Damage type is an important gameplay mechanic of Dark Souls and Dark Souls Remastered game mechanic. Damage is divided into two groups Elemental and Physical.

All damage types are reflected in your AR (Attack Rating), which shows an average damage that the player may inflict on a target. However several other things are taken into account to calculate actual dealt damage:

  • Weakness/Resistance/Immunity to specific type of damage (more informations on pages with specfic type of damage);
  • Type of attack (strong/weak/critical strike/weapon art);
  • Hitting weak spots


Elemental damage

magic_damage_dark_souls.jpgMagic Damage

fire_damage_dark_souls.jpgFire Damage

  • Effective against: Beasts, boss knight and enemies without armor
  • Ineffective against: Demons, Drakes, Wyverns, Serpent kind, enemies using heavy armour.
  • Protective items: Flame Stoneplate Ring and Speckled Stoneplate Ring for Fire resistance.

lightning_damage_dark_souls.jpgLightning Damage


Physical damage

physical_damage_dark_souls.jpgPhysical Damage

Strike DefenseStrike Damage

  • Effective against: Skeletons, Armored enemies
  • Ineffective against: Enemies resistant to Physical-type damage
  • Protective items: Ring of Steel Protection

Slash DefenseSlash damage

  • Effective against: Enemies without armour
  • Ineffective against: Armored enemies
  • Protective items: Ring of Steel Protection

Thrust DefenseThrust Damage

  • Effective against: Serpent kind, Dragons, Drakes, Wyverns
  • Ineffective against: Knights
  • Protective items: Ring of Steel Protection



  • Effective against: Skeleton enemies, Crow demon and mass of souls.
  • Effect: Prevent Skeleton enemies from getting resurrected - The Catacombs and Tomb of the Giants


  • Effective against: Black Knight, Royal Sentinel, Sentinel and Silver Knight
  • Effect: Deal Extra damage to certain enemies and bosses

icon_res_poisonPoison (Build up)

  • Effect: Deals low poison damage in a period of time within three minutes (Poison lasts until cured, expired or death)

toxic_dark_souls_dksToxic (Build up)

  • Effect: Deals high Toxic damage in a period of time within 10 minutes (Toxic lasts until cured, expired or death)

icon_res_bleedBleed (Build up)

  • Effect: Bleed deals 30%-50% damage of the victim's total health (same with enemies). Bosses bleed only in a smaller amount.

icon_res_curseCurse (Build up)

  • Effects: Allow the players to damage Ghosts without using a Transient Curse and block attacks from ghosts when using two-handed or left-handed cursed weapon.


  • If player does not meet the requirements, he still can use such weapon, but will deal lower damage and in case of few weapons won't be able to use weapon art.

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