gargoyles halberd
Gargoyle's Halberd +15

physical damage dark souls 287 critical dark souls 100
magic damage dark souls 215(232) stability dark souls 26
fire damage dark souls 276(276) durability dark souls 200
lightning damage dark souls 287(287) weight dark souls 6.0
Requirements & Bonus
strength dark souls dexterity dark souls intelligence dark souls faith dark souls
16 12
Weapon Type Halberds
Attack Type Regular
Enchantable Yes
Special Yes
*When infused with Magic: 215 physical dmg/232 magic dmg, with Fire: 276 physical dmg/276 Fire dmg, with Lightning: 287 physical dmg/287 Lightning dmg
 

Gargoyle's Halberd is a Weapon in Dark Souls and Dark Souls Remastered.

 

 

 

Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church."
"Perfectly standard bronze halberd without any special power."

 

 

 

How to Get / Where to Find the Gargoyle's Halberd

  • Random drop from either the Bell Gargoyles or the two Anor Londo Gargoyles. Can be farmed for by killing only one Bell Gargoyle and quitting the game/dying.
  • A Gargoyle is located at Undead Parish. Anor Londo has two more Gargoyles.
  • Video Location Timestamp 2:55




Notes & Tips

  • Give to Frampt to receive 50 souls.
  • Special: Increases Bleeding, Poison and Toxin resistance by 25%. (inventory screen = +60/+20, but equipped = 25%)
  • Has a moveset similar to the Scythe, instead of the normal Halberd.
  • For non-scaling infusions such as Lightning and Chaos, this is typically the strongest halberd option, as it has the highest base damage of the four infusable halberds, and the Halberd and Lucerne do not have their usual benefits of much stronger counter hits due to the split damage.





Youtube relevant videos:





Gargoyle's Halberd Upgrade Table

Max
standard upgrade dark souls icon s
crystal upgrade dark souls icon s
lightning upgrade dark souls icon s
raw upgrade dark souls icon s
magic upgrade dark souls icon s
enchanted upgrade dark souls icon s
divine upgrade dark souls icon s
occult upgrade dark souls icon s
fire upgrade dark souls icon s
chaos upgrade dark souls icon s

 

Overview table for all Upgrades at regular, max and threshold levels. Click on the tabs to see individual upgrade paths in detail. Use this table to quickly compare performance


  Attack Values Parameter Bonuses Auxiliary Effects Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 115 0 0 0 D D - - - - 40 10 30 30 26
Regular +5 172 0 0 0 D D - - - - 40 10 30 30 26
Regular +10 230 0 0 0 D D - - - - 40 10 30 30 26
Regular +14 276 0 0 0 D D - - - - 40 10 30 30 26
Regular +15 287 0 0 0 D D - - - - 40 10 30 30 26
Crystal 253 0 0 0 D D - - - - 40 10 30 30 26
Crystal +4 299 0 0 0     - - - - 40 10 30 30 26
Crystal +5 310 0 0 0     - - - - 40 10 30 30 26
Lightning 207 0 0 207 - - - - - - 40 10 30 30 26
Lightning +4 271 0 0 271 - - - - - - 40 10 30 39.6 26
Lightning +5 287 0 0 287 - - - - - - 40 10 30 42 26
Raw 198 0 0 0     - - - - 40 10 30 30 26
Raw +5 264 0 0 0     - - - - 40 10 30 30 26
Magic 129 139 0 0     - - - - 40 10 30 30 26
Magic +5 172 186 0 0 E E C - - - 40 10 30 30 26
Magic +9 203 223 0 0       - - - 40 10 30 30 26
Magic +10 215 232 0 0       - - - 40 10 30 30 26
Enchanted 172 184 0 0       - - - 40 10 30 30 26
Enchanted +4 199 206 0 0       - - - 40 10 30 30 26
Enchanted +5 206 213 0 0 E E B - - - 40 10 30 30 26
Divine 117 142 0 0     -   110 - 40 10 30 30 26
Divine +5 156 190 0 0 E E - C 110 - 40 10 30 30 26
Divine +9 187 228 0 0     -   110 - 40 10 30 30 26
Divine +10 195 237 0 0 E E - C 110 - 40 10 30 30 26
Occult 158 172 0 0     -   - 110 40 10 30 30 26
Occult +4 195 206 0 0     -   - 110 40 10 30 30 26
Occult +5 205 215 0 0 E E - C - 110 40 10 30 30 26
Fire 149 0 149 0 - - - - - - 40 10 30 30 26
Fire +5 207 0 207 0 - - - - - - 40 10 31.5 30 26
Fire +9 262 0 262 0 - - - - - - 40 10 32.7 30 26
Fire +10 276 0 276 0 - - - - - - 40 10 33 30 26
Chaos 180 0 208 0 - - - - - - 40 10 30 30 26
Chaos +4 220 0 255 0 - - - - - - 40 10 32,7 30 26
@ 10 Humanity + 0 + 0                      
Chaos +5 230 0 266 0 - - - - - - 40 10 33 30 26
@ 10 Humanity + 0 + 0 - - - - - - 40 10 33 30  

