bastard sword
Bastard Sword +15

physical damage dark souls 262 critical dark souls 100
magic damage dark souls 197(212) stability dark souls 38
fire damage dark souls 252(252) icon other dura 200
lightning damage dark souls 262(262) weight dark souls 6.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
16 10
Weapon Type Greatsword
Attack Type Regular
Enchantable Yes
Special No

*When infused with Magic: 197 Physical dmg/212 Magic dmg; with Fire: 252 Physical dmg/252 Fire dmg; with Lightning: 262 Physical dmg/262 Lightning dmg.
 

Bastard Sword is a Weapon in Dark Souls and Dark Souls Remastered.

 

This standard greatsword is normally wielded with two hands due to its great weight."
"Usually swung in large arcs and effective against multiple foes. Far from ideal when fighting in tight quarters.

 

How to Get / Where to Find the Bastard Sword

 

Notes and Tips:

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • Available relatively early in the game, the Bastard Sword is one the fastest swinging swords of its class, and in PvE is proficient at stun-locking low-poise enemies.
  • The R1 attack is a wide, low-level horizontal sword sweep that tends to drag along the ground. The R2 attack is a downward smash with good knockback and forward range.
  • The sword's slowest and strongest attack is an R1-R2 combo; the player pivots around from the initial swing and brings the sword smashing down with their full force. This move has extremely high knockback, but is only effective against slow foes.
  • When timed correctly, a leaping smash is also a very effective opener or finisher.

 

Bastard Sword Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 105 - - - C C - - - - 60 10 40 40 38
Regular +5 157 - - - C C - - - - 60 10 40 40 38
Regular +10 210 - - - C C - - - - 60 10 40 40 38
Regular +14 252 - - - C C - - - - 60 10 40 40 38
Regular +15 262 - - - C C - - - - 60 10 40 40 38
Crystal 231 - - - C C - - - - 60 10 40 40 38
Crystal +4 273 - - - C C - - - - 60 10 40 40 38
Crystal +5 283 - - - C C - - - - 60 10 40 40 38
Lightning 189 - - 189 - - - - - - 60 10 40 40 38
Lightning +4 247 - - 247 - - - - - - 60 10 40 52.8 38
Lightning +5 262 - - 262 - - - - - - 60 10 40 56 38
Raw 181 - - - D D - - - - 60 10 40 40 38
Raw +5 242 - - - D D - - - - 60 10 40 40 38
Magic 118 127 - - E E C - - - 60 10 40 40 38
Magic +5 158 170 - - E E C - - - 60 10 40 40 38
Magic +9 189 204 - - E E B - - - 60 10 40 40 38
Magic +10 197 212 - - E E B - - - 60 10 40 40 38
Enchanted 158 168 - - E E B - - - 60 10 40 40 38
Enchanted +4 183 188 - - E E B - - - 60 10 40 40 38
Enchanted +5 189 194 - - E E B - - - 60 10 40 40 38
Divine 106 130 - - D D - C 110 - 60 10 40 40 38
Divine +5 142 174 - - D D - C 110 - 60 10 40 40 38
Divine +9 170 208 - - D D - C 110 - 60 10 40 40 38
Divine +10 177 217 - - D D - C 110 - 60 10 40 40 38
Occult 144 158 - - E E - B - 110 60 10 40 40 38
Occult +4 178 189 - - E E - B - 110 60 10 40 40 38
Occult +5 187 197 - - E E - B - 110 60 10 40 40 38
Fire 135 - 135 - - - - - - - 60 10 40 40 38
Fire +5 189 - 189 - - - - - - - 60 10 42 40 38
Fire +9 239 - 239 - - - - - - - 60 10 43.6 40 38
Fire +10 252 - 252 - - - - - - - 60 10 44 40 38
Chaos 163 - 189 - - - - - - - 60 10 40 40 38
Chaos +4
@ 10 Humanity
200
+
- 231
+
- - - - - - - 60 10  40 40 38
Chaos +5
@ 10 Humanity
209
+
- 241
+
- - - - - - - 60 10 44 40 38

