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Whip+15

Stats
200 icon_dmg_cbonus.png 100
150(162) icon_prot_stab.png 16
224(224) icon_other_dura.png 200
220(224) icon_other_weig.png 1.5
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
7 14
Weapon Type Whip
Attack Type Regular
Enchantable Yes
Special No

*When infused with Magic: 150 physical dmg/162 magic dmg, with Fire: 224 physical dmg/224 Fire dmg, with Lightning: 220 physical dmg/224 Lightning dmg

 

"Leather whip. Not intended for battle.
Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin."



Acquired from:



Blighttown upper area. On a small platform, near the top of the sewer-shaft that ends up behind the lower bonfire.



NOTE:

  • No drop attack
  • No backstab
  • Cannot Riposte after Parry
  • Decent scaling and the ability to parry when equipped on the off-hand give this weapon some value when dualwielding. Unfortunately the dual-wield mechanic in Dark Souls is underwhelming, meaning the whip is mostly used as a roleplay/showy weapon.


YouTube Relevant Video:




Whip Upgrade Table


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Whip icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_bleed.png icon_res_poison.png icon_res_divine.png icon_res_occult.png icon_prot_phy.png icon_prot_magi.png icon_prot_fire.png icon_prot_lightn.png icon_prot_stab.png
Regular 80 - - - 100 - B - - 0 0 - - 30 10 20 20 16
Regular +5 120       100   B     0 0 - - 30 10 20 20 16
Regular +10 160       100   B     0 0 - - 30 10 20 20 16
Regular +14 192       100   A     0 0 - - 30 10 20 20 16
Regular +15 200       100   A     0 0 - - 30 10 20 20 16
Crystal 176       100   B     0 0 - - 30 10 20 20 16
Crystal +4 208       100   B             30 10 20 20 16
Crystal +5 216       100   A     0 0 - - 30 10 20 20 16
Lightning 160 0 0 160 100 - - - - 0 0 - - 30 10 20 20 16
Lightning +4 208     208 100                 30 10 20 20 16
Lightning +5 220     224 100         0 0 - - 30 10 20 20 16
Raw 138       100 D D     0 0 - - 30 10 20 20 16
Raw +5 184       100 D D     0 0 - - 30 10 20 20 16
Magic 90 97     100   D C   0 0 - - 30 10 20 20 16
Magic +5 120 130     100   D C   0 0 - - 30 10 20 20 16
Magic +9 144 156     100   D C           30 10 20 20 16
Magic +10 150 162     100   E C   0 0 - - 30 10 20 20 16
Enchanted 120 128     100   E C   0 0 - - 30 10 20 20 16
Enchanted +4 139 143     100   E B           30 10 20 20 16
Enchanted +5 144 148     100   E B   0 0 - - 30 10 20 20 16
Divine 81 99     100   D   C 0 0 110 - 30 10 20 20 16
Divine +5 108 132     100   D   C 0 0 110 - 30 10 20 20 16
Divine +9 129 158     100   D   C         30 10 20 20 16
Divine +10 135 165     100   D   C 0 0 110 - 30 10 20 20 16
Occult 110 120     100   D   B 0 0 - 110 30 10 20 20 16
Occult +4 136 144     100   D   B         30 10 20 20 16
Occult +5 143 150     100   D   V 0 0 - 110 30 10 20 20 16
Fire 120   120   100         0 0 - - 30 10 20 20 16
Fire +5 160   160   100         0 0 - - 30 10 21 20 16
Fire +9 182   182   100                 30 10 21,8 20 16
Fire +10 224   224   100         0 0 - - 30 10 22 20 16
Chaos 150   150   100         0 0 - - 30 10 20 20 16
Chaos +4
@ 10 Humanity
168
+35
  192
+40
  100                 30 10 21.6 20 16
Chaos +5
@ 10 Humanity
175
+36
  200
+42
  100         0 0 - - 30 10 22 20 16


Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     
Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)


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