 

 

Regular Upgrades are performed by Andre of Astora at the Undead Parish.
Regular +6 requires a regular +5 weapon and to hand in the Large Ember. Regular +11 requires a regular +10 weapon and to hand in the Very Large Ember.
Regular Reinforcement Scales 39% for strength dark soulsStrength and 40% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 3,000 souls, 9 titanite shards to +5, 9 large titanite shards to +10, 7 titanite chunks to +14 and 1 titanite slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Regular 115 - - - D D - - - - 45 10 30 30 26
Regular +1 (titanite shard dark souls sx1) 126 - - - D D - - - - 45 10 30 30 26
Regular +2 (titanite shard dark souls sx1) 138 - - - D D - - - - 45 10 30 30 26
Regular +3 (titanite shard dark souls sx2) 149 - - - D D - - - - 45 10 30 30 26
Regular +4 (titanite shard dark souls sx2) 161 - - - D D - - - - 45 10 30 30 26
Regular +5 (titanite shard dark souls sx3) 172 - - - D D - - - - 45 10 30 30 26
Regular +6 (large titanite shard dark souls sx1) 184 - - - D D - - - - 45 10 30 30 26
Regular +7 (large titanite shard dark souls sx1) 195 - - - D D - - - - 45 10 30 30 26
Regular +8 (large titanite shard dark souls sx2) 207 - - - D D - - - - 45 10 30 30 26
Regular +9 (large titanite shard dark souls sx2) 218 - - - D D - - - - 45 10 30 30 26
Regular +10 (large titanite shard dark souls sx3) 230 - - - D D - - - - 45 10 30 30 26
Regular +11 (titanite chunk dark souls sx1) 241 - - - D D - - - - 45 10 30 30 26
Regular +12 (titanite chunk dark souls sx1) 253 - - - D D - - - - 45 10 30 30 26
Regular +13 (titanite chunk dark souls sx2) 264 - - - D D - - - - 45 10 30 30 26
Regular +14 (titanite chunk dark souls sx3) 276 - - - D D - - - - 45 10 30 30 26
Regular +15 (titanite slab dark souls sx1) 287 - - - D D - - - - 45 10 30 30 26

 

 

