broadsword
Broadsword +15

physical damage dark souls 205 critical dark souls 100
magic damage dark souls 155(167) stability dark souls 32
fire damage dark souls 196(196) durability dark souls 200
lightning damage dark souls 205(205) weight dark souls 3.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
10 10
Weapon Type Straight Sword
Attack Type Regular
Enchantable Yes
Special No

*When infused with Magic: 155 Physical dmg/167 Magic dmg; with Fire: 196 Physical dmg/196 Fire dmg; with Lightning: 205 Physical dmg/205 Lightning dmg.
 

Broadsword is a Weapon in Dark Souls and Dark Souls Remastered.

 

The wide blade of this straight sword emphasizes slicing and has no thrust attack."
"The horizontal sweeping motion makes this sword effective against multiple enemies."

 

How to Get / Where to Find the Broadsword

 

Hints and Tips:

  • Can be given to Kingseeker Frampt to receive 50 Souls.
  • Despite this sword's deceptively small model and short range, it has the highest damage of all (infusable) straight swords.
  • Strong attack (R2) does not thrust unlike most other straight swords.
  • C scaling with both Strength and Dexterity gives the Broadsword better scaling than some A scaling weapons if you were to increase both stats.
  • Light and strong attacks can be chained quite easily. Alternating between light and strong attacks can deal greater damage without using too much stamina and can stunlock enemies more quickly.
  • The Broadsword is best used with a medium, high stability, 100% damage reduction shield. Because of this sword's short reach, having a good shield that can deflect damage can save you in some tight spots. Try pairing it with the Spider Shield.

 

Youtube relevant videos:

  • N/A

 

Broadsword Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance.

  Attack Values Parameter Bonuses Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 82 - - - C C - - - - 50 10 35 35 32
Regular +5 123 - - - C C - - - - 50 10 35 35 32
Regular +10 164 - - - C C - - - - 50 10 35 35 32
Regular +14 196 - - - C C - - - - 50 10 35 35 32
Regular +15 205 - - - C C - - - - 50 10 35 35 32
Crystal 180 - - - C C - - - - 50 10 35 35 32
Crystal +4 213 - - - C C - - - - 50 10 35 35 32
Crystal +5 221 - - - C C - - - - 50 10 35 35 32
Lightning 147 - - 147 - - - - - - 50 10 35 35 32
Lightning +4 193 - - 193 - - - - - - 50 10 35 46.2 32
Lightning +5 205 - - 205 - - - - - - 50 10 35 49 32
Raw 141 - - - D D - - - - 50 10 35 35 32
Raw +5 188 - - - D D - - - - 50 10 35 35 32
Magic 93 100 - - E E C - - - 50 10 35 35 32
Magic+5 124 134 - - E E C - - - 50 10 35 35 32
Magic +9 148 160 - - E E B - - - 50 10 35 35 32
Magic +10 155 167 - - E E B - - - 50 10 35 35 32
Enchanted 124 132 - - E E B - - - 50 10 35 35 32
Enchanted +4 143 147 - - E E A - - - 50 10 35 35 32
Enchanted +5 148 153 - - E E A - - - 50 10 35 35 32
Divine 82 102 - - D D - C 110 - 50 10 35 35 32
Divine +5 110 136 - - D D - C 110 - 50 10 35 35 32
Divine +9 132 163 - - D D - B 110 - 50 10 35 35 32
Divine +10 137 170 - - D D - B 110 - 50 10 35 35 32
Occult 112 124 - - E E - B - 110 50 10 35 35 32
Occult +4 138 148 - - E E - A - 110 50 10 35 35 32
Occult +5 145 155 - - E E - A - 110 50 10 35 35 32
Fire 106 - 106 - - - - - -  - 50 10 35 35 32
Fire +5 147 - 147 - - - - - - - 50 10 36.7 35 32
Fire +9 186 - 186 - - - - - - - 50 10 38.2 35 32
Fire +10 196 - 196 - - - - - - - 50 10 38.5 35 32
Chaos 129 - 147 - - - - - - - 50 10 37.1 35 32
Chaos +4
@ 10 Humanity
158
+34
- 180
+37
- - - - - - - 50 10 37.8 35 32
Chaos +5
@ 10 Humanity
165
+35
- 188
+39
- - - - - - - 50 10 38.5 35 32

