Disclaimer: The information in this article is presented in a much more confident manner than is appropriate for the methods used and results arrived at within the contents of this article. At best, this article presents vague impressions instead of real information, and at worst misinformation.

Damage type is an important gameplay mechanic of Dark Souls and Dark Souls Remastered game mechanic. Damage is generally divided into two groups Elemental and Physical.

All damage is determined by your AR (Attack Rating) and AR distribution between types, an attack's specific motion value and the enemy's defense.

Elemental damage

magic damage dark soulsMagic Damage

fire damage dark soulsFire Damage

  • Effective against: Beasts, boss knight and enemies without armor
  • Ineffective against: Demons, Drakes, Wyverns, Serpent kind, enemies using heavy armour.
  • Protective items: Flame Stoneplate Ring and Speckled Stoneplate Ring for Fire resistance.

lightning damage dark soulsLightning Damage


Physical damage

physical damage dark soulsPhysical Damage

icon prot strikeStrike Damage

  • Effective against: Skeletons, Armored enemies
  • Ineffective against: Enemies resistant to Physical-type damage
  • Protective items: Ring of Steel Protection

icon prot slashSlash damage

  • Effective against: Enemies without armour
  • Ineffective against: Armored enemies
  • Protective items: Ring of Steel Protection

icon prot thrustThrust Damage


icon res divineDivine

  • Effective against: Skeleton enemies, Crow demon and mass of souls.
  • Effect: Prevent Skeleton enemies from getting resurrected - The Catacombs and Tomb of the Giants

icon res occultOccult

  • Effective against: Black Knight, Royal Sentinel, Sentinel and Silver Knight
  • Effect: Deal Extra damage to certain enemies and bosses

icon res poisonPoison (Build up)

  • Effect: Deals low poison damage in a period of time within three minutes (Poison lasts until cured, expired or death)

toxic dark souls dksToxic (Build up)

  • Effect: Deals high Toxic damage in a period of time within 10 minutes (Toxic lasts until cured, expired or death)

icon res bleedBleed (Build up)

  • Effect: Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount 10%-15%.

icon res curseCurse (Build up)

  • Effects: Allow the players to damage Ghosts without using a Transient Curse and block attacks from ghosts when using two-handed or left-handed cursed weapon.


  • If player does not meet the requirements, he still can use such weapon, but will deal lower damage and in case of few weapons won't be able to use weapon art.
  • The status bars are represented inconsistently still: the first segment stops at 33, the second at 103, the third at 300 and the final one at 500, still the your values can go further. This law applies for every status.

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