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 51% for strength dark soulsStrength and 51% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 4,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 105 - - - C C - - - - 60 10 40 40 38
Regular +1 (titanite shard dark souls sx1) 115 - - - C C - - - - 60 10 40 40 38
Regular +2 (titanite shard dark souls sx1) 126 - - - C C - - - - 60 10 40 40 38
Regular +3 (titanite shard dark souls sx2) 136 - - - C C - - - - 60 10 40 40 38
Regular +4 (titanite shard dark souls sx2) 147 - - - C C - - - - 60 10 40 40 38
Regular +5 (titanite shard dark souls sx3) 157 - - - C C - - - - 60 10 40 40 38
Regular +6 (large titanite shard dark souls sx1) 168 - - - C C - - - - 60 10 40 40 38
Regular +7 (large titanite shard dark souls sx1) 178 - - - C C - - - - 60 10 40 40 38
Regular +8 (large titanite shard dark souls sx2) 189 - - - C C - - - - 60 10 40 40 38
Regular +9 (large titanite shard dark souls sx2) 199 - - - C C - - - - 60 10 40 40 38
Regular +10 (large titanite shard dark souls sx3) 210 - - - C C - - - - 60 10 40 40 38
Regular +11 (titanite chunk dark souls sx1) 220 - - - C C - - - - 60 10 40 40 38
Regular +12 (titanite chunk dark souls sx1) 231 - - - C C - - - - 60 10 40 40 38
Regular +13 (titanite chunk dark souls sx2) 241 - - - C C - - - - 60 10 40 40 38
Regular +14 (titanite chunk dark souls sx3) 252 - - - C C - - - - 60 10 40 40 38
Regular +15 (titanite slab dark souls sx1) 262 - - - C C - - - - 60 10 40 40 38

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 51% for strength dark soulsStrength and 51% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 231 - - - C C - - - - 60 10 40 40 38
Crystal +1 (titanite chunk dark souls sx1) 241 - - - C C - - - - 60 10 40 40 38
Crystal +2 (titanite chunk dark souls sx1) 252 - - - C C - - - - 60 10 40 40 38
Crystal +3 (titanite chunk dark souls sx2) 262 - - - C C - - - - 60 10 40 40 38
Crystal +4 (titanite chunk dark souls sx3) 273 - - - C C - - - - 60 10 40 40 38
Crystal +5 (titanite slab dark souls sx1) 283 - - - C C - - - - 60 10 40 40 38

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 2,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 189 - - 189 - - - - - - 60 10 40 40 38
Lightning +1 (titanite chunk dark souls sx1) 203 - - 203 - - - - - - 60 10 40 43.2 38
Lightning +2 (titanite chunk dark souls sx1) 218 - - 218 - - - - - - 60 10 40 46.4 38
Lightning +3 (titanite chunk dark souls sx2) 233 - - 233 - - - - - - 60 10 40 49.6 38
Lightning +4 (titanite chunk dark souls sx3) 247 - - 247 - - - - - - 60 10 40 52.8 38
Lightning +5 (titanite slab dark souls sx1) 262 - - 262 - - - - - - 60 10 40 56 38

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 38% for strength dark soulsStrength and 38% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 2,000 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 181 - - - D D - - - - 60 10 40 40 38
Raw +1 (large titanite shard dark souls sx1) 193 - - - D D - - - - 60 10 40 40 38
Raw +2 (large titanite shard dark souls sx1) 205 - - - D D - - - - 60 10 40 40 38
Raw +3 (large titanite shard dark souls sx2) 217 - - - D D - - - - 60 10 40 40 38
Raw +4 (large titanite shard dark souls sx2) 229 - - - D D - - - - 60 10 40 40 38
Raw +5 (large titanite shard dark souls sx3) 242 - - - D D - - - - 60 10 40 40 38

