speed reduction that the Estoc does, making it a perfectly viable PvP option.
  • The light weight and good intelligence scaling makes it a solid backup weapon for sorcerers, or a primary weapon for sorcerers who don't like the weapon buff spells.
  • Contrary to popular belief the Velka's Rapier outperforms the regular Rapier in almost all situations when it comes to critical damage for a riposte or backstab. This is even more remarkable, because it hasn't got the 110 critical damage bonus of the regular Rapier.

 

Youtube relevant videos:



Velka's Rapier Upgrade Table



Upgrade cost: 2,000 Souls & Twinkling Titanite.


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Other
Velka's Rapier icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 62 104 - - 100 E C B - - - - 110 45 10 30 30 22
Regular +1 68 114 - - 100 E C B - - - - 110 45 10 30 30 22
Regular +2 74 124 - - 100 E C B - - - - 110 45 10 30 30 22
Regular +3 80 135 - - 100 E C B - - - - 110 45 10 30 30 22
Regular +4 86 145 - - 100 E C B - - - - 110 45 10 30 30 22
Regular +5 93 156 - - 100 E C B - - - - 110 45 10 30 30 22

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)




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