Bugs and Glitches

If you have encountered a minor or a game-breaking glitch, then please list it below. Ex: bosses not moving, immortal foes, stuck in the scenery, etc.
This page is not meant to encourage game glitching and exploits, but rather list the known ones. Also, please don't include details on how to perform glitches and exploits that breaks PvP.

Known Glitches

  • Cannot Upgrade walls all at once
  • Dragon Head Infinite Souls/Items Glitch v2.
  • Other spell swap glitches v2.
  • You can access the Bonfire in the Duke's Archives Tower, from outside of the cell (from staircase, close to the bars in front of fire). This will respawn the snake guards nearby, and they will attack you while resting.
  • Using the Binoculars while talking to NPCs can leave your character stuck, in a third person view, with the binoculars equipped. Equip them while the NPC is finishing its last sentence. Unequip binoculars to resume playing.
  • Wheel Skeleton have gone through the wall of the Catacombs near the entrance while rolling at you - not the blacksmith door.
  • Kicking skeletons into the pit with all the bonewheel skeletons, while their Necromancer is still alive, can make the skeletons invisible. You can only see their eyes rolling around in mid-air, just above the outcrop where you summon Leeroy, they can also be targeted and shot with a ranged weapon.
  • When killed skeletons drops items, the item is not always available from the glowing orb that indicates an item, but can sometimes be found on another part of their disintegrated bodies.
  • Being parried by skeletons on the spiral staircase, that leads down to Blacksmith Vamos, will often result in being parried into the ground, and falling to your death.p
  • Extreme frame drops, in Tomb of Giants, when backtracking from the baby skeleton area to the area overlooking Ash Lake.
  • Exploit: You can feed the Cat Covenant Ring to Frampit for 1,000 souls, and it will reappear in the chest in Firelink Shrine. Repeat for an easy 1,000 souls every time.
  • Killing Darkwraiths (The NPCs in new londo) can make the sound of their Dark Hand get stuck in an endless loop.
  • Running down the buttresses (by the snipers) in Anor Londo (also the path down into valley of drakes) can inflict falling damage.
  • Throwing a Lloyd's Talisman at a sleeping Mimic, then running back and resting at a nearby Bonfire before the effect wears off, can force the chest lid to stay open (only tried on first mimic in Anor Londo). Uncertain if this method can be used to farm for the Symbol of Avarice. Warp or Reload Game to reset mimic.
  • If you access the elevator going from the Royal Wood to the Chasm of the Abyss, sometimes it dissapears and then reappears at the bottom, causing you to fall to your death (Artorias of the Abyss DLC w/ dsfix). Although unlocking the frame rate can cause falling through surfaces like stairs etc., this is the only time that riding an elevator caused me to fall and die (multiple times).
  • Many times, after you quit a bonfire's menu, the character will continue sitting there as though you are still in the menu (PC edition - i haven't found any solution other than ctrl+alt+deleting out of the game, or closing the game with alt+F4  and launching it again).

Glitch Kills

  • It is possible to glitch-kill the big berenike knight in the Undead Church. Make him chase you over the bridge to Blacksmith Andre, then run down and across the bridge to the gates of Sen's Fortress, and he might fall through the map and die when you return to the church.
  • The same as above happens with Serpent Soldiers at the beginning of Sen's Fortress. If they chase you to the bonfire (near Andre), they will fall through the map after reaching the building's threshold.
  • The Red Wyvern can be hit through the wall, behind the gate, from the stairs that leads up to the Undead Church. Aim a bow above the gate, or hit the wall with a weapon from either ledge.