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 51% for strength dark soulsStrength and 51% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 82 - - - C C - - - - 50 10 35 35 32
Regular +1 (titanite shard dark souls sx1) 90 - - - C C - - - - 50 10 35 35 32
Regular +2 (titanite shard dark souls sx1) 98 - - - C C - - - - 50 10 35 35 32
Regular +3 (titanite shard dark souls sx2) 106 - - - C C - - - - 50 10 35 35 32
Regular +4 (titanite shard dark souls sx2) 114 - - - C C - - - - 50 10 35 35 32
Regular +5 (titanite shard dark souls sx3) 123 - - - C C - - - - 50 10 35 35 32
Regular +6 (large titanite shard dark souls sx1) 131 - - - C C - - - - 50 10 35 35 32
Regular +7 (large titanite shard dark souls sx1) 139 - - - C C - - - - 50 10 35 35 32
Regular +8 (large titanite shard dark souls sx2) 147 - - - C C - - - - 50 10 35 35 32
Regular +9 (large titanite shard dark souls sx2) 155 - - - C C - - - - 50 10 35 35 32
Regular +10 (large titanite shard dark souls sx3) 164 - - - C C - - - - 50 10 35 35 32
Regular +11 (titanite chunk dark souls sx1) 172 - - - C C - - - - 50 10 35 35 32
Regular +12 (titanite chunk dark souls sx1) 180 - - - C C - - - - 50 10 35 35 32
Regular +13 (titanite chunk dark souls sx2) 188 - - - C C - - - - 50 10 35 35 32
Regular +14 (titanite chunk dark souls sx3) 196 - - - C C - - - - 50 10 35 35 32
Regular +15 (titanite slab dark souls sx1) 205 - - - C C - - - - 50 10 35 35 32

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 51% for strength dark soulsStrength and 51% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 180 - - - C C - - - - 50 10 35 35 32
Crystal +1 (titanite chunk dark souls sx1) 188 - - - C C - - - - 50 10 35 35 32
Crystal +2 (titanite chunk dark souls sx1) 196 - - - C C - - - - 50 10 35 35 32
Crystal +3 (titanite chunk dark souls sx2) 205 - - - C C - - - - 50 10 35 35 32
Crystal +4 (titanite chunk dark souls sx3) 213 - - - C C - - - - 50 10 35 35 32
Crystal +5 (titanite slab dark souls sx1) 221 - - - C C - - - - 50 10 35 35 32

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 147 - - 147 - - - - - - 50 10 35 35 32
Lightning +1 (titanite chunk dark souls sx1) 159 - - 159 - - - - - - 50 10 35 37.8 32
Lightning +2 (titanite chunk dark souls sx1) 170 - - 170 - - - - - - 50 10 35 40.6 32
Lightning +3 (titanite chunk dark souls sx2) 182 - - 182 - - - - - - 50 10 35 43.4 32
Lightning +4 (titanite chunk dark souls sx3) 193 - - 193 - - - - - - 50 10 35 46.2 32
Lightning +5 (titanite slab dark souls sx1) 205 - - 205 - - - - - - 50 10 35 49 32

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 38% for strength dark soulsStrength and 38% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 large titanite shards.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 141 - - - D D - - - - 50 10 35 35 32
Raw +1 (large titanite shard dark souls sx1) 150 - - - D D - - - - 50 10 35 35 32
Raw +2 (large titanite shard dark souls sx1) 159 - - - D D - - - - 50 10 35 35 32
Raw +3 (large titanite shard dark souls sx2) 169 - - - D D - - - - 50 10 35 35 32
Raw +4 (large titanite shard dark souls sx2) 178 - - - D D - - - - 50 10 35 35 32
Raw +5 (large titanite shard dark souls sx3) 188 - - - D D - - - - 50 10 35 35 32

