Estoc +15

187 critical_dark_souls.jpg 100
140(152) stability_dark_souls.jpg 22
180(180) durability_dark_souls.jpg 150
187(187) weight_dark_souls.jpg 3.0
Requirements & Bonus
strength_dark_souls.jpg icon_dexterity.png intelligence_dark_souls.jpg faith_dark_souls.jpg
10 12
Weapon Type Piercing Sword
Attack Type Regular / Thrust
Enchantable Yes
Special No

*When infused with Magic: 140 physical dmg/152 magic dmg, with Fire: 180 physical dmg/180 Fire dmg, with Lightning: 187 physical dmg/187Lightning dmg
 

Estoc is a Weapon in Dark Souls and Dark Souls Remastered.

 

The largest of the thrusting swords. Can pierce an armored knight in one thrust."
"The blade is also sharp, allowing slicing as well."

How to Get / Where to Find the Estoc

 

 

 

Notes:

  • Give to Frampt to receive 50 souls.
  • Like all piercing swords, replaces your kick with a back-stepping horizontal slash.
  • The Estoc, like most piercing swords has the unique feature of allowing users to strike while still behind their shield, which gives enemies no chance to strike while your guard is down. While this attack doesn't deal large amounts of damage, it can, over time, whittle away the health of an enemy. In the hands of a patient player, the Estoc can be one of the most deadly weapons in the game. Enemies that take continuous damage from an Estoc, especially one wielded by a fast, mobile opponent, may open up more and rush their attacks, leaving them wide open.
  • The advantage of the Estoc over other piercing swords is the long reach. It has the longest reach of all piercing swords, and the one-handed r2 performs a sweep attack, and the two-handed r2 a long-ranged thrust. The Estoc also deals the most physical damage out of all piercing swords, assuming high dexterity.
  • The charging attack produces a double stab, which connect individually.
  • Demon's souls version: Different in apperance but similar in move set.

Youtube relevant videos:

Estoc Upgrade Table

Max
regular-upgrade-dark-souls
crystal_upgrade_dark_souls
lightning_upgrade_dark_souls
raw_upgrade_dark_souls
magic_upgrade_dark_souls
enchanted_upgrade_dark_souls
divine_upgrade_dark_souls
occult_upgrade_dark_souls
fire_upgrade_dark_souls
chaos_upgrade_dark_souls 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail.
Use this table to quickly compare performance

  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg critical_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg bleed_dark_souls.jpg poison_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 75 0 0 0 100 D C - - - - - - 45 10 30 30 22
Regular +5 112 0 0 0 100 D C - - - - - - 45 10 30 30 22
Regular +10 150 0 0 0 100 D C - - - - - - 45 10 30 30 22
Regular +14 180 0 0 0 100 D B - - - - - - 45 10 30 30 22
Regular +15 187 0 0 0 100 D B - - - - - - 45 10 30 30 22
Crystal 165 0 0 0 100 D C     - - - - 45 10 30 30 22
Crystal +4 195 0 0 0 100 D C - - - - - - 45 10 30 30 22
Crystal +5 202 0 0 0 100 D C - - - - - - 45 10 30 30 22
Lightning 135 0 0 135 100 - - - - - - - - 45 10 30 30 22
Lightning +4 176 0 0 176 100 - - - - - - - - 45 10 30 39.6 22
Lightning +5 187 0 0 187 100 - - - - - - - - 45 10 30 42 22
Raw 129 0 0 0 100 E C - - - - - - 45 10 30 30 22
Raw +5 172 0 0 0 100 E C - - - - - - 45 10 30 30 22
Magic 84 91 0 0 100 E D C - - - - - 45 10 30 30 22
Magic +5 112 122 0 0 100 E D C - - - - - 45 10 30 30 22
Magic +9 134 146 0 0 100 E D C - - - - - 45 10 30 30 22
Magic +10 140 152 0 0 100 E D C - - - - - 45 10 30 30 22
Enchanted 112 120 0 0 100 E E C - - - - - 45 10 30 30 22
Enchanted +4 129 134 0 0 100 E E A - - - - - 45 10 30 30 22
Enchanted +5 134 139 0 0 100 E E A - - - - - 45 10 30 30 22
Divine 76 93 0 0 100 E D - C - - 110 - 45 10 30 30 22
Divine +5 102 124 0 0 100 E D - C - - 110 - 45 10 30 30 22
Divine +9 122 148 0 0 100 E D - C - - 110 - 45 10 30 30 22
Divine +10 127 155 0 0 100 E D - C - - 110 - 45 10 30 30 22
Occult 104 112 0 0 100 E D - B - - - 110 45 10 30 30 22
Occult +4 128 134 0 0 100 E D - B - - - 110 45 10 30 30 22
Occult +5 135 140 0 0 100 E D - B - - - 110 45 10 30 30 22
Fire 97 0 97 0 100 - - - - - - - - 45 10 30 30 22
Fire +5 135 0 135 0 100 - - - - - - - - 45 10 31.5 30 22
Fire +9 171 0 171 0 100 - - - - - - - - 45 10 32.7 30 22
Fire +10 180 0 180 0 100 - - - - - - - - 45 10 33 30 22
Chaos 117 0 135 0 100 - - - - - - - - 45 10 30 30 22
Chaos +4 143 0 165 0 100 - - - - - - - - 45 10 32.4 30 22
Chaos +5 149 0 172 0 100 - - - - - - - - 45 10 33 30 22