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 14% for strength dark soulsStrength and 14% for dexterity dark soulsDexterity and 73% faith dark souls Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 118 127 - - E E C - - - 60 10 40 40 38
Magic +1 (green titanite shard dark souls sx1) 126 136 - - E E C - - - 60  10  40  40  38 
Magic +2 (green titanite shard dark souls sx1) 134 144 - - E E C - - - 60  10  40  40  38 
Magic +3 (green titanite shard dark souls sx2) 142 153 - - E E C - - - 60  10  40  40  38 
Magic +4 (green titanite shard dark souls sx2) 150 161 - - E E C - - - 60  10  40  40  38 
Magic +5 (green titanite shard dark souls sx3) 158 170 - - E E C - - - 60  10  40  40  38 
Magic +6 (blue titanite chunk dark souls sx1) 165 178 - - E E B - - - 60  10  40  40 38 
Magic +7 (blue titanite chunk dark souls sx1) 173 187 - - E E B - - - 60  10  40 40  38 
Magic +8 (blue titanite chunk dark souls sx2) 181 195 - - E E B - - - 60  10  40  40  38 
Magic +9 (blue titanite chunk dark souls sx3) 189 201 - - E E B - - - 60  10  40  40  38 
Magic +10 (blue titanite slab dark souls sx1) 197 212 - - E E B - - - 60  10  40  40  38 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 10% for strength dark soulsStrength and 10% for dexterity dark soulsDexterity and 72% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 158 168 - - E E B - - -  60 10  40   40 38 
Enchanted +1 (blue titanite chunk dark souls sx1) 164 173 - - E E B - - - 60  10    40   40  38 
Enchanted +2 (blue titanite chunk dark souls sx1) 170 178 - - E E B - - - 60  10   40   40   38 
Enchanted +3 (blue titanite chunk dark souls sx2) 176 183 - - E E B - - - 60  10   40   40   38 
Enchanted +4 (blue titanite chunk dark souls sx3) 183 188 - - E E B - - - 60  10   40   40   38 
Enchanted +5 (blue titanite slab dark souls sx1) 189 194 - - E E B - - - 60  10   40   40   38 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 20% for strength dark soulsStrength and 20% for dexterity dark soulsDexterity and 73% faith dark soulsFaith to increase your AR.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 106 130 - - D D - C 110 - 60 10 40 40 38
Divine +1 (green titanite shard dark souls sx1) 113 139 - - D D - C 110 - 60 10 40 40 38
Divine +2 (green titanite shard dark souls sx1) 120 147 - - D D - C 110 - 60 10 40 40 38
Divine +3 (green titanite shard dark souls sx2) 127 156 - - D D - C 110 - 60 10 40 40 38
Divine +4 (green titanite shard dark souls sx2) 134 165 - - D D - C 110 - 60 10 40 40 38
Divine +5 (green titanite shard dark souls sx3) 142 174 - - D D - C 110 - 60 10 40 40 38
Divine +6 (white titanite chunk dark souls sx1) 149 182 - - D D - C 110 - 60 10 40 40 38
Divine +7 (white titanite chunk dark souls sx1) 156 191 - - D D - C 110 - 60 10 40 40 38
Divine +8 (white titanite chunk dark souls sx2) 163 200 - - D D - C 110 - 60 10 40 40 38
Divine +9 (white titanite chunk dark souls sx3) 170 208 - - D D - C 110 - 60 10 40 40 38
Divine +10 (white titanite slab dark souls sx1) 177 217 - - D D - C 110 - 60 10 40 40 38 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 18% for strength dark soulsStrength and 18% for dexterity dark soulsDexterity and 86% faith dark soulsFaith to increase your AR.
To reach max, you need: 2,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 144 158 - - E E - B - 110 60 10 40 40 38
Occult +1 (white titanite chunk dark souls sx1) 152 165 - - E E - B - 110 60 10 40 40 38
Occult +2 (white titanite chunk dark souls sx1) 161 173 - - E E - B - 110 60 10 40 40 38
Occult +3 (white titanite chunk dark souls sx2) 169 181 - - E E - B - 110 60 10 40 40 38
Occult +4 (white titanite chunk dark souls sx3) 178 189 - - E E - B - 110 60 10 40 40 38
Occult +5 (white titanite slab dark souls sx1) 187 197 - - E E - B - 110 60 10 40 40 38

