Work in Progress, please add whatever needs to be explained about weapons.
Weapon Type: The weapon type/category.
Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
Elemental:
Critical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies HP. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Divine (Light): Deals additional damage to dark beings: Skeletons and Harpies. (Example, 110 is a 10% boost) Divine weapons will also stop skeletons from reassembling while their necromancer is stll alive.
Occult (Dark): Deals additional damage to the divine beings (deities): Silver Knights, Gwyn, Gwyndolin and Ornstein. (Example, 110 is a 10% boost)
Black Knight Weapons: Although not listed, the black knight weapons deal extra damage to chaos demons.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness when durability gets low.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable. If a weapon has any type of elemental damage, or a light/dark multiplier, then they can not be buffed.
Weapon Type: The weapon type/category.
Attack Type: Determines the type of damage dealt and holds some sway over it's primary moveset (usually one-handed light and heavy attack), some weapons may have a single or multiple types.
- Regular - Straight Swords
- Thrust - Rapiers, Spears
- Slash - Daggers, Curved Swords
- Strike - Hammers
Elemental:
- Magic -
- Fire -
- Lightning -
Critical: The damage boost you recieve for ripostes and backstabs, 100 is the base and anything higher is a bonus percentage. (Example, 110 is a 10% boost)
Bleed: The amount of bleed damage the weapon does. Upon fully inflicting, bleeding will take a percentage off your enemies HP. (Example, 300 bleed will take 30%)
Poison: The amount of poison or toxic damage the weapon does. Upon fully inflicting it will cause slow poison or toxic damage to the enemy over time.
Divine (Light): Deals additional damage to dark beings: Skeletons and Harpies. (Example, 110 is a 10% boost) Divine weapons will also stop skeletons from reassembling while their necromancer is stll alive.
Occult (Dark): Deals additional damage to the divine beings (deities): Silver Knights, Gwyn, Gwyndolin and Ornstein. (Example, 110 is a 10% boost)
Black Knight Weapons: Although not listed, the black knight weapons deal extra damage to chaos demons.
Weight: The weight of the weapon.
Durability: The lifespan of the weapon will slowly degrade during use, and if not repaired will drastically lose combat effectivness when durability gets low.
- At 30% durability; the effectiveness of the weapon will be reduced to 70%, and the message 'Weapon at Risk!' will display on screen.
- At 0% durability; the effectiveness of the weapon will be reduced to 50%, and the message 'Weapon Broken!' will display on screen.
Crystal: Durability if it can advance down the Crystal path will have 1/10th of its normal durability in exchange for higher attack power. Crystal upgrades cannot be repaired or downgraded, but further reinforcement will also repair the weapon (up to +5).
Upgrade cost: The soul cost to upgrade and if it only uses a single type of titanite, what it is. Visit the Upgrades page for more information.
Buffable: If the weapon is buffable or not. All Regular, Raw and Crystal upgraded weapons are confirmed to be buffable. If a weapon has any type of elemental damage, or a light/dark multiplier, then they can not be buffed.
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