Demon's Great Hammer +15

345 critical_dark_souls.jpg 100
260(280) stability_dark_souls.jpg 32
331(331) durability_dark_souls.jpg 600
345(345) weight_dark_souls.jpg 22.0
Requirements & Bonus
strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg
46 -
Weapon Type Great Hammer
Attack Type Strike
Enchantable Yes
Special Knockdown 

*When infused with Magic: 260 physical dmg/280 magic dmg, with Fire: 331 physical dmg/331 Fire dmg, with Lightning: 345 physical dmg/345 Lightning dmg
 

Demon's Great Hammer is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Demon weapon built from the stone archtrees. Used by lesser demons at North Undead Asylum.
This hammer is imbued with no special power, but will merrily beat foes to a pulp, provided you have the strength to wield it."

 

 

 

How to Get / Where to Find the Demon's Great Hammer



  • Beat the Asylum Demon during the first encounter.
    • Only drops it during the very first encounter, before going through the rest of the tutorial area and dropping back in after you pick up your weapons.
    • Easy strategy: Choose Black Firebombs as your gift - no need to be naked or only use your fists.
    • Alternatively: Wait until NG+ and beat him easily with your proper gear.
  • Trade a Sack with Snuggly.

 

Tips and hints:

 

  • Give to Frampt to receive 50 souls.
  • 31 strength is required to two-hand this hammer.



Youtube relevant videos




 

Demon's Great Hammer Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance

 

 
  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 138 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +5 207 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +10 276 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +14 331 0 0 0 100 B - - - - - - - 50 10 35 35 32
Regular +15 345 0 0 0 100 B - - - - - - - 50 10 35 35 32
Crystal 303 0 0 0 100 B - - - - - - - 50 10 35 35 32
Crystal +4 358 0 0 0 100 B - - - - - - - 50 10 35 35 32
Crystal +5 372 0 0 0 100 B - - - - - - - 50 10 35 35 32
Lightning 248 0 0 248 100 - - - - - - - - 50 10 35 35 32
Lightning +4 325 0 0 325 100 - - - -  - - - - 50 10 35 46.2 32
Lightning +5 345 0 0 345 100 - - - - - - - 50 10 35 49 32
Raw 238 0 0 0 100 C - - - - - - 50 10 35 35 32
Raw +5 318 0 0 0 100 C - - - 0 0 - - 50 10 35 35 32
Magic 167 179 0 0 100 D  - C - - - - - 50 10 35 35 32
Magic +5 208 224 0 0 100 D  - C - - - - - 50 10 35 35 32
Magic +9 248 268 0 0 100 D C - - - - - 50 10 35 35 32
Magic +10 260 280 0 0 100 D  - C - - - - - 50 10 35 35 32
Enchanted 208 220 0 0 100 E C - - - - - 50 10 35 35 32
Enchanted +4 241 246 0 0 100 E  - B - - - - - 50 10 35 35 32
Enchanted +5 249 255 0 0 100 E A - - - - - 50 10 35 35 32
Divine 139 171 0 0 100 D - C - - 110 - 50 10 35 35 32
Divine +5 186 228 0 0 100 D C - - - 110 50 10 35 35 32
Divine +9 223 273 0 0 100 D  - C - - - 110 50 10 35 35 32
Divine +10 232 285 0 0 100 D C - - - 110 - 50 10 35 35 32
Occult 190 208 0 0 100 D  - C - - - - 110 50 10 35 35 32
Occult +4 235 249 0 0 100 D B - - - - 110  50 10 35 35 32
Occult +5 246 260 0 0 100 D  - B - - - - 110  50 10 35 35 32
Fire 179 0 179 0 100 - - - - - - - - 50 10 35 35 32
Fire +5 248 0 248 0 100 - - - - - - - - 50 10 36.7 35 32
Fire +9 314   314   100  - - - - - - - - 50 10 38.2 35 32
Fire +10 331 0 331 0 100 - - - - - - - 50 10 38.5 35 32
Chaos 216 0 248 0 100 - - - - - - - 50 10 35 35 32
Chaos +4 264 0 303 0 100 - - - - - - - 50 10 35 35 32
Chaos +4 @ 10 Humanity + 0 + 0 100  - - - - - - - - 50 10 35 355 32
Chaos +5 276 0 317 0 100 -  - - - - - - - 50 10 35 35 32
Chaos +5 @ 10 Humanity503 + 0 + 0 100  - - - - - - - - 50 10 35 35 32