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 4,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 136 - 136 - - - - - - - 60 10 40 40 38
Fire +1 (green titanite shard dark souls sx1) 147 - 147 - - - - - - - 60 10 40.4 40 38
Fire +2 (green titanite shard dark souls sx1) 157 - 157 - - - - - - - 60 10 40.8 40 38
Fire +3 (green titanite shard dark souls sx2) 168 - 168 - - - - - - - 60 10 41.2 40 38
Fire +4 (green titanite shard dark souls sx2) 178 - 178 - - - - - - - 60 10 41.6 40 38
Fire +5 (green titanite shard dark souls sx3) 189 - 189 - - - - - - - 60 10 42 40 38
Fire +6 (red titanite chunk dark souls sx1) 201 - 201 - - - - - - - 60 10 42.4 40 38
Fire +7 (red titanite chunk dark souls sx1) 214 - 214 - - - - - - - 60 10 42.8 40 38
Fire +8 (red titanite chunk dark souls sx2) 226 - 226 - - - - - - - 60 10 43.2 40 38
Fire +9 (red titanite chunk dark souls sx3) 239 - 239 - - - - - - - 60 10 43.6 40 38
Fire +10 (red titanite slab dark souls sx1) 252 - 252 - - - - - - - 60 10 44 40 38

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 2,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Bastard Sword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 163 - 189 - - - - - - - 60 10 40 40 38
Chaos +1 (red titanite chunk dark souls sx1) 172 - 199 - - - - - - - 60 10 40.8 40 38
Chaos +2 (red titanite chunk dark souls sx1) 182 - 210 - - - - - - - 60 10 41.6 40 38
Chaos +3 (red titanite chunk dark souls sx2) 191 - 220 - - - - - - - 60 10 42.4 40 38
Chaos +4 (red titanite chunk dark souls sx3) 200 - 231 - - - - - - - 60 10 43.2 40 38
Chaos +5 (red titanite slab dark souls sx1) 209 - 241 - - - - - - - 60 10 44 40 38



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    • Anonymous

      Why does it say it's one of the fastest-swinging of its class? I tested it out some and it didn't have any real difference from what I got, especially with its main competition in the claymore

      • Anonymous

        This sword was nick named the bastard because it had no family. It could not be classified a single hand sword and it it was not a two handed great sword. The bastard sword has a long enough handle that it could be used two handed but is light enough and balanced enough that it could be used with a shield. This would enable more men to carry them without sacrificing their defense.

        • Anonymous

          Just completed my first playthrough of DS1 today, once I got this baby, I never used another weapon the entire game! It's probably not the best and I'm gonna try some new stuff on my next playthrough but I had a blast using it 2 handed for 90% of the game

          • Anonymous

            I've been trying many thing and I can say that this one is perfect anti-skely weapon. While it has no thursting attacks every hit deals some decent slashing or more like hacking damage either horizontal or vertical. And each of this attacks (no matter how you hit) will disassemble skeletons while the stronger ones will additionaly send their bones flying so you can throw them from clifs. Works on giant skeletons to. Fast and very good PvE moveset makes it superior to any blunt weapon since blunts are simply slow and can be problematic if you miss or you get swarmed by bony bois. With this sword it's no longer an issue - just spam R1/R2 and you will hack all of them to pieces. So even if you are not Faith build keep Divine Bastard Sword with you and you will have no problems going through Catacombs.

