Requirements / Parameter Bonus |
Attack Values | Damage Reduction (%) Reducing the elemental damage taken in % |
Auxiliary Effects | Others |
---|---|---|---|---|
Strength |
Physical |
Physical |
Bleed |
Durability |
Dexterity |
Magic |
Magic |
Poison |
Weight |
Intelligence |
Fire |
Fire |
Divine |
|
Faith |
Lightning |
Lightning |
Occult |
|
Critical |
Stability |
|||
Magic Adjustment |
Durability: The weapon's HP; when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost useless. When an items durability is low, a message will come up saying "Weapon At Risk!" - at this point the weapon does not perform at it's best.
Weight: How much the item weights when equipped.
Stability: How well the player keeps stance after being hit.
Attack Type: Defines what kind of swing set the weapon has.
Regular(R), Thrust(T), Slash(Sl), Strike(St).
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