Crystal Upgrades are performed by the Giant Blacksmith at Anor Londo.
Crystal Upgrades require a regular +10 weapon and to hand in the Crystal Ember.
Crystal Reinforcement reduces weapon Durability by 20, but increases base damage. It scales 39% for strength dark soulsStrength and 40% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Crystal (titanite chunk dark souls sx1) 253 - - - E B - - - - 45 10 30 30 26
Crystal +1 (titanite chunk dark souls sx1) 264 - - - E B - - - - 45 10 30 30 26
Crystal +2 (titanite chunk dark souls sx1) 276 - - - E B - - - - 45 10 30 30 26
Crystal +3 (titanite chunk dark souls sx2) 287 - - - E B - - - - 45 10 30 30 26
Crystal +4 (titanite chunk dark souls sx3) 299 - - - E A - - - - 45 10 30 30 26
Crystal +5 (titanite slab dark souls sx1) 310 - - - E A - - - - 45 10 30 30 26

 

 

Lightning Upgrades are performed by the Giant Blacksmith at Anor Londo.
Lightning Upgrades require a regular +10 weapon, but no special Ember is required.
Lightning Reinforcement removes all scaling but adds Lightning Damage.
To reach max, you need: 1000 souls, 8 titanite chunks to +4 and 1 titanite slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Lightning (titanite chunk dark souls sx1) 207 - - 207 - - - - - - 45 10 30 30 26
Lightning +1 (titanite chunk dark souls sx1) 223 - - 223 - - - - - - 45 10 30 30 26
Lightning +2 (titanite chunk dark souls sx1) 239 - - 239 - - - - - - 45 10 30 30 26
Lightning +3 (titanite chunk dark souls sx2) 255 - - 255 - - - - - - 45 10 30 30 26
Lightning +4 (titanite chunk dark souls sx3) 271 - - 271 - - - - - - 45 10 30 30 26
Lightning +5 (titanite slab dark souls sx1) 287 - - 287 - - - - - - 45 10 30 30 26

 

 

Raw Upgrades are performed by Andre of Astora at the Undead Parish.
Raw Upgrades require a regular +5 weapon and to hand in the Large Ember.
Raw Reinforcement increases base damage whilst reducing stat bonuses. Scales 30% for strength dark soulsStrength and 30% for dexterity dark soulsDexterity to increase your AR.
To reach max, you need: 1000 souls, 10 large titanite shards

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Raw (large titanite shard dark souls sx1) 198 - - - D D - - - - 45 10 30 30 26
Raw +1 (large titanite shard dark souls sx1) 211 - - - D D - - - - 45 10 30 30 26
Raw +2 (large titanite shard dark souls sx1) 224 - - - D D - - - - 45 10 30 30 26
Raw +3 (large titanite shard dark souls sx2) 237 - - - D D - - - - 45 10 30 30 26
Raw +4 (large titanite shard dark souls sx2) 250 - - - D D - - - - 45 10 30 30 26
Raw +5 (large titanite shard dark souls sx3) 264 - - - D D - - - - 45 10 30 30 26

 

 

Magic Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Magic Upgrade +1 requires a regular +5 weapon. Magic +6 requires a Magic +5 and to hand in the Large Magic Ember
Magic Reinforcement adds Magic Damage and an Intelligence bonus. The weapon can no longer be buffed with Magic Weapon. Scales 11% for strength dark soulsStrength and 11% for dexterity dark soulsDexterity and 57% faith dark souls Intelligence to increase your AR.
To reach max, you need: 2,000 souls, 10 Green Titanite Shards to +5, 7 Blue Titanite Chunks to +14 and 1 Blue Titanite Slab to +15

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Magic (green titanite shard dark souls sx1) 129 139 - - E E C - - - 45 10 30 30 26
Magic +1 (green titanite shard dark souls sx1) 137 148 - - E E C - - - 45 10 30 30 26
Magic +2 (green titanite shard dark souls sx1) 146 158 - - E E C - - - 45 10 30 30 26
Magic +3 (green titanite shard dark souls sx2) 154 167 - - E E C - - - 45 10 30 30 26
Magic +4 (green titanite shard dark souls sx2) 163 176 - - E E C - - - 45 10 30 30 26
Magic +5 (green titanite shard dark souls sx3) 172 186 - - E E C - - - 45 10 30 30 26
Magic +6 (blue titanite chunk dark souls sx1) 180 195 - - E E C - - - 45 10 30 30 26
Magic +7 (blue titanite chunk dark souls sx1) 189 204 - - E E C - - - 45 10 30 30 26
Magic +8 (blue titanite chunk dark souls sx2) 197 213 - - E E C - - - 45 10 30 30 26
Magic +9 (blue titanite chunk dark souls sx3) 206 223 - - E E C - - - 45 10 30 30 26
Magic +10 (blue titanite slab dark souls sx1) 215 232 - - E E C - - - 45 10 30 30 26