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 81% for strength_dark_souls.jpgStrength to increase your AR.
To reach max, you need: 12,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 138 - - - B - - - - - 50 10 35 35 32
Regular +1 (titanite_shard_dark_soulsx1) 151 - - - B - - - - - 50 10 35 35 32
Regular +2 (titanite_shard_dark_soulsx1) 165 - - - B - - - - - 50 10 35 35 32
Regular +3 (titanite_shard_dark_soulsx2) 179 - - - B - - - - - 50 10 35 35 32
Regular +4 (titanite_shard_dark_soulsx2) 193 - - - B - - - - - 50 10 35 35 32
Regular +5 (titanite_shard_dark_soulsx3) 207 - - - B - - - - - 50 10 35 35 32
Regular +6 (titanite_shard_dark_soulsx1) 220 - - - B - - - - - 50 10 35 35 32
Regular +7 (titanite_shard_dark_soulsx1) 234 - - - B - - - - - 50 10 35 35 32
Regular +8 (titanite_shard_dark_soulsx2) 248 - - - B - - - - - 50 10 35 35 32
Regular +9 (titanite_shard_dark_soulsx2) 262 - - - B - - - - - 50 10 35 35 32
Regular +10 (titanite_shard_dark_soulsx3) 276 - - - B - - - - - 50 10 35 35 32
Regular +11 (titanite_chunk_dark_soulsx1) 289 - - - B - - - - - 50 10 35 35 32
Regular +12 (titanite_chunk_dark_soulsx1) 303 - - - B - - - - - 50 10 35 35 32
Regular +13 (titanite_chunk_dark_soulsx2) 317 - - - B - - - - - 50 10 35 35 32
Regular +14 (titanite_chunk_dark_soulsx3) 331 - - - B - - - - - 50 10 35 35 32
Regular +15 (titanite_slab_dark_soulsx1) 345 - - - B - - - - - 50 10 35 35 32

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 60, but increases base damage.  It scales 81% for strength_dark_souls.jpgStrength to increase your AR.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 303 - - - B - - - - - 50 10 35 35 32
Crystal +1 (titanite_chunk_dark_soulsx1) 317 - - - B - - - - - 50 10 35 35 32
Crystal +2 (titanite_chunk_dark_soulsx1) 331 - - - B - - - - - 50 10 35 35 32
Crystal +3 (titanite_chunk_dark_soulsx2) 345 - - - B - - - - - 50 10 35 35 32
Crystal +4 (titanite_chunk_dark_soulsx3) 358 - - - B - - - - - 50 10 35 35 32
Crystal +5 (titanite_slab_dark_soulsx1) 372 - - - B - - - - - 50 10 35 35 32

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 4,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 248 - - 248 - - - - - - 50 10 35 35 32
Lightning +1 (titanite_chunk_dark_soulsx1) 267 - - 267 - - - - - - 50 10 35 37.8 32
Lightning +2 (titanite_chunk_dark_soulsx1) 287 - - 287 - - - - - - 50 10 35 40.6 32
Lightning +3 (titanite_chunk_dark_soulsx2) 306 - - 306 - - - - - - 50 10 35 43.4 32
Lightning +4 (titanite_chunk_dark_soulsx3) 325 - - 325 - - - - - - 50 10 35 46.2 32
Lightning +5 (titanite_slab_dark_soulsx1) 345 - - 345 - - - - - - 50 10 35 49 32

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses.Scales 60% for strength_dark_souls.jpgStrength to increase your AR.
To reach max, you need: 4,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 238 - - - C - - - - - 50 10 35 35 32
Raw +1 (titanite_shard_dark_soulsx1) 254 - - - C - - - - - 50 10 35 35 32
Raw +2 (titanite_shard_dark_soulsx1) 270 - - - C - - - - - 50 10 35 35 32
Raw +3 (titanite_shard_dark_soulsx2) 286 - - - C - - - - - 50 10 35 35 32
Raw +4 (titanite_shard_dark_soulsx2) 302 - - - C - - - - - 50 10 35 35 32
Raw +5 (titanite_shard_dark_soulsx3) 318 - - - C - - - - - 50 10 35 35 32

