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Composite Bow +5

137 icon_dmg_cbonus.png 100
102(112) icon_prot_stab.png -
192(192) icon_other_dura.png 100
181(181) icon_other_weig.png 1.0
Requirements & Bonus
icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png
11 12
Weapon Type Bows
Range 38
Enchantable Yes
Special No

*When infused with Magic: 102 physical dmg/112 magic dmg, with Fire: 181 physical dmg/181 Fire dmg, with Lightning: 181 physical dmg/203 Lightning dmg

Composite Bow is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Composite bow emphasizing power. Requires more strength than standard bows.
However, its range is shorter, making it unfit for sniping.

 

 

 

How to Get the Composite Bow/ Where to Find the Composite Bow

  • New Londo Ruins, on a ledge above the large gates overlooking Valley of Drakes.

 

 

 

Notes

  • This bow is classified as a Short bow. It fires faster than Long bows.
  • This bow has the shortest range of all the other bows, with a total of 38 meters.

 

 

Composite Bow Upgrade Table

 

  Attack Values Parameter Bonus Auxiliary Effects
Composite Bow icon_dmg_phy.png icon_dmg_magi.png icon_dmg_fire.png icon_dmg_lightn.png icon_dmg_cbonus.png icon_strength.png icon_dexterity.png icon_intelligence.png icon_faith.png icon_res_divine.png icon_res_occult.png
Regular 55 - - - - C C - - - -
Regular +5 82 - - - - C C - - - -
Regular +10 110 - - - - C C - - - -
Regular +14 132 - - - - C C - - - -
Regular +15 137 - - - - C C - - - -
Crystal 121 - - - - C C - - - -
Crystal +4 143 - - - - C C - - - -
Crystal +5 148 - - - - C C - - - -
Lightning 132 0 0 154 - - - - - - -
Lightning +4 171 - - 193 - - - - - - -
Lightning +5 181 - - 203 - - - - - - -
Raw 94 - - - - D D - - - -
Raw +5 126 - - - - D D - - - -
Magic 61 67 - - - E E B - - -
Magic +5 82 90 - - - E E B - - -
Magic +9 98 108 - - - E E A - - -
Magic +10 102 112 - - - E E A - - -
Enchanted 82 88 - - - E E B - - -
Enchanted +4 95 98 - - - E E A - - -
Enchanted +5 98 102 - - - E E A - - -
Divine 55 67 - - - D D - B 110 -
Divine +5 74 90 - - - D D - B 110 -
Divine +9 88 108 - - - D D - A 110 -
Divine +10 92 112 - - - D D - A 110 -
Occult 76 82 - - - D D - A - 110
Occult +4 94 98 - - - D D - A - 110
Occult +5 98 102 - - - D D - A - 110
Fire 82 - 82 - - - - - - - -
Fire +5 132 - 132 - - - - - - - -
Fire +9 171 - 171 - - - - - - - -
Fire +10 181 - 181 - - - - - - - -
Chaos 91 - 117 - - - - - - - -
Chaos +4
@10 Humanity
120
+67
- 160
+94
- - - - - - - -
Chaos +5
@10 Humanity
127
+82
- 170
+35
- - - - - - - -

 

Requirements /
Parameter Bonus
Attack Values Damage Reduction (%)
Reducing the elemental damage taken in %
Auxiliary Effects Others
icon_strength.png
Strength
icon_dmg_phy.png
Physical
icon_prot_phy.png
Physical
icon_res_bleed.png
Bleeding
icon_other_dura.png
Durability
icon_dexterity.png
Dexterity
icon_dmg_magi.png
Magic
icon_prot_magi.png
Magic
icon_res_poison.png
Poison
icon_other_weig.png
Weight
icon_intelligence.png
Intelligence
icon_dmg_fire.png
Fire
icon_prot_fire.png
Fire
icon_res_divine.png
Divine
 
icon_faith.png
Faith
icon_dmg_lightn.png
Lightning
icon_prot_lightn.png
Lightning
icon_res_occult.png
Occult
 
  icon_dmg_cbonus.png
Critical
icon_prot_stab.png
Stability
   
  icon_dmg_magi_adj.png
Magic Adjustment
     

Durability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St)

 

Bows

|  Black Bow of Pharis  | |  Darkmoon Bow  | |  Longbow  | |  Short Bow  |

 




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