Club
Club +15

physical damage dark souls 183 critical dark souls 101
magic damage dark souls 137(150) stability dark souls 30
fire damage dark souls 169(169) durability dark souls 250
lightning damage dark souls 178(178) weight dark souls 3.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
11 10
Weapon Type Hammer
Attack Type Strike
Enchantable Yes
Special No
*When infused with Magic: 136 physical dmg/149 magic dmg, with Fire: 169 physical dmg/169 Fire dmg, with Lightning: 177 physical dmg/177 Lightning dmg
 

Club is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

A simple wooden club. This simple bladeless strike weapon is effective against most foes, is easily handled, and can break the guard of a shield."
"However, a single miss makes one wide open, so timing and proximities are crucial.

 

 

 

How to Get / Where to Find the Club

 

Notes:

 

  • Give to Frampt to receive 50 souls.

 

 

 

Club Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls critical dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls bleed dark souls poison dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 87 0 0 0 100 A - - - 0 0 - - 45 10 30 30 30
Regular +5 130 0 0 0 100 A - - - 0 0 - - 45 10 30 30 30
Regular +10 160 0 0 0 100 A - - - 0 0 - - 45 10 30 30 30
Regular +14 178 0 0 0 100 A - - - 0 0 - - 45 10 30 30 30
Regular +15 182 0 0 0 100 A - - - 0 0 - - 45 10 30 30 30
Crystal 174 0 0 0 100 A  - 0 0 - - 45 10 30 30 30
Crystal +4 191 0 0 0 100 A  -  - 0 0 -  - 45 10 30 30 30
Crystal +5 195 0 0 0 100 A - - - 0 0 - - 45 10 30 30 30
Lightning 148 0 0 148 100 - - - - 0 0 - - 45 10 30 30 30
Lightning +4 169 0 0 169 100  -  -  -  - 0 0  -  - 45 10 30 39.6 30
Lightning +5 177 0 0 177 100 - - - - 0 0 - - 45 10 30 42 30
Raw 150 0 0 0 100 B - - 0 0 - - 45 10 30 30 30
Raw +5 185 0 0 0 100 B - - 0 0 - - 45 10 30 30 30
Magic 97 106 0 0 100 D  - B - 0 0 - - 45 10 30 30 30
Magic +5 120 131 0 0 100 D - B - 0 0 - - 45 10 30 30 30
Magic +9 133 145 0 0 100 D B  - 0 0 45 10 30 30 30
Magic +10 136 149 0 0 100 D - B - 0 0 - - 45 10 30 30 30
Enchanted 120 147 0 0 100 D  - B - 0 0 - - 45 10 30 30 30
Enchanted +4 122 131 0 0 100 D  - A 0 0 45 10 30 30 30
Enchanted +5 126 135 0 0 100 D A - 0 0 - - 45 10 30 30 30
Divine 88 108 0 0 100 D - B 0 0 110 - 45 10 30 30 30
Divine +5 109 133 0 0 100 D - - B 0 0 110 - 45 10 30 30 30
Divine +9 120 147 0 0 100 D - - B 0 0 110   45 10 30 30 30
Divine +10 123 151 0 0 100 D - B 0 0 110 - 45 10 30 30 30
Occult 120 130 0 0 100 E D - B 0 0 - 110 45 10 30 30 30
Occult +4 156 133 0 0 100 D - - A 0 0 - 110 45 10 30 30 30
Occult +5 125 162 0 0 100 E D - A 0 0 - 110 45 10 30 30 30
Fire 116 0 116 0 100 - - - 0 0 - - 45 10 30 30 30
Fire +5 148 0 148 0 100 -  - - - 0 0 - - 45 10 31.5 30 30
Fire +9 162 - 162 - 100  -  -  -  - 0 0  -  - 45 10 32.7 30 30
Fire +10 169 0 169 0 100 - - - 0 0 - - 45 10 33 30 30
Chaos 129 0 150 0 100 - - - 0 0 - - 45 10 30 30 30
Chaos +4 139 0 161 0 100  -  -  - 0 0 - - 45 10 30 31,8 30
Chaos +4 @ 10 Humanity + 0 + 0 100 0 0  - 45 10 30 31,8 30
Chaos +5 142 0 165 0 100 -  - - - 0 0 - - 45 10 30 33 30
Chaos +5 @ 10 Humanity + 0 + 0 100  -  -  -  - 0 0 -  - 45 10 30 33 30