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 23% for strength_dark_souls.jpgStrength and 58% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 156 168 - - D - C - - - 50 10 35 35 32
Magic +1 (green_titanite_shard_dark_soulsx1) 166 179 - - D - C - - - 50 10 35 35 32
Magic +2 (green_titanite_shard_dark_soulsx1) 176 190 - - D - C - - - 50 10 35 35 32
Magic +3 (green_titanite_shard_dark_soulsx2) 187 201 - - D - C - - - 50 10 35 35 32
Magic +4 (green_titanite_shard_dark_soulsx2) 197 212 - - D - C - - - 50 10 35 35 32
Magic +5 (green_titanite_shard_dark_soulsx3) 208 224 - - D - C - - - 50 10 35 35 32
Magic +6 (blue_titanite_chunk_dark_soulsx1) 218 235 - - D - C - - - 50 10 35 35 32
Magic +7 (blue_titanite_chunk_dark_soulsx1) 228 246 - - D - C - - - 50 10 35 35 32
Magic +8 (blue_titanite_chunk_dark_soulsx2) 239 257 - - D - C - - - 50 10 35 35 32
Magic +9 (blue_titanite_chunk_dark_soulsx3) 249 268 - - D - C - - - 50 10 35 35 32
Magic +10 (blue_titanite_slab_dark_soulsx1) 260 280 - - D - C - - - 50 10 35 35 32

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 16% for strength_dark_souls.jpgStrength  and 57% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 4,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 208 220 - - E - C - - - 50 10 35 35 32
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 216 226 - - E - C - - - 50 10 35 35 32
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 224 233 - - E - C - - - 50 10 35 35 32
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 232 239 - - E - B - - - 50 10 35 35 32
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 241 246 - - E - B - - - 50 10 35 35 32
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 249 255 - - E - A - - - 50 10 35 35 32

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 31% for strength_dark_souls.jpgStrength and 58% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 139 171 - - D - - C 110 - 50 10 35 35 32
Divine +1 (green_titanite_shard_dark_soulsx1) 148 182 - - D - - C 110 - 50 10 35 35 32
Divine +2 (green_titanite_shard_dark_soulsx1) 158 193 - - D - - C 110 - 50 10 35 35 32
Divine +3 (green_titanite_shard_dark_soulsx2) 167 205 - - D - - C 110 - 50 10 35 35 32
Divine +4 (green_titanite_shard_dark_soulsx2) 176 216 - - D - - C 110 - 50 10 35 35 32
Divine +5 (green_titanite_shard_dark_soulsx3) 186 228 - - D - - C 110 - 50 10 35 35 32
Divine +6 (white_titanite_chunk_dark_soulsx1) 195 239 - - D - - C 110 - 50 10 35 35 32
Divine +7 (white_titanite_chunk_dark_soulsx1) 204 250 - - D - - C 110 - 50 10 35 35 32
Divine +8 (white_titanite_chunk_dark_soulsx2) 213 262 - - D - - C 110 - 50 10 35 35 32
Divine +9 (white_titanite_chunk_dark_soulsx3) 223 273 - - D - - C 110 - 50 10 35 35 32
Divine +10 (white_titanite_slab_dark_soulsx1) 232 285 - - D - - C 110 - 50 10 35 35 32

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 29% for strength_dark_souls.jpgStrength and 68% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 4,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 190 208 - - D - - C - 110 50 10 35 35 32
Occult +1 (white_titanite_chunk_dark_soulsx1) 201 218 - - D - - C - 110 50 10 35 35 32
Occult +2 (white_titanite_chunk_dark_soulsx1) 212 228 - - D - - C - 110 50 10 35 35 32
Occult +3 (white_titanite_chunk_dark_soulsx2) 224 239 - - D - - C - 110 50 10 35 35 32
Occult +4 (white_titanite_chunk_dark_soulsx3) 235 249 - - D - - B - 110 50 10 35 35 32
Occult +5 (white_titanite_slab_dark_soulsx1) 246 260 - - D - - B - 110 50 10 35 35 32

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 8,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 179 - 179 - - - - - - - 50 10 35 35 32
Fire +1 (green_titanite_shard_dark_soulsx1) 193 - 193 - - - - - - - 50 10 35.4 35 32
Fire +2 (green_titanite_shard_dark_soulsx1) 207 - 207 - - - - - - - 50 10 35.7 35 32
Fire +3 (green_titanite_shard_dark_soulsx2) 220 - 220 - - - - - - - 50 10 36 35 32
Fire +4 (green_titanite_shard_dark_soulsx2) 234 - 234 - - - - - - - 50 10 36.4 35 32
Fire +5 (green_titanite_shard_dark_soulsx3) 248 - 248 - - - - - - - 50 10 36.7 35 32
Fire +6 (red_titanite_chunk_dark_soulsx1) 264 - 264 - - - - - - - 50 10 37.1 35 32
Fire +7 (red_titanite_chunk_dark_soulsx1) 281 - 281 - - - - - - - 50 10 37.5 35 32
Fire +8 (red_titanite_chunk_dark_soulsx2) 298 - 298 - - - - - - - 50 10 37.8 35 32
Fire +9 (red_titanite_chunk_dark_soulsx3) 314 - 314 - - - - - - - 50 10 38.2 35 32
Fire +10 (red_titanite_slab_dark_soulsx1) 331 - 331 - - - - - - - 50 10 38.5 35 32