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish. 
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember
Regular Reinforcement Scales 22% for strength_dark_souls.jpgStrength and 70% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Regular 75 - - - D C - - - - 45 10 30 30 22
Regular +1 (titanite_shard_dark_soulsx1) 82 - - - D C - - - - 45 10 30 30 22
Regular +2 (titanite_shard_dark_soulsx1) 90 - - - D C - - - - 45 10 30 30 22
Regular +3 (titanite_shard_dark_soulsx2) 97 - - - D C - - - - 45 10 30 30 22
Regular +4 (titanite_shard_dark_soulsx2) 105 - - - D C - - - - 45 10 30 30 22
Regular +5 (titanite_shard_dark_soulsx3) 112 - - - D C - - - - 45 10 30 30 22
Regular +6 (titanite_shard_dark_soulsx1) 120 - - - D C - - - - 45 10 30 30 22
Regular +7 (titanite_shard_dark_soulsx1) 127 - - - D C - - - - 45 10 30 30 22
Regular +8 (titanite_shard_dark_soulsx2) 135 - - - D C - - - - 45 10 30 30 22
Regular +9 (titanite_shard_dark_soulsx2) 142 - - - D C - - - - 45 10 30 30 22
Regular +10 (titanite_shard_dark_soulsx3) 150 - - - D C - - - - 45 10 30 30 22
Regular +11 (titanite_chunk_dark_soulsx1) 157 - - - D C - - - - 45 10 30 30 22
Regular +12 (titanite_chunk_dark_soulsx1) 165 - - - D C - - - - 45 10 30 30 22
Regular +13 (titanite_chunk_dark_soulsx2) 172 - - - D C - - - - 45 10 30 30 22
Regular +14 (titanite_chunk_dark_soulsx3) 180 - - - D B - - - - 45 10 30 30 22
Regular +15 (titanite_slab_dark_soulsx1) 187 - - - D B - - - - 45 10 30 30 22

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduced weapon Durability, but increases base damage. It scales 22% for strength_dark_souls.jpgStrength and 70% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Crystal (titanite_chunk_dark_soulsx1) 165 - - - D C - - - - 45 10 30 30 22
Crystal +1 (titanite_chunk_dark_soulsx1) 172 - - - D C - - - - 45 10 30 30 22
Crystal +2 (titanite_chunk_dark_soulsx1) 180 - - - D B - - - - 45 10 30 30 22
Crystal +3 (titanite_chunk_dark_soulsx2) 187 - - - D B - - - - 45 10 30 30 22
Crystal +4 (titanite_chunk_dark_soulsx3) 195 - - - D B - - - - 45 10 30 30 22
Crystal +5 (titanite_slab_dark_soulsx1) 202 - - - D B - - - - 45 10 30 30 22