NPC Glitches

  • When talking to Big Hat Logan before he goes hollow, and exiting his 'menu' by walking away will leave you unable to access the nearby bonfire.
  • Griggs can reappear in the room he was originally rescued, after he is killed, but with no 'talk' option available. The circumstances for this bug to occur are uncertain.
  • Dusk of Oolacile will sometimes have two summon signs located around the rock in Darkroot Basin. If you summon both in rapid succession, the summoning will be somewhat messed up.
  • Patches the Hyena can still be glithed in Tomb of Giants (1.05). After answering 'no' to forgive him, he keeps asking the same question over and over without a prompt to answer 'yes/no'. Pretty sure this was the second encounter as well, and he asked if I was a cleric both encounters. (1.05 patch applied after first encounter)
  • Not exactly an NPC, but nevertheless. The Batwing Demon who transports you from Anor Londo back to Sen's Fortress can be killed with Dung Pies. After he dies you still have the option to 'talk' to him (if his corpse lands on the platform), he will respawn later if killed this way.
  • The 'flip ninja' who accompanies Shiva can reappear after he's killed, but can not be interacted with. Kill him and let Shiva live, then absolve your sins and rejoin the Forest Hunter clan.
  • Reah of Thorolund can reappear as a hostile hollow in Firelink Shrine, after she is rescued or dead.
  • During the second half of the Anor Londo boss battle if Smough is killed first, "Super" Ornstein can cancel his attack windups and transition immediately to another attack, making it much more difficult to anticipate his actions. While he has always seemed "laggy," the frequency of his actual attack cancels has greatly increased following recent 2013 era patches, making it unclear if this is a bug or a feature.
  • (PC Version - Needs further testing.) Frampt may go away as if you joined Kaathe if you do the following: get the Lordvessel, talk fo Frampt so he takes you to the Firelink Altar, teleport back using a Homeward Bone or Miracle, then jump down Frampt's pit and place the Lordvessel. Doing this can also make Kaathe go away, preventing you both from trading items for souls and buying Cracked Red Eye Orbs.


  • It's possible to backstab with a bow equipped in the left hand and 2-handed. It's basically a normal fist-backstab, but the damage is dependent on the bow, not the right-hand fist or weapon. The backstab will not initiate if a non-backstab weapon (whip/shield/catalyst) is equipped in the right hand. This bug is by itself harmless, but since the damage stack with some other items it becomes game-breakingly overpowered.
  • The damage bonus for Divine upgraded Shields (used to attack) scale with Intelligence instead of Faith.
  • The Gravelord Sword can not block when held in the left hand, nor parry. Both light and heavy attacks will result in the same swing. It can block when 2-handed. (This might be a feature rather than a bug)
  • When using a Washing Pole or Uchigatana two handed R2 attack while facing the bottom of a flight of stairs, you will be propelled forward. Also works when facing down off of a ledge.
  • Using a pole weapon (scythe) in the blighttown swamp (and other shallows?) will make the running attack initiate instantanously.
  • possible glitch with a lucerne: my lucerne now makes the sound of dropping a short distance whenever I r1, alongside the normal attack sound. have tried reinstalling, deleting all files and redownloading, no effect. no effect on gameplay. haven't experienced it with any other weapon, on any other system. first noticed in the painted world, on standard NG, with a fire lucerne +5. (PC PDTE btw)


  • When fighting Moonlight Butterfly, after you go through the fog RUN straight to the other fog. It will start flying through the building it starts on and fly down into the map below and through the floor far below (this will not kill it).
  • Black Hydra cannot be killed if you rest at the nearby bonfire after each head is removed, since it will still have health left when the last head is cut off.
  • Ornstein can sometimes warp through the wall and disappear for good.
  • If Gwyn is parried and backstabbed at the same time dealing fatal damage, Gwyn will still have a health bar and just stand in place.

Menu Glitches

  • You can transfer items from an old character to a new one with the Bottomless Box.
  • When upgrading a weapon with a slab, after you hit ok to upgrade it, you can return to the dashboard or hit home button, reload the game, and you have not used the slab yet. Perfect for achievement hunters.
  • Items can be duplicated when they are transferred between the inventory and the bottomless box.
  • It is possible to have consumable items be used up to 999 times by taking advantage of the brightness and item menu. Although referred to as a duplication glitch, it is not a true dupe, as the item is still consumed in the process. It is most commonly used to gain souls or "soft" humanity.