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 4,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Demon's Great Hammer physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 216 - 248 - - - - - - - 50 10 35 35 32
Chaos +1 (red_titanite_chunk_dark_soulsx1) 228 - 262 - - - - - - - 50 10 35.7 35 32
Chaos +2 (red_titanite_chunk_dark_soulsx1) 240 - 276 - - - - - - - 50 10 36.6 35 32
Chaos +3 (red_titanite_chunk_dark_soulsx2) 251 - 289 - - - - - - - 50 10 37.1 35 32
Chaos +4 (red_titanite_chunk_dark_soulsx3) 264 - 303 - - - - - - - 50 10 37.8 35 32
Chaos +5 (red_titanite_slab_dark_soulsx1) 276 - 317 - - - - - - - 50 10 38.5 35 32
Great Hammers
Dragon Tooth  ♦  Grant  ♦  Great Club  ♦  Large Club  ♦  Smough's Hammer



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    • Anonymous

      Doesn't necessarily compete with other great clubs in terms of stat efficiency, but it is still a fun and effective weapon in the right hands. Since poise is not granted by heavy weapons during startup frames in ds1, the wolf ring might be a good accessory while wielding this. Also hollow warrior waistcloth is highly efficient for poise, it can be farmed from many hollow warriors in the undead burg.

      • Anonymous

        It's heavier than the Great Club, and lacks the wide-angle swipe and poison of the Large Club, and sure as heck has a higher strength requirement... but since i've ritualistically begun fisting the Asylum Demon's rumpus to death each playthrough, i have wielded this at various points, and am proud of it.
        .... even screamed in glee when i saw it returned in ds2. A lack of ds3 version made me cry, though.

        • Anonymous

          Its sad to me you have to either sacrifice master key or sack for this.. Sack is a nice looking piece of equipment too.. And master key helps level up earlier...

          • Anonymous

            my gosh this brings me back, this was the first item description i read when i first started DSR. the sense of nostalgia is amazing and i wish i could forget it all and play it again!

            • Step 1: level up that strenght, vitality and endurance
              Step 2: upgrade this bad boy for +15
              Step 3: take that armor off
              Step 4: use helm of choice
              Step 5: chad on 'em
              Optional: get weapon upgrading bs

              • Anonymous

                doesn't deal as much damage as the demon's greataxe, but since it's a hammer, it stuns more and is better for trading damage

                • Anonymous

                  Best Strength weapon for taking out Hydras. Just get the weapon from Asylum Demon or Snuggly, make it at least +5 (or Raw if you're replacing it later) get Strength up to 31 and head down to Darkroot Basin.

                  The range, power and moveset are amazing for that fight, even at just +5 or Raw.

                  • Anonymous

                    The chart currently says that the Divine upgrade path gives it a C scaling for Intelligence. Is that a mistake? It should be for Faith, correct?

                    • Anonymous

                      Loses about 12 attack rating at 66 STR when two-handed in exchange for more useful heavy attacks. Weighs just enough to mid-roll on my SL 120 Havel tank. I approve!

                      • Anonymous

                        Had lots of fun in a Demon's Great Hammer ONLY run. Kill Asylum Demon however you want but getting the Hammer. Then from that point onward only Hammer can be used (do not equip it for now). Then search the world for consumable Souls until you can wield it. You WILL get to places you never thought you needed. Bandit starts with more Strength, but you will need to kill Asylum by punch. Thief starts with 9, but can use firebombs, and needs almost every consumable soul possible. You choose your challenge

                        • Anonymous

                          most might hate it due to the weight, and slightly lower damage compared to the greatclub, buuuut.... I think this thing looks cooler, and it has a better R2.

                          • Anonymous

                            pick thief starter class and starting gift black firebombs. the thief gets the master key already and then you can melt and get the hammer great for a hammer only challenge run against friends

                            • Anonymous

                              Sack, or Hammer. Sack, or F**CKING DEMON HAMMER. I dunno guys I think the Sack may be more worth it... Snuggly can keep the death hammer.

                              • Anonymous

                                When the remaster comes out im going to use the firebomb starting gift and invest everything into strength. It will be some people's first time playing DS1, they will be so confused

                                • Anonymous

                                  I think this weapon has a hidden durability breaker ability against enemies especially pvp . Or does it nullify enemy effects aswell ?

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