Bleed |
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Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount. |
Bleed is a gameplay mechanic in Dark Souls and Dark Souls Remastered. It is a debuff status effect and one of the auxiliary special effect and a damage type.
General Information for Bleed:
- Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount.
Build up
When exposed to Bleed, a build-up bar will appear at the middle of the screen.
- The size of the bar is determined by the amount of Bleed resistance.
- If the exposure stops, the bar will slowly decrease.
- The bar will continue to fill up with exposure.
- The ailment will take effect when the bar is full.
Effect
Once the bleed bar is full, you will instantly lose a portion of your health based on percentage.
- Most weapons that cause bleed damage take 30% of your health.
- The Lifehunt Scythe is one of two weapons that take 50% of your health, though the build-up also goes up on the user (user receives 20% less build-up than victim).
- Priscilla's Dagger is the other weapon that takes 50% of your health, and the user receives no build-up of their own with this weapon.
Cure
- Using a Bloodred Moss Clump will get rid of any bleed build-up.
- Using Remedy also gets rid of bleed build-up.
Prevention
- Rolling right before your bar completely fills up will cause you to take no bleed damage but will still give you the blood loss message and sound.
- Wearing the Bloodbite Ring will increase your bleed resistance by 400%
More Defense against Bleed:
- Adding points for Endurance stats when leveling up increases the player's Bleed Resistance.
- Armors
- Starter Armors
- Light Armors
- Medium Armors
- Heavy armor sets
- Shields
- Weapons
- Rings
Weapons with Auxiliary Effect, Bleed:
- Bandit's Knife (Build up: 30 Damage %: 30%)
- Barbed Straight Sword (Build up: 33 Damage %: 30%)
- Chaos Blade (Build up: 36 Damage %: 30%)
- Claw (Build up: 36 Damage %: 30%)
- Flamberge (Build up: 36 Damage %: 30%)
- Gold Tracer (Build up: 30 Damage %: 30%)
- Great Scythe (Build up: 36 Damage %: 30%)
- Iaito (Build up: 33 Damage %: 30%)
- Jagged Ghost Blade (Build up: 30 Damage %: 30%)
- Lifehunt Scythe for Victim (Build up: 50 Damage %: 50%)
- Lifehunt Scythe for Wielder (Build up: 40 Damage %: 50%)
- Morning Star (Build up: 33 Damage %: 30%)
- Notched Whip (Build up: 33 Damage %: 30%)
- Painting Guardian Sword (Build up: 30 Damage %: 30%)
- Priscilla's Dagger (Build up: 20 Damage %: 50%)
- Reinforced Club (Build up: 30 Damage %: 30%)
- Spiked Shield (Build up: 33 Damage %: 30%)
- Uchigatana (Build up: 33 Damage %: 30%)
- Washing Pole (Build up: 30 Damage %: 30%)
Enemies, Bosses and Characters with Auxiliary Effect, Bleed
- Characters
- Enemies
- Bosses
Notes:
- N/A
Damage Types |
curse ♦ Divine ♦ Fire Damage ♦ Lightning Damage ♦ Magic Damage ♦ Occult ♦ Physical Damage ♦ Poison ♦ Slash damage ♦ Strike Damage ♦ Thrust Damage ♦ Toxic |
- Anonymous
- Anonymous
what happens when you mix bleed? Like, prisc dag in one hand, uchigatana in other for reach. Does it default to first hit, last hit, or lowest?
- Anonymous
So in DS3 Bleed scaled through Luck. What scales Bleed in DS1? And where are the good softcaps for Bleed?
- Anonymous
The Pinwheel boss bleeds after about six hits of Bandit Knife. Not that you need help with the boss, but there should be a bona fide entry for bosses that bleed. From what others have said at least Smough bleeds. I remember being in a coop against Orn and Smough and Smough dies after about five seconds. They must have both had bleed weapons equipped.
- Anonymous
- Anonymous
hey quick question, when it says 30% of the enemies health bar does that mean that no matter the weapons damage it will always do 30% of the damage? i ask because im a str nerd and adding in a lightning bandit knife for certain bossfights would be pretty nice
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