Graphical Glitches

  • When you stand on top of the stairs behind the Undead Church (next to the bridge that leads to the blacksmith) and look above the church roof, you can see the chains from the Firelink shortcut elevator stretching into the sky.
  • Things that glow (eg. Wolf Ring Visual Effect, Fire of the Bonfire, Elevator Glow in the Royal Wood) may begin to flicker (needs confirmation, cause, and fix). Confirmed (May 7, 2013) --- Cause: Patching the game to 1.08. Fix: Playing in Offline mode (FROM is aware of issue, and is looking to resolve it)
  • The health bar has a visual cap at 1900HP (1900HP being achieved when a character has 99 vitality). If you go beyond 1900 max HP with HP increasing equipment such as the Mask of the Mother, your max HP is still accounted for; though the health bar does not grow any longer. This bug is present in the original and Remastered versions of Dark Souls.

Out of Map

  • In the Lower Undead Burg, on the stairs that end at the street that leads to the Capra Demon, there is a a circular platform. Between the platform and the doorway there is a slanted piece of green/gray rock, and if you walk out onto this you will fall into grey oblivion (and eventually die, but not for a long while of falling).
  • You can skip to the Kiln when you get the Lordvessel. Rest at firelink and go to firelink altar, walk to kiln door turn right and jump off. When it gets to loading screen quit the game, when you turn back on you will be inside kiln, the door will be closed so the only way out would be homeward bone/dark sign or death.
  • In Anor Londo, on the path up to the Duke's Archives there are 3 big rocks on the right hand side. You can run and jump from the one beside the path, and towards the two others. If done right you will end up between them, then roll upwards and walk to the right side of the giant rock above. You'll end up on a small grassy ledge, and can just walk forward to fall through the map.
  • In Anor Londo, it is possible for certain areas of the map to fail to load. This occurs most often inside the buildings following the two silver knight archers, or in the main cathedral. All walls, floors, and ceilings will be invisible, although the player will be able to walk around, and will be able to see all NPCs and breakable objects anywhere in the area. The player can continue to try to play through these areas based on memory, but the inability to see doorways or obstructions can make it difficult. Even worse, any invaders that may appear after this glitch will be invisible and immune to damage, but able to kill the player. It is recommended that the player simply quit and reload if this bug occurs, although the game may also then freeze in the load window.
  • In Darkroot Garden, where the second Ent is on a narrow pathway with a pit on one side and a wall on the other, if the Ent grabs you while you are up against the wall and you escape its grasp, it is possible to fall through the map and die.
  • In Darkroot Garden, after going through the gates to Artoria's grave (where you fight Sif), directly on the right there is a place you can run-jump up on to the green area surrounding the graveyard (run roughly along the stone wall, taking aim for the stone "brick" on the green side,and jump off from the brick in front of it, launching you much further up than normal) . Continue left, while rolling a couple times, and eventually you can fall through the map.
  • In New Londo Ruins, by the small building that has the Darkwraith and a chest in it, at the end of the narrow passage behind the hidden wall. If you run down that passage and jump off at about a 45 degree angle to the left or right just before you reach the building, you can land on a ledge, and survive. When you jump to the ledge it switches the camera to a "top down" view (like you get when your character dies from falling too far). There's a small area you can then explore.
  • In Sen's Fortress, the chasm right below Siegmeyer does not contain a defined 'kill zone', but is dependent on fall damage to kill you. It is possible to survive the fall if you are backstabbed into the chasm, because the backstab animation will cancel out the fall damage. There is no way back out of the chasm.
  • In Kiln of The First Flame, when fighting Gwyn, Lord of Cinder, Gwyn may perform his grab attack, and if the player stands near or on one of the rocks (e.g. the one at the left after the fog wall), then the animation may fail, leaving the player where stood before, while Gwyn still performs his grabbing animation. At the end of it, the player will fall through the rock. It's still possible to hit Gwyn from under the floor and the player may still get damage, though many Gwyn's attacks miss.