            • Anonymous

              I was big into ultra greatswords as my first weapon of choice, but decided to try out Claymore for the quickness and moveset. Undeniably excellent, but I just didn't like the look. Bastard Sword is a beauty, though. Not as much range or as efficient of a moveset as the claymore, but does good damage and very good stun attacks with a reasonably fast R2 sideways slash.

              Not the best sword in the game on any level, but looks great and definitely something to work with. I do miss having a proper stab attack, though.

              • Anonymous

                The underappreciated baby brother of the Claymore, and my personal favorite weapon.

                The Bastard Sword trades range and versatility for power, which isn't a bad thing, especially if you like to play quickly and aggressively, like me. It is to the Claymore what the Broadsword is to the Longsword. It's also my favorite sword design-wise; not cartoonishly oversized or colored like the Claymore or Broadsword, but not a basically untextured model like the Sunlight Straight Sword.

                Only drawback is, it's kinda slow; once you reach NG++, bosses like Kalameet and the Four Kings which punish you for every second you're not dealing tremendous damage get really annoying.

                • Anonymous

                  My beloved.
                  In any game of the series, and even Elden Ring now, I always come back to this beauty.
                  It just feels solid and it looks great, the blade the hilt, everything about it is good.
                  While Baemore is great, and objectively has a better moveset and longer reach, the bastard is simply the sword of my heart, it was love at first sight.
                  Give it a shot skeleton you'll have fun.

                  • Anonymous

                    Now this... THIS is a real weapon. +15 with 40 STR and 40 DEX gets you 540 AR! It's moveset makes it good for single targets and tightly packed crowds. It did not let me down at any point in my run.

                    • Anonymous

                      The raw upgrade is good for early mage build for pve(enchantable too). available early in the game and relatively cheap to wield(16s/10d). you are still going to invest 16 str for moonlight greatsword in the late game anyway.

                      • Anonymous

                        i don’t care much for this weapon in the other souls games, but i love it in this game. even if the claymore is better, the bastard’s one handed R2 just feels so powerful

                        • Anonymous

                          So I've played through all the souls games multiple times and I can proudly say, I'm 100% part of the bastard sword cult. It's certainly not the best weapon in any of the games, but it's good in all of them. I'm having particularly good fun with it in my current playthrough of this game!

                          • Anonymous

                            Been rocking one since the beginning this time around. Great reach, great damage, reasonable poise break, great combos. Tad slow, but otherwise amazing all rounder, to the point that I'm building a divine one on the side just in case I start dumping into faith.

                            • Anonymous

                              I’m starting using a “Magic Bastard Sword” as one of my weapons for my first int play through, literally just because I enjoyed the name... luckily for me though, it turns out the thing also merks in PVE, at least in the early game. It’ll probably get outclassed by my Great Scythe/Balder Side Sword once they’re fully upgraded and I have Crystal Magic Weapon, but I’m gonna have trouble saying goodbye to the Magic Bastard.

                              • Anonymous

                                Some of the scalings listed here are wrong. I know for one my +5 Occult Bastard Sword is D/D/A (Str/Dex/Fth)

                                • Anonymous

                                  Since this article said Claymore had a preferable moveset, I decided to chart the differences. ANYWAY my comparison of this sword's (BS) moveset with Claymore (CM): IDENTICAL, their onehanded (1h) R1s and twohanded (2h) R1s are the same (horizontal slash, overhead slam respectively); their twohanded R2s are both horizontal slashes; their 1h and 2h running/backstep attacks are the same (spin attacks); and their 1h rolling attacks are the same (overhead slam). WHERE THEY DIFFER: BS's onehanded R2 and twohanded rolling attack are overhead slams; CM's 1H R2 and twohanded rolling attack are thrust attacks. I believe that's everything, please leave a message if I did miss any differences in their movesets!

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