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1,000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Lightning (titanite_chunk_dark_soulsx1) 135 - - 135 - - - - - - 45 10 30 30 22
Lightning +1 (titanite_chunk_dark_soulsx1) 145 - - 145 - - - - - - 45 10 30 32.4 22
Lightning +2 (titanite_chunk_dark_soulsx1) 156 - - 156 - - - - - - 45 10 30 34.8 22
Lightning +3 (titanite_chunk_dark_soulsx2) 166 - - 166 - - - - - - 45 10 30 37.2 22
Lightning +4 (titanite_chunk_dark_soulsx3) 176 - - 176 - - - - - - 45 10 30 39.6 22
Lightning +5 (titanite_slab_dark_soulsx1) 187 - - 187 - - - - - - 45 10 30 42 22

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 17% for strength_dark_souls.jpgStrength and 53% for dexterity_dark_souls.jpgDexterity to increase your AR.
To reach max, you need: 1,000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Raw (titanite_shard_dark_soulsx1) 129 - - - E C - - - - 45 10 30 30 22
Raw +1 (titanite_shard_dark_soulsx1) 137 - - - E C - - - - 45 10 30 30 22
Raw +2 (titanite_shard_dark_soulsx1) 146 - - - E C - - - - 45 10 30 30 22
Raw +3 (titanite_shard_dark_soulsx2) 154 - - - E C - - - - 45 10 30 30 22
Raw +4 (titanite_shard_dark_soulsx2) 163 - - - E C - - - - 45 10 30 30 22
Raw +5 (titanite_shard_dark_soulsx3) 172 - - - E C - - - - 45 10 30 30 22

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 6% for strength_dark_souls.jpgStrength and 20% for dexterity_dark_souls.jpgDexterity and 66% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Magic (green_titanite_shard_dark_soulsx1) 84 91 - - E D C - - - 45 10 30 30 22
Magic +1 (green_titanite_shard_dark_soulsx1) 88 97 - - E D C - - - 45 10 30 30 22
Magic +2 (green_titanite_shard_dark_soulsx1) 95 103 - - E D C - - - 45 10 30 30 22
Magic +3 (green_titanite_shard_dark_soulsx2) 100 109 - - E D C - - - 45 10 30 30 22
Magic +4 (green_titanite_shard_dark_soulsx2) 106 115 - - E D C - - - 45 10 30 30 22
Magic +5 (green_titanite_shard_dark_soulsx3) 112 122 - - E D C - - - 45 10 30 30 22
Magic +6 (blue_titanite_chunk_dark_soulsx1) 117 128 - - E D C - - - 45 10 30 30 22
Magic +7 (blue_titanite_chunk_dark_soulsx1) 123 134 - - E D C - - - 45 10 30 30 22
Magic +8 (blue_titanite_chunk_dark_soulsx2) 128 140 - - E D C - - - 45 10 30 30 22
Magic +9 (blue_titanite_chunk_dark_soulsx3) 134 146 - - E D C - - - 45 10 30 30 22
Magic +10 (blue_titanite_slab_dark_soulsx1) 140 152 - - E D C - - - 45 10 30 30 22