Not exactly a Glitch

  • Dying at the same time you kill something will cause you to lose it's drops. (experienced with havel's ring)
  • The big Berenike Knights (undead church, sen's fortress & painted world) can be parried, but not riposted. -Most likely related to a removed feature, since players could backstab the Undead Church Knight in one of the beta/pre-relese demos.
  • After placing summon sign as undead in Darkroot Garden and removing Cat Covenant Ring I was able to invade a players world as a blue phantom. Returned to bonfire normally after invasion. Essentially able to participate in Forest covenant battle without use of the ring, it should be noted i am in the covenant and in darkroot garden near alvina. It has so far only happened twice for me on ps3 with latest updates.
  • The visible auras of certain items can trump those of other equipped items, allowing players with multiple active effects to strategically manipulate their auras to mislead opponents as to their gear or likely tactics.
  • The fog ring or hidden body spell makes the pyro glove and dark hand completely invisible (including the dark hand's shield effect, although a faint sound is still heard). It also makes the thorned leggings invisible.

Patched Glitches

  • Dragon Head Infinite Souls/Items Glitch v1. (patched)
  • Other spell swap glitches v1. (patched)
  • Red Wyvern 1-hit kill (patched)
  • Ceaseless Discharge killing himself by the fog (still possible, but harder to pull off.)
  • Black Hydra suicides (patched)
  • Snuggly trade several of the same items (patched)
  • Solaire not moving from undead burg in NG+ (patched)
  • Game with Gold version not working. (Patched)

Join the page discussion Tired of anon posting? Register!

    • Anonymous

      12 Jul 2021 23:23  

      I am experiencing a glitch where I used a purging stone, the curse status indicator vanished off my character, but I'm still limited to half my life bar for some reason. I tried using a second purging stone and I tried quitting the game and reloading, but I'm still at half life. This is the PC steam version.

      • Anonymous

        05 Jul 2021 18:11  

        I continued the game and suddenly started at the beginning of the area that I was playing with all the bonfires off, always appearing at the bonfires in human form, NPCs dialogues restarted and closed doors.
        Happened to me in 2 different saves, the first glitch was in Anor Londo and the second in the Tomb of giants. Also the game is telling me that I have corrupted save games so I can't play online.

        • Anonymous

          11 Jun 2021 14:15  

          When dying in Oolacile Township, I was teleported to the Undead Parish, which was the last area I had teleported to. After that, I died in The Cavern of the Abyss and was teleported back to the Oolacile Township bonfire.

          This is all on the Switch version, btw.

          • Anonymous

            31 May 2021 11:20  

            My game reset and brought me back to the Cemetery of Ash and played the beginning cutscene, but my character had everything that I had had before, including my key items and active ember. I was in the bottom area before the Cathedral of the Deep where the Ravenous Crystal Lizard is, and randomly my screen turned black and loaded me back to the beginning.

            • Anonymous

              31 May 2021 03:13  

              chests at firelink shine cause the game to crash when opened, restarted game, even made new game saves but alas If I touch them the game breaks and I cant ever use the save again.

              • Anonymous

                30 May 2021 05:03  

                Covenant glitch; somehow my dark wraith covenant has disappeared and princess’ gaird has shown up. I’ve never joined that covenant I didn’t even know about it but it’s there at bonfire when trying to switch my covenant, again dark wraith option is gone. I have always been dark wraith for pvp obviously and I’m losing it knowing I’ll have to go through the game once again to get back to oolacile and collect covenant from kaath again. Can anyone help?

