Fang Boar (aka Armored Tusk / Mecha Boar) is a Mini-Boss in Dark Souls.
Fang Boar Information
An imposing oversized boar, plated almost entirely in steel armor. There are a total of 3 in this game, and do not respawn; 1 in the first courtyard in the Undead Parish, and the other 2 can be found in the corridors, guarding the entrance to The Duke's Archives, past the golden fog gate in Anor Londo.
While the Fang Boar from the courtyard has an exposed rear (allowing backstabs), the corridor boars do not share the same exploit, making them harder to deal with.
The final boar killed will always drop the Fang Boar Helm, if one did not already drop randomly from the first two.
Drops (Undead Parish)
- Fang Boar Helm (20%)
- 750 Souls
The boar paws at the ground, then rushes the player for a powerful gore attack - if it connects it will launch the player into the air. The charge covers a lot of ground therefore the player must find an obstacle or doorway to hide behind, rather than try to outrun it.
If close to its front, it will thrust forward a short distance and attack with its tusks. This can be blocked.
If in front of the Fang Boar, it will attempt to lift you up with its tusks. This can also be blocked.
Swings its tusks wildly to the left or right, in an attempt to hit a target at its sides. This is can be blocked as well.
If the player is positioned behind the Fang Boar for too long, it will donkey-kick you with its hind-legs. This cannot be blocked, and will knock you down.
Drops (Anor Londo)
- Fang Boar Helm (25%)
- 1000 Souls
The boar's thick armor grants it an extremely high resistance to both physical attacks and spells. However, they are susceptible to lightning damage.
Weapons tend to rebound or deflect off the boar's armor, dealing only minimal damage, and leaving a melee attacker momentarily stunned and vulnerable. An exception is the plunging attack, however, which can penetrate the armor effectively.
Staying too close to any of its sides for too long will incite an appropriate attack that will allow the boar to hit you, so keep moving.
- Keep your shield up and move to its sides, closer to the hind legs ideally, and try to stay in that area to avoid getting hit.
- Attack only when it's not attacking and only once, as the armour it wears will stagger you when you hit it, leaving you vulnerable.
- The area below its nose is also vulnerable to physical damage. If you use an upward swing (e.g., 2-handed R1 with a great-axe), the boar will take full damage. However, standing in front of the Fang Boar opens you up to additional attacks.
- All versions of the boar are susceptible to poison; be it from poison arrows, poison mist pyromancies, or poisoned throwing daggers. The latter may be the most efficient, as they can be used from a fairly safe distance while still holding a shield, and should poison the boar with only 2-3 hits.
- Plunging attacks, while slower, will not rebound upon hit, and do a significant amount of damage. Use these when the boar drops its guard.
Undead Parish Boar Strategy
Strategy 1 - Melee
Heavy weapons like the Greatsword will prevent you from getting staggered on hit, and penetrates their armor to a high degree. Plunging attacks from the walkway where the archers were, can be effective if the boar is lured close; it's best to start the fight performing one of these as it significantly lowers the Fang Boar's health, and makes for a much easier encounter. Now you could just race back up, and rinse and repeat until the boar dies, or you could read the next paragraph.
To engage in a straight fight with it, stay to it's sides with your shield up to avoid getting hit, and attacking only when it isn't. Since this Fang Boar is armored everywhere but the rear, you have yourself a target. After rolling past or avoiding the charge, quickly move to its rear and perform a Backstab attack to damage it greatly. If you dally, you may find yourself on the receiving end of a Boar Kick, and come crashing down. So be quick, and get away from its rear if your attempt is unsuccessful.
Another easy attack method is to first clear the area and then drop off the walkway, where the two crossbow enemies were, and lure the boar down the stairs. He can only fit half-way down and will begin to turn around to return to his standard position, so you should simply attack his back then retreat down the stairs when he turns to face you. While the boar can and will charge much further than the archway, it will not attempt any attacks after this, and will just turn turn around until you strike it again. Repeat until the boar dies.
Strategy 2 - Roast Pork/Slaughter House
You can kill the Fang Boar without directly attacking it. There are two ways to do this:
The boar is vulnerable to fire, so throw Alluring Skulls (4 of which are located on the walkway, presumably for this purpose) onto the pile of burning corpses from the walkway; the boar will roast itself. If it is too far away, it will not react to the Alluring Skull, so it is most efficient to wait until it is back to its starting position close to the walkway before throwing the skull down. You can bait the two burning stacked corpses found in the area, causing the Boar to charge into them and takes considerable damage for the period of time it stands in the fire, due to the stun effect of the charging. The boar can be baited repeatedly until dead, or if you wish to speed up the process, you can dispose of it while you are upstairs by using spells, arrows or dropping some firebombs on it. The Fang Boar is similarly vulnerable to other Fireball-type pyromancies, which can also be safely casted from the walkway.
Alternatively, if you equip your lightest armor, and sprint across the courtyard to the other side before the Undead Solider can close the gate, you can actually bait the boar and bring the portcullis down on it. This will kill him instantly.
Anor Londo Boar Strategy
Strategy 1 - Melee
Lightning weapons obtained from the Giant Blacksmith in Anor Londo can help. The lightning damage will affect the boar even if your weapon does little physical damage and rebounds from the boar's armor.
These 2 Fang Boars don't share the expose heinie and appear to have fully armored rears, making backstabs ineffective. They also have over double the health the previous boar had. While their attacks can be blocked, with these boars, it would be better to 2-hand your weapon, due to the armor. Hit it a couple times, roll, and repeat; while it sounds simple, it's the most effective way to take it down in a melee battle. There is a considerable distance between you and the second, a whole corridor, so unless you've run deeper to escape the first boar - which you shouldn't do, if anything, run outside - then you shouldn't have to worry about aggravating the second.
Strategy 2 - Free Ranged Pork
Bow & Arrows
The first is visible from a long distance at the far end of the hallway, and ranged attacks can work well. The easiest approach is to take a couple of poison arrows (2-3 should do, but just to be safe, hit it with 4-5), and shoot them at the Fang Boar from a distance. While the damage may not be overwhelming, the poison seeps through, allowing you to sit back and watch babe die a slow death. The second boar is found around a corner farther down the hallway and because of its location, it is more difficult to defeat with arrows or line of sight spells. You may still do so if you use the edge of the corner for protection, but expect the boar to figure it out and charge around to get you.
The boar can charge the length of the hallway towards you, but cannot usually pass the threshold of where the hallway starts. Even if it does, it will either turn away and head back to its starting position, or do so by backing up while facing towards you. Seize this opportunity to attack it.
A Poison Mist pyromancy can be effective, particularly on the second boar as the AoE spell can be directed around the corner to poison the boar without aggroing it. Since the boars are weak to lightning, you can also kill them by using any version of Lightning Spear.
It is possible, albeit risky, to evade both boars and enter the room beyond them containing the bonfire and the elevator. They will usually attempt to follow but get hung up in the doorway, allowing for ranged or spell attacks with relative safety. If they do manage to enter the room, standing to one side of the elevator up on the raised area will provide a safe spot to continue to attack them.