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 110% for strength dark souls Strength to increase your AR.
To reach max, you need: 3000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

 
  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 87 - - - A - - - - - 45 10 30 30 30
Regular +1 (titanite shard dark souls sx1) 95 - - - A - - - - - 45 10 30 30 30
Regular +2 (titanite shard dark souls sx1) 104 - - - A - - - - - 45 10 30 30 30
Regular +3 (titanite shard dark souls sx2) 113 - - - A - - - - - 45 10 30 30 30
Regular +4 (titanite shard dark souls sx2) 121 - - - A - - - - - 45 10 30 30 30
Regular +5 (titanite shard dark souls sx3) 130 - - - A - - - - - 45 10 30 30 30
Regular +6 (large titanite shard dark souls sx1) 136 - - - A - - - - - 45 10 30 30 30
Regular +7 (large titanite shard dark souls sx1) 142 - - - A - - - - - 45 10 30 30 30
Regular +8 (large titanite shard dark souls sx2) 148 - - - A - - - - - 45 10 30 30 30
Regular +9 (large titanite shard dark souls sx2) 154 - - - A - - - - - 45 10 30 30 30
Regular +10 (large titanite shard dark souls sx3) 160 - - - A - - - - - 45 10 30 30 30
Regular +11 (titanite chunk dark souls sx1) 165 - - - A - - - - - 45 10 30 30 30
Regular +12 (titanite chunk dark souls sx1) 169 - - - A - - - - - 45 10 30 30 30
Regular +13 (titanite chunk dark souls sx2) 174 - - - A - - - - - 45 10 30 30 30
Regular +14 (titanite chunk dark souls sx3) 178 - - - A - - - - - 45 10 30 30 30
Regular +15 (titanite slab dark souls sx1) 182 - - - A - - - - - 45 10 30 30 30

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 25, but increases base damage. Scales 110% for strength dark souls Strength to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 174 - - - - B - - - - 45 10 30 30 30
Crystal +1 (titanite chunk dark souls sx1) 178 - - - - B - - - - 45 10 30 30 30
Crystal +2 (titanite chunk dark souls sx1) 182 - - - - B - - - - 45 10 30 30 30
Crystal +3 (titanite chunk dark souls sx2) 187 - - - - B - - - - 45 10 30 30 30
Crystal +4 (titanite chunk dark souls sx3) 191 - - - - A - - - - 45 10 30 30 30
Crystal +5 (titanite slab dark souls sx1) 195 - - - - A - - - - 45 10 30 30 30

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 148 - - 148 - - - - - - 45 10 30 30 30
Lightning +1 (titanite chunk dark souls sx1) 153 - - 153 - - - - - - 45 10 30 32.4 30
Lightning +2 (titanite chunk dark souls sx1) 159 - - 159 - - - - - - 45 10 30 34.8 30
Lightning +3 (titanite chunk dark souls sx2) 164 - - 164 - - - - - - 45 10 30 37.2 30
Lightning +4 (titanite chunk dark souls sx3) 169 - - 169 - - - - - - 45 10 30 39.6 30
Lightning +5 (titanite slab dark souls sx1) 177 - - 177 - - - - - - 45 10 30 42 30