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 4% for strength_dark_souls.jpgStrength and 14% for dexterity_dark_souls.jpgDexterity and 65% faith_dark_souls.jpg Intelligence to increase your AR.
To reach max, you need: 1,000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Enchanted (blue_titanite_chunk_dark_soulsx1) 112 120 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue_titanite_chunk_dark_soulsx1) 116 123 - - E E B - - - 45 10 30 30 26
Enchanted +2 (blue_titanite_chunk_dark_soulsx1) 120 127 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue_titanite_chunk_dark_soulsx2) 125 130 - - E E B - - - 45 10 30 30 26
Enchanted +4 (blue_titanite_chunk_dark_soulsx3) 129 134 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue_titanite_slab_dark_soulsx1) 134 139 - - E E A - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 8% for strength_dark_souls.jpgStrength and 27% for dexterity_dark_souls.jpgDexterity and 66% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Divine (green_titanite_shard_dark_soulsx1) 76 93 - - E D - C 110 - 45 10 30 30 26
Divine +1 (green_titanite_shard_dark_soulsx1) 81 99 - - E D - C 110 - 45 10 30 30 26
Divine +2 (green_titanite_shard_dark_soulsx1) 86 105 - - E D - C 110 - 45 10 30 30 26
Divine +3 (green_titanite_shard_dark_soulsx2) 91 111 - - E D - C 110 - 45 10 30 30 26
Divine +4 (green_titanite_shard_dark_soulsx2) 96 117 - - E D - C 110 - 45 10 30 30 26
Divine +5 (green_titanite_shard_dark_soulsx3) 102 124 - - E D - C 110 - 45 10 30 30 26
Divine +6 (white_titanite_chunk_dark_soulsx1) 107 130 - - E D - C 110 - 45 10 30 30 26
Divine +7 (white_titanite_chunk_dark_soulsx1) 112 136 - - E D - C 110 - 45 10 30 30 26
Divine +8 (white_titanite_chunk_dark_soulsx2) 117 142 - - E D - C 110 - 45 10 30 30 26
Divine +9 (white_titanite_chunk_dark_soulsx3) 122 148 - - E D - C 110 - 45 10 30 30 26
Divine +10 (white_titanite_slab_dark_soulsx1) 127 155 - - E D - C 110 - 45 10 30 30 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 8% for strength_dark_souls.jpgStrength and 25% for dexterity_dark_souls.jpgDexterity and 77% faith_dark_souls.jpgFaith to increase your AR.
To reach max, you need: 1,000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Occult (white_titanite_chunk_dark_soulsx1) 104 112 - - E D - B - 110 45 10 30 30 26
Occult +1 (white_titanite_chunk_dark_soulsx1) 110 117 - - E D - B - 110 45 10 30 30 26
Occult +2 (white_titanite_chunk_dark_soulsx1) 116 123 - - E D - B - 110 45 10 30 30 26
Occult +3 (white_titanite_chunk_dark_soulsx2) 122 128 - - E D - B - 110 45 10 30 30 26
Occult +4 (white_titanite_chunk_dark_soulsx3) 128 134 - - E D - B - 110 45 10 30 39.6 26
Occult +5 (white_titanite_slab_dark_soulsx1) 135 140 - - E D - B - 110 45 10 30 42 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Fire (green_titanite_shard_dark_soulsx1) 97 - 97 - - - - - - - 45 10 30 30 26
Fire +1 (green_titanite_shard_dark_soulsx1) 105 - 105 - - - - - - - 45 10 30.3 30 26
Fire +2 (green_titanite_shard_dark_soulsx1) 112 - 112 - - - - - - - 45 10 30.6 30 26
Fire +3 (green_titanite_shard_dark_soulsx2) 120 - 120 - - - - - - - 45 10 30.9 30 26
Fire +4 (green_titanite_shard_dark_soulsx2) 127 - 127 - - - - - - - 45 10 31.2 30 26
Fire +5 (green_titanite_shard_dark_soulsx3) 135 - 135 - - - - - - - 45 10 31.5 30 26
Fire +6 (red_titanite_chunk_dark_soulsx1) 144 - 144 - - - - - - - 45 10 31.8 30 26
Fire +7 (red_titanite_chunk_dark_soulsx1) 153 - 153 - - - - - - - 45 10 32.1 30 26
Fire +8 (red_titanite_chunk_dark_soulsx2) 162 - 162 - - - - - - - 45 10 30 30 26
Fire +9 (red_titanite_chunk_dark_soulsx3) 171 - 171 - - - - - - - 45 10 32.7 30 26
Fire +10 (red_titanite_slab_dark_soulsx1) 180 - 180 - - - - - - - 45 10 33 30 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1,000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Estoc physical_damage_dark_souls.jpg magic_damage_dark_souls.jpg fire_damage_dark_souls.jpg lightning_damage_dark_souls.jpg strength_dark_souls.jpg dexterity_dark_souls.jpg intelligence_dark_souls.jpg faith_dark_souls.jpg divine_dark_souls.jpg occult_dark_souls.jpg physical_defense_dark_souls.jpg magic_defense_dark_souls.jpg fire_defense_dark_souls.jpg lightning_defense_dark_souls.jpg stability_dark_souls.jpg
Chaos (red_titanite_chunk_dark_soulsx1) 117 - 135 - - - - - - - 45 10 30 30 26
Chaos +1 (red_titanite_chunk_dark_soulsx1) 123 - 142 - - - - - - - 45 10 30.6 30 26
Chaos +2 (red_titanite_chunk_dark_soulsx1) 130 - 150 - - - - - - - 45 10 31.2 30 26
Chaos +3 (red_titanite_chunk_dark_soulsx2) 136 - 157 - - - - - - - 45 10 31.8 30 26
Chaos +4 (red_titanite_chunk_dark_soulsx3) 143 - 165 - - - - - - - 45 10 32.4 30 26
Chaos +5 (red_titanite_slab_dark_soulsx1) 149 - 172 - - - - - - - 45 10 33 30 26