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember.
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 14% for strength dark soulsStrength and 14% for dexterity dark soulsDexterity and 73% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 93 100 - - E E C - - - 50 10 35 35 32
Magic +1 (green titanite shard dark souls sx1) 99 107 - - E E C - - - 50 10 35 35 32
Magic +2 (green titanite shard dark souls sx1) 105 113 - - E E C - - - 50 10 35 35 32
Magic +3 (green titanite shard dark souls sx2) 111 120 - - E E C - - - 50 10 35 35 32
Magic +4 (green titanite shard dark souls sx2) 117 127 - - E E C - - - 50 10 35 35 32
Magic +5 (green titanite shard dark souls sx3) 124 134 - - E E C - - - 50 10 35 35 32
Magic +6 (blue titanite chunk dark souls sx1) 130 140 - - E E B - - - 50 10 35 35 32
Magic +7 (blue titanite chunk dark souls sx1) 136 147 - - E E B - - - 50 10 35 35 32
Magic +8 (blue titanite chunk dark souls sx2) 142 154 - - E E B - - - 50 10 35 35 32
Magic +9 (blue titanite chunk dark souls sx3) 148 160 - - E E B - - - 50 10 35 35 32
Magic +10 (blue titanite slab dark souls sx1) 155 167 - - E E B - - - 50 10 35 35 32

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember.
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 10% for strength dark soulsStrength and 10% for dexterity dark soulsDexterity and 72% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 124 132 - - E E B - - - 50 10 35 35 32
Enchanted +1 (blue titanite chunk dark souls sx1) 128 135 - - E E B - - - 50 10 35 35 32
Enchanted +2 (blue titanite chunk dark souls sx1) 133 139 - - E E A - - - 50 10 35 35 32
Enchanted +3 (blue titanite chunk dark souls sx2) 138 143 - - E E A - - - 50 10 35 35 32
Enchanted +4 (blue titanite chunk dark souls sx3) 143 147 - - E E A - - - 50 10 35 35 32
Enchanted +5 (blue titanite slab dark souls sx1) 148 153 - - E E A - - - 50 10 35 35 32

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 20% for strength dark soulsStrength and 20% for dexterity dark soulsDexterity and 73% faith dark soulsFaith to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 82 102 - - D D - C 110 - 50 10 35 35 32
Divine +1 (green titanite shard dark souls sx1) 88 108 - - D D - C 110 - 50 10 35 35 32
Divine +2 (green titanite shard dark souls sx1) 93 115 - - D D - C 110 - 50 10 35 35 32
Divine +3 (green titanite shard dark souls sx2) 99 122 - - D D - C 110 - 50 10 35 35 32
Divine +4 (green titanite shard dark souls sx2) 104 129 - - D D - C 110 - 50 10 35 35 32
Divine +5 (green titanite shard dark souls sx3) 110 136 - - D D - C 110 - 50 10 35 35 32
Divine +6 (white titanite chunk dark souls sx1) 115 142 - - D D - B 110 - 50 10 35 35 32
Divine +7 (white titanite chunk dark souls sx1) 121 149 - - D D - B 110 - 50 10 35 35 32
Divine +8 (white titanite chunk dark souls sx2) 126 156 - - D D - B 110 - 50 10 35 35 32
Divine +9 (white titanite chunk dark souls sx3) 132 163 - - D D - B 110 - 50 10 35 35 32
Divine +10 (white titanite slab dark souls sx1) 137 170 - - D D - B 110 - 50 10 35 35 32

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine +5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 18% for strength dark soulsStrength and 18% for dexterity dark soulsDexterity and 86% faith dark soulsFaith to increase your AR.
To reach max, you need: 1,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 112 124 - - E E - B - 110 50 10 35 35 32
Occult +1 (white titanite chunk dark souls sx1) 118 130 - - E E - B - 110 50 10 35 35 32
Occult +2 (white titanite chunk dark souls sx1) 125 136 - - E E - B - 110 50 10 35 35 32
Occult +3 (white titanite chunk dark souls sx2) 132 142 - - E E - B - 110 50 10 35 35 32
Occult +4 (white titanite chunk dark souls sx3) 138 148 - - E E - A - 110 50 10 35 35 32
Occult +5 (white titanite slab dark souls sx1) 145 155 - - E E - A - 110 50 10 35 35 32