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses.  Scales 82% for strength dark souls Strength to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 150 - - - B - - - - - 45 10 30 30 30
Raw +1 (large titanite shard dark souls sx1) 157 - - - B - - - - - 45 10 30 30 30
Raw +2 (large titanite shard dark souls sx1) 164 - - - B - - - - - 45 10 30 30 30
Raw +3 (large titanite shard dark souls sx2) 171 - - - B - - - - - 45 10 30 30 30
Raw +4 (large titanite shard dark souls sx2) 178 - - - B - - - - - 45 10 30 30 30
Raw +5 (large titanite shard dark souls sx3) 185 - - - B - - - - - 45 10 30 30 30 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 31% for strength dark souls Strength and 79% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 97 106 - - - D - B - - 45 10 30 30 30
Magic +1 (green titanite shard dark souls sx1) 105 111 - - - D - B - - 45 10 30 30 30
Magic +2 (green titanite shard dark souls sx1) 106 116 - - - D - B - - 45 10 30 30 30
Magic +3 (green titanite shard dark souls sx2) 111 121 - - - D - B - - 45 10 30 30 30
Magic +4 (green titanite shard dark souls sx2) 115 126 - - - D - B - - 45 10 30 30 30
Magic +5 (green titanite shard dark souls sx3) 120 131 - - - D - B - - 45 10 30 30 30
Magic +6 (blue titanite chunk dark souls sx1) 123 134 - - - D - B - - 45 10 30 30 30
Magic +7 (blue titanite chunk dark souls sx1) 126 138 - - - D - B - - 45 10 30 30 30
Magic +8 (blue titanite chunk dark souls sx2) 130 142 - - - D - B - - 45 10 30 30 30
Magic +9 (blue titanite chunk dark souls sx3) 133 145 - - - D - B - - 45 10 30 30 30
Magic +10 (blue titanite slab dark souls sx1) 136 149 - - - D - B - - 45 10 30 30 30

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 22% for strength dark souls Strength and 77% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 117 126 - - - D - B - - 45 10 30 30 30
Enchanted +1 (blue titanite chunk dark souls sx1) 113 121 - - - D - B - - 45 10 30 30 30
Enchanted +2 (blue titanite chunk dark souls sx1) 116 124 - - - D - A - - 45 10 30 30 30
Enchanted +3 (blue titanite chunk dark souls sx2) 119 128 - - - D - A - - 45 10 30 30 30
Enchanted +4 (blue titanite chunk dark souls sx3) 122 131 - - - D - A - - 45 10 30 30 30
Enchanted +5 (blue titanite slab dark souls sx1) 126 135 - - - D - A - - 45 10 30 30 30

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 42% for strength dark souls Strength and 79% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 88 108 - - D - - B 110 - 45 10 30 30 30
Divine +1 (green titanite shard dark souls sx1) 92 113 - - D - - B 110 - 45 10 30 30 30
Divine +2 (green titanite shard dark souls sx1) 96 118 - - D - - B 110 - 45 10 30 30 30
Divine +3 (green titanite shard dark souls sx2) 100 123 - - D - - B 110 - 45 10 30 30 30
Divine +4 (green titanite shard dark souls sx2) 105 128 - - D - - B 110 - 45 10 30 30 30
Divine +5 (green titanite shard dark souls sx3) 109 133 - - D - - B 110 - 45 10 30 30 30
Divine +6 (white titanite chunk dark souls sx1) 112 136 - - D - - B 110 - 45 10 30 30 30
Divine +7 (white titanite chunk dark souls sx1) 115 140 - - D - - B 110 - 45 10 30 30 30
Divine +8 (white titanite chunk dark souls sx2) 118 144 - - D - - B 110 - 45 10 30 30 30
Divine +9 (white titanite chunk dark souls sx3) 120 147 - - D - - B 110 - 45 10 30 30 30
Divine +10 (white titanite slab dark souls sx1) 123 151 - - D - - B 110 - 45 10 30 30 30

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 39% for strength dark souls Strength and 92% faith dark souls Faith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 111 120 - - D - - A - 110 45 10 30 30 30
Occult +1 (white titanite chunk dark souls sx1) 114 123 - - D - - A - 110 45 10 30 30 30
Occult +2 (white titanite chunk dark souls sx1) 118 126 - - D - - A - 110 45 10 30 30 30
Occult +3 (white titanite chunk dark souls sx2) 121 130 - - D - - A - 110 45 10 30 30 30
Occult +4 (white titanite chunk dark souls sx3) 125 133 - - D - - A - 110 45 10 30 30 30
Occult +5 (white titanite slab dark souls sx1) 129 136 - - D - - A - 110 45 10 30 30 30

