|Requirements & Bonus|
|Attack Type||Slash / Thrust|
*When infused with Magic: 105 Physical dmg/115 Magic dmg; with Fire: 134 Physical dmg/134 Fire dmg; with Lightning: 140 Physical dmg/140 Lightning dmg.
Bandit's Knife is a Weapon in Dark Souls and Dark Souls Remastered.
"This wide single-edged shortsword is the favorite of lowly thieves and bandits."
"Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind."
How to Get / Where to Find the Bandit's Knife
- Default equipment for the Thief class.
- Drops from Undead Assassin (2% chance - Lower Undead Burg).
Hints and Tips:
- Can be given to Kingseeker Frampt to receive 50 Souls.
- Very similar to the normal Dagger. It deals slightly better critical hits and inflicts Bleed, but can only perform slashing attacks.
- Powerful weapon for Dexterity builds, elemental or not. With the 147 critical modifier, backstabs and ripostes will deal extremely high damage.
- Bleed build up is 30 per strike, and once inflicted will tear 30% of the opponents HP.
Bandit's Knife Upgrade Table
Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.
Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 13% for Strength and 85% for Dexterity to increase your AR.
To reach max, you need: 1,500 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.
Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 13% for Strength and 85% for Dexterity to increase your AR.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.
Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 500 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.
Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 10% for Strength and 64% for Dexterity to increase your AR.
To reach max, you need: 500 souls, 10 large titanite shards.
Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 4% for Strength and 24% for Dexterity and 71% Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.
Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 3% for Strength and 17% for Dexterity and 69% Intelligence to increase your AR.
To reach max, you need: 500 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.
Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 5% for Strength and 33% for Dexterity and 70% Faith to increase your AR.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.
Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 5% for Strength and 31% for Dexterity and 82% Faith to increase your AR.
To reach max, you need: 500 souls, 7 White Titanite Chunks and 1 White Titanite Slab.
Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 1000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.
Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 500 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.
Was casually playing yesterday, got invaded by someone wielding this weapon, got parried and one shoted. Oh boy, how I love online Anor Londo
If you are Dex build and don't mind very short range... Ask yourself what's your favorite fighting style beacause this one here is something between Painting Guardian Sword and Dark Silver Tracer.
If you want to focus on very quick slashes for stacking bleed effect and benefit from weapon buff use Painting Guardian Sword instead.
If you want to focus on massive riposte/backstab damage with Hornet and Leo rings use Dark Silver Tracer instead.
But if you want some kind of allrounder for doing both tactics at the same time... The Bandit Knife is the thing for you.
If you want greater range instead go for other dex weapons.
Bandit weapon:battle axe
Thief weapon:"bandit's" knife
Bandit's Knife Only?
so hard to get it to drop omg
This gives me the ptsd of Havel’s with parrying daggers murdering me with one parry... but it is good fun one shooting a giant dad with a single parry.
Fun and effective, its impossible to not like this thing
What's the best ascension for this one?
Rating weapon based on looks:
Pretty simple but the little curvature adds a charm to it
The bleed build-up, fast swing speed and low stamina consumption makes incredibly short work of the Stray Demon and Sif
Truly a godlike weapon
tfw you insta kill gwyn with a parry
Ah yes i like wet noodles too
Currently on a playthrough with this and it's a ton of fun. The Imps in Anor Londo, however, are a freaking nightmare. One hit and they knock backwards out of your hit range.
If I use de regular upgrade, the critical damage will increase?
Has "Bandit" in the name but the Bandit class doesn't start with it
a dex build with this weapon + Darkmoon blade and hornet ring can one shot any player with a single parry
It also has a back r2 thrust
you can use it to parry in off-hand
Bandit's Knife + Sunlight Blade/Darkmoon Blade is da best. Love, Little Yulia
Any clue as to how the chaos infusion for this compares to the chaos rapier, or dark tracer?
I'm still deciding on when i'm max level, if the bandit's knife or the normal dagger does more critical damage because at what I am currently is soul level 365 so far they're both equal with critical damage but that might change over time because both of them have the same scaling... the thing is the dagger has more damage while the bandits knife has more critical rating. The thing I like about the dagger is when you put a buff on it (ex: Sunlight Blade) when you are using it in pvp it has many fast attacks and at +15 with sunlight blade it probably get around 300-500 dph (damage per hit) depending on armor, and resistances the players use it comes in very handy which i like very much but the range is the bad part about it. I meant like it does have pretty good range for a dagger but it's still hard to reach players, and i'm not saying everyone says it's cancer which I don't; every weapon has it's advantage... It's a beginning weapon anyways (for the sorcerer class) but it gets way better over time... moving on the the bandit's knife, it has it's good times and bad, but the critical is wonderful for when you get parries or back stabs, but the only thing I don't like about it is it's range (which is very short) and hard to reach when you got squirmy people who roll a lot, and the second thing I don't like about it is it's slashing attacks. Yes it does have one thrust skill which I believe is the rolling attack but the range again doesn't help... so if you're ever going for a dexterity build and know how to get parries or back stabs, you always can switch to that as your secondary, so I'd go for bandits knife for crits and daggers for all purposes pvp, except ganks; they just do not work out for you at all...