Disclaimer: The information in this article is presented in a much more confident manner than is appropriate for the methods used and results arrived at within the contents of this article. At best, this article presents vague impressions instead of real information, and at worst misinformation.
Damage type is an important gameplay mechanic of Dark Souls and Dark Souls Remastered game mechanic. Damage is generally divided into two groups Elemental and Physical.
All damage is determined by your AR (Attack Rating) and AR distribution between types, an attack's specific motion value and the enemy's defense.
Elemental damage
Magic Damage
- Effective against: Knights, resistant to physical damage
- Ineffective against: Enemies using magic
- Protective items: Magic Stoneplate Ring and Speckled Stoneplate Ring
Fire Damage
- Effective against: Beasts, boss knight and enemies without armor
- Ineffective against: Demons, Drakes, Wyverns, Serpent kind, enemies using heavy armour.
- Protective items: Flame Stoneplate Ring and Speckled Stoneplate Ring for Fire resistance.
Lightning Damage
- Effective against: Boss knights, Dragons, Drakes, Wyverns, Serpent-kind, enemies without armour
- Ineffective against: Enemies who use lightning
- Protective items: Thunder Stoneplate Ring and Speckled Stoneplate Ring
Physical damage
Physical Damage
- Effective against: Fragile enemies
- Ineffective against: Knights
- Protective items: Ring of Steel Protection
Strike Damage
- Effective against: Skeletons, Armored enemies
- Ineffective against: Enemies resistant to Physical-type damage
- Protective items: Ring of Steel Protection
Slash damage
- Effective against: Enemies without armour
- Ineffective against: Armored enemies
- Protective items: Ring of Steel Protection
Thrust Damage
- Effective against: Ents, Chained Prisoner
- Ineffective against: Skeleton, Hellkite Wyvern, Abysswalker Knight Artorias
- Protective items: Ring of Steel Protection
Auxiliary
Divine
- Effective against: Skeleton enemies, Crow demon and mass of souls.
- Effect: Prevent Skeleton enemies from getting resurrected - The Catacombs and Tomb of the Giants
Occult
- Effective against: Black Knight, Royal Sentinel, Sentinel and Silver Knight
- Effect: Deal Extra damage to certain enemies and bosses
Poison (Build up)
- Effect: Deals low poison damage in a period of time within three minutes (Poison lasts until cured, expired or death)
Toxic (Build up)
- Effect: Deals high Toxic damage in a period of time within 10 minutes (Toxic lasts until cured, expired or death)
Bleed (Build up)
- Effect: Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount 10%-15%.
Curse (Build up)
- Effects: Allow the players to damage Ghosts without using a Transient Curse and block attacks from ghosts when using two-handed or left-handed cursed weapon.
Notes
- If player does not meet the requirements, he still can use such weapon, but will deal lower damage and in case of few weapons won't be able to use weapon art.
- The status bars are represented inconsistently still: the first segment stops at 33, the second at 103, the third at 300 and the final one at 500, still the your values can go further. This law applies for every status.
- Anonymous
lightning damage efective against drakes , dragons , unefective against creatures that ususes ligthning . isn't drakes use lightning and they have really fuking big def to lightning if wrong im sorry
- Anonymous
Ineffective against: Enemies who use lightning
Aren't those titanite demons weak to lightning? And they use lightning as well? So which one is correct?
- Anonymous
I would add the Dragon Tooth weapon to the list of items that increase resistance to magic and fire damage.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Why are Soul of Cinder and King of Storm on this page? (Lightning Section)
Yo uhh demons are weak to fire with the exception of centipede demon who is immune. Update pls
4
+11
-1