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire +6 requires a Fire +5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 106 - 106 - - - - - - - 50 10 35 35 32
Fire +1 (green titanite shard dark souls sx1) 114 - 114 - - - - - - - 50 10 35.4 35 32
Fire +2 (green titanite shard dark souls sx1) 123 - 123 - - - - - - - 50 10 35.7 35 32
Fire +3 (green titanite shard dark souls sx2) 131 - 131 - - - - - - - 50 10 36 35 32
Fire +4 (green titanite shard dark souls sx2) 139 - 139 - - - - - - - 50 10 36.4 35 32
Fire +5 (green titanite shard dark souls sx3) 147 - 147 - - - - - - - 50 10 36.7 35 32
Fire +6 (red titanite chunk dark souls sx1) 157 - 157 - - - - - - - 50 10 37.1 35 32
Fire +7 (red titanite chunk dark souls sx1) 167 - 167 - - - - - - - 50 10 37.5 35 32
Fire +8 (red titanite chunk dark souls sx2) 177 - 177 - - - - - - - 50 10 37.8 35 32
Fire +9 (red titanite chunk dark souls sx3) 186 - 186 - - - - - - - 50 10 38.2 35 32
Fire +10 (red titanite slab dark souls sx1) 196 - 196 - - - - - - - 50 10 38.5 35 32

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire +5 weapon and to hand in the Chaos Flame Ember.
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab.

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Broadsword physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 129 - 147 - - - - - - - 50 10 35 35 32
Chaos +1 (red titanite chunk dark souls sx1) 136 - 155 - - - - - - - 50 10 35.7 35 32
Chaos +2 (red titanite chunk dark souls sx1) 144 - 164 - - - - - - - 50 10 36.6 35 32
Chaos +3 (red titanite chunk dark souls sx2) 151 - 172 - - - - - - - 50 10 37.1 35 32
Chaos +4 (red titanite chunk dark souls sx3) 158 - 180 - - - - - - - 50 10 37.8 35 32
Chaos +5 (red titanite slab dark souls sx1) 165 - 188 - - - - - - - 50 10 38.5 35 32



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    • People say this is worse than longsword because you get caught at tight spaces.
      I tested and it damaged 3 burg thieves with a single 1h r2 in those tight areas,so it's false.

      • Anonymous

        I feel like this sword is on par with the LongSword but its the more aggresive sword because it has no save option to poke with like the LongSword does on one handed heavy attacks. Overall i feel like for a normal player that will go only once through DS1 the LongSword might be the more safe option over the BroadSword, which is for the more advanced player that can play super aggresive, it also can hit walls more because it does not have the straight up poke. Still super viable and good. Looks great too 9/10 realistic and cool.

        • Anonymous

          6/10
          Ah Yes a classic broadsword in age where steel weapons
          were good Its Damage at the start may not be the greatest and takes a bit for
          it to do some real damage its but speed can easily make up for it as it can stagger lighter enemies most of the time
          the downside is it can be parried quite often cause it doesn't have a thrust move but if you like hack n slash this
          weapon is for you.

          • Anonymous

            Where it all started. I did a run of all 3 games where I would use the same build/gear: Elite Knight Set, Tower Kite Shield, Broadsword, and some utility sorceries (Aural Decoy, Fall Control, Cast Light). This here weapon was solid and reliable the entire way, from Gargoyles to Gael. I love you, broadsword.

            • Anonymous

              Nice sword, carried me through the whole game, even beat all the AotA bosses with it. Moveset is kind of bland but it's very effective and you can upgrade it early. 9/10 would recommend.

              • Anonymous

                Seems like the broadsword is great in the original dark souls, but its one of the best weapons in DS2(which I think is a good game overall, but a bad game by FromSoft standards)

                • Anonymous

                  Get this on swap, get halberd , get 40/40 str dex and dab on anyone who uses anything but their trusty steel

                  • Anonymous

                    Comparing weapon AR yesterday, it looks like Broadsword and Darksword have the exact same damage output at max reinforcement. Darksword is longer and has stronger R2 attacks, but at the cost of higher weight and heavier stamina usage. Broadsword is comparatively much easier to obtain, too. Not sure which is ideal...

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