                • Anonymous

                  29 May 2021 02:53  

                  So I had a glitch where I wanted to go to the demon runes bonfire and my entire game reset me back to the very beginning where you first spawn but I still had all my gear lvls ect

                  • Anonymous

                    27 May 2021 07:02  

                    Started an assassin class, I can kill a boss and it'll say ember restored. But if I die it'll go back to the same amount before I defeated the boss. (637hp)

                    • Anonymous

                      18 Apr 2021 13:09  

                      Frampt's snoring was triggered, but Frampt itself wasn't there. Most likely triggered by the fact I went to the first bell, but couldn't ring it yet.
                      So either its a harmless little bug, or Frampt has been modded to snore through 3 inches of stone flooring xD

                      • Anonymous

                        18 Apr 2021 01:47  

                        Sporadically, 1 of the Bell Gargoyles spawns while the arena is not a boss arena. The other will not come down. Once it's killed, its health bar remains on screen until reloading the game. Resting at a bonfire returns its HP to +/- 85%. Not sure how to replicate it, but a few things of note: I don't have whatever it takes to ring the bell, my hollowing is reversed, and because the first time I went there, I did see its health bar for a frame, so I shot it like 20 times for science, since it did bleed (which maybe explains why its HP didnt heal to 100%?).
                        Once I figure out how to trigger the fight proper, I can check if anything got permanently bugged or not.

                        • Anonymous

                          04 Apr 2021 18:58  

                          Started the game first time last night with my wife 4 times in a row get invaded by same person and twice he was able to start a back stab while standing directly in front of us the animation even had him standing infront of us but it was the back stab animation

                          • Anonymous

                            01 Mar 2021 21:18  

                            I got the great ember from the depths and gave it to the forger, but I still can not get my weapons over +5

                            • Anonymous

                              27 Feb 2021 19:45  

                              I'm getting a LOT of empty chests in Anor Londo. No occult club or hawkeye ring for example. Opened the chest and it was empty. wtf.
                              also the chest near the entrance area, just before the first gargoyle fight.

                              • Anonymous

                                31 Jan 2021 06:09  

                                If you aggro the undead soldiers outside of the cathedral and lead them to the firelink elevators and stand in the elevator without activating it, they will follow you and right before their attack lands they will glitch warp to their starting positions still aggroed and get caught in a loop of attacking and glitch warping back to their starting positions.

                                • Anonymous

                                  29 Jan 2021 17:55  

                                  I've running through the mob of anor londo until the two black Knight archer, then I've quit and reload the game to force to reload the aggro, then I've passed away the pillar and then met a very strange things that use on me one spells with five soul arrow (homing soulmass I thing) that one shot me. When I return in that place, that thing was gone.

                                  • Anonymous

                                    15 Jan 2021 01:02  

                                    I had a glitch today in New Londo Ruins while it'sflooded. Did the running jump on the broken stairs where ingward is and fell short. I did the quit game thing as quick as possible as my character made the death yell but technically didn't die. Reloaded my save and now I'm in the bottom part of New Londo that you can go to after using the key. The water texture is gone but you can hear the water sloshing around.

                                    • Anonymous

                                      08 Jan 2021 01:37  

                                      Am i the only one that has consistent issues with input lags?
                                      I had this problem on PC, on PS4pro and now i even have it on PS5:
                                      Sometimes when i make a input, the game just ignores it. Sometimes it just waits a second (or more) before it executes my input.
                                      I see this issue especially often with the Claymore.
                                      I press R1 and then i press it again to make a Combo Attack, but my Character just waits >1sec before he swings the Sword.
                                      Its very frustrating when it occurs in a Bossfight.
                                      I couldnt find anything about this Bug in the Web, like wtf?

                                      • Anonymous

                                        16 Nov 2020 18:56  

                                        could've patched some of these In the remaster but that would require they actually put effort into it instead of just essentially paying 20$ to have DSFix pre installed

                                      Load more
                                      ⇈ ⇈