 




Tired of anon posting? Register!
    • Anonymous

      broken PvP weapon. slap a black knight shield in the main hand and hold estoc in right hand and shield poke and play passive as ****. if they try any unlocked dumb **** run bs them. repeat. win.

      • Anonymous

        estoc sucks in this game, it has more recovery after r1 attacking than the other rapiers where it feels like a worse spear.

        • Estoc is the best rapier. Varied move set, buffable, great range, and can be acquired the second you reach fire link shrine.

          Rapier suffers from lower range and just thrust moves with no flare to it. You also have to either farm or buy it. Simply Outclassed.

          Mail Breaker is odd. Has very short range and an R2 that can stun some enemies but overall is outclassed by other rapiers. Is acquired early game after beating 2 bosses but you would already be using an estoc sooo....

          Velka's Rapier is very cool, has good range, and is great for god slaying due to it being an occult weapon but it's R2's aren't ideal at crowd clearing mobs and it suffers from split damage. Worse of all however is having to wait until late game to acquire it. Losses some of its effectiveness in some late-game areas as well.

          Ricards's Rapier is basically an upgraded standard rapier. Has better range with chain attack R2's. Great for boss killing as you can do a lot of damage really fast but bad for PvP as every parry spammer's wet dream is seeing this thing. Very predictable and suffers from a standard moveset. Also, it's locked behind sen's fortress.

          TL;DR = Just use an Estoc.

          ReplyReplies (0)

          • Anonymous

            To not fault of it's own I really hate this weapon. I never used a piercing sword so I didn't even realize it was a separate cathegory. At the end of my second playthrough I prep everything up for the Knight's Honor trophy, leaving the cursed SoA for last. I make a V line for Sif, bring down every boss I need to get to Anor Londo, find out at the giant blacksmith my mistake...so I take down O&S a 3rd time for warping and I ****ing realize I need the large ember again...so I had to deal with the most BS boss of this game for a 3rd time, the capra demon and his ****ing dogs on his studio apartment closet.

            • I realize this is available right away but this weapon is objectively terrible. For nearly the same stats you can get the winged spear for better damage for it’s speed. I tried using this in a dex build with my friend and we couldn’t get past quelaag at sl30 because my damage wasn’t even worth the aggro. DO NOT USE THIS WEAPON

              • Anonymous

                Estoc is a good weapon but at least it has weak damages and a really basic move set so it can be parry very easily

                • Anonymous

                  Why is the Estoc shown in-game as being able to turn into the Dragonslayer Spear, despite definitely not being able to?

                  • Anonymous

                    This weapon had the chance to be amazing. Unfortunately, completely foiled by the worst lag ever. While I recall the fast low damage attacks from this in Dark Souls 3, could be snuck in between casts of spell casters, or strikes of heavy weapons... with this lag you will almost never get your spacing, and even an attack outside the range of both you and your opponent's weapons will get you punished with with a backstab.

                  Load more
                  ⇈ ⇈