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 116 - 116 - - - - - - - 45 10 30 30 30
Fire +1 (green titanite shard dark souls sx1) 122 - 122 - - - - - - - 45 10 30.3 30 30
Fire +2 (green titanite shard dark souls sx1) 128 - 128 - - - - - - - 45 10 30.6 30 30
Fire +3 (green titanite shard dark souls sx2) 134 - 134 - - - - - - - 45 10 30.9 30 30
Fire +4 (green titanite shard dark souls sx2) 140 - 140 - - - - - - - 45 10 31.2 30 30
Fire +5 (green titanite shard dark souls sx3) 148 - 148 - - - - - - - 45 10 31.5 30 30
Fire +6 (red titanite chunk dark souls sx1) 152 - 152 - - - - - - - 45 10 31.8 30 30
Fire +7 (red titanite chunk dark souls sx1) 155 - 155 - - - - - - - 45 10 32.1 30 30
Fire +8 (red titanite chunk dark souls sx2) 159 - 159 - - - - - - - 45 10 32.4 30 30
Fire +9 (red titanite chunk dark souls sx3) 162 - 162 - - - - - - - 45 10 32.7 30 30
Fire +10 (red titanite slab dark souls sx1) 169 - 169 - - - - - - - 45 10 33 30 30

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Club physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 129 - 150 - - - - - - - 45 10 30 30 30
Chaos +1 (red titanite chunk dark souls sx1) 132 - 153 - - - - - - - 45 10 30.6 30 30
Chaos +2 (red titanite chunk dark souls sx1) 134 - 155 - - - - - - - 45 10 31.2 30 30
Chaos +3 (red titanite chunk dark souls sx2) 136 - 158 - - - - - - - 45 10 31.8 30 30
Chaos +4 (red titanite chunk dark souls sx3) 139 - 161 - - - - - - - 45 10 32.4 30 30
Chaos +5 (red titanite slab dark souls sx1) 142 - 165 - - - - - - - 45 10 33 30 30
Hammers
Blacksmith Giant Hammer  ♦  Blacksmith Hammer  ♦  Hammer of Vamos  ♦  Mace  ♦  Morning Star  ♦  Pickaxe  ♦  Reinforced Club  ♦  Warpick



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    • Anonymous

      Great Club is for medium rolling and big bonk. Smol Club is for smol rolling and smaller bonks that come out at a fast speed.

      • Anonymous

        Huh?
        New to dark souls?
        Need help for builds?
        Take this simple but helpful tip:
        1.Get a club/large club/great club
        2.Get FaP ring
        3.invest everything in endurance and strength and vitality
        4.(Optional)get hands on a good-poise armor and some pine resins
        5.HAHA ULTIMATELY OVERPOWERED BONKER GO BRRRRRRRRRRRR!

        • Anonymous

          Using this until I have the strength for large club, has a redundant leap/heavy attack but it's honestly better than most axe/hammer R2s

          • Anonymous

            It's not just for early game play. You can easily finish the game with club. I just finished the game with club(+14). I beat gwyn with club.

            • Anonymous

              YOU ARE CLOSER TO THE ULTIMATE WEAPON THAN EVER BEFORE, BUT THIS IS NOT QUITE IT!!!!!
              HOHOHOHO IT'SA ME SANTA CLAUSE
              IF YOU WANT TO GIT GUD AND GET AAAAAAAAAAAAAAAAAALL THE PRESENTS TO CHRISTMAS YOU NEED TO USE THE MACE!!!!!!
              I AM SANTA CLAUSE AND I USE THE MACE EVERY DAY!!!! HOHOHO MERRY CHRISTMAS ITS'A ME SANTA CLAUSE USE THE MACE

              • Anonymous

                Occult +5 has higher base damage in both physical and magic, and higher faith scaling than Divine +10. So a 50 faith build with low strength and dex, occult would be stronger, right?

                • Anonymous

                  You don't need fabulous weapons made from dragons or souls when you can use a simple but highly effective club to smash the skulls of your enemies. If there is one thing Dark Souls taught me, it is that even the simplest things can contain enormous power. You just have to be willing to see it.

                  • Anonymous

                    Genuinely a really solid weapon, does respectable poise damage, hits relatively hard, pretty fast move-set. Only downside is it leaves you wide open if you miss

                    • Anonymous

                      This doesn't seem to be right, for some reason the Magic and Enchanted version show scaling in Faith instead of Intelligence and the Numbers are odd.
                      The Regular Damage is 87, so at +15 it should be [(87/10) x 15 + 87] = 217,5 -> 218
                      instead it says 182.

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