 

 

Enchanted Upgrades are performed by Rickert of Vinheim, found in New Londo Ruins.
Enchanted Upgrade +1 requires a regular +5 weapon. Enchanted +6 requires a Enchanted +5 and to hand in the Large Magic Ember
Enchanted Reinforcement increases the Intelligence bonus at the cost of base magic damage. The weapon can no longer be buffed with Magic Weapon. Scales 8% for strength dark soulsStrength and 8% for dexterity dark soulsDexterity and 55% faith dark souls Intelligence to increase your AR.
To reach max, you need: 1000 souls, 8 Blue Titanite Chunks to +4 and 1 Blue Titanite Slab to +5

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Enchanted (blue titanite chunk dark souls sx1) 172 184 - - E E C - - - 45 10 30 30 26
Enchanted +1 (blue titanite chunk dark souls sx1) 178 189 - - E E B - - - 45 10 30 30 26
Enchanted +2 (blue titanite chunk dark souls sx1) 185 195 - - E E B - - - 45 10 30 30 26
Enchanted +3 (blue titanite chunk dark souls sx2) 192 200 - - E E A - - - 45 10 30 30 26
Enchanted +4 (blue titanite chunk dark souls sx3) 199 206 - - E E A - - - 45 10 30 30 26
Enchanted +5 (blue titanite slab dark souls sx1) 206 213 - - E E A - - - 45 10 30 30 26

 

 

Divine Upgrades are performed by Andre of Astora at the Undead Parish.
Divine Upgrades require a regular +5 weapon and to hand in the Divine Ember. Divine +6 upgrades require a Divine Weapon +5 and to hand in the Large Divine Ember.
Divine Reinforcement adds Magic Damage and Faith scaling. Scales 11% for strength dark soulsStrength and 15% for dexterity dark soulsDexterity and 56% faith dark soulsFaith to increase your AR.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Divine (green titanite shard dark souls sx1) 117 142 - - E E - C - - 45 10 30 30 26
Divine +1 (green titanite shard dark souls sx1) 124 152 - - E E - C - - 45 10 30 30 26
Divine +2 (green titanite shard dark souls sx1) 132 161 - - E E - C - - 45 10 30 30 26
Divine +3 (green titanite shard dark souls sx2) 140 171 - - E E - C - - 45 10 30 30 26
Divine +4 (green titanite shard dark souls sx2) 148 180 - - E E - C - - 45 10 30 30 26
Divine +5 (green titanite shard dark souls sx3) 156 190 - - E E - C - - 45 10 30 30 26
Divine +6 (white titanite chunk dark souls sx1) 163 199 - - E E - C - - 45 10 30 30 26
Divine +7 (white titanite chunk dark souls sx1) 171 209 - - E E - C - - 45 10 30 30 26
Divine +8 (white titanite chunk dark souls sx2) 179 218 - - E E - C - - 45 10 30 30 26
Divine +9 (white titanite chunk dark souls sx3) 187 228 - - E E - B - - 45 10 30 39.6 26
Divine +10 (white titanite slab dark souls sx1) 195 237 - - E E - B - - 45 10 30 42 26

 

 

Occult Upgrades are performed by Andre of Astora at the Undead Parish.
Occult Upgrades require a Divine+5 weapon and to hand in the Dark Ember.
Occult Reinforcement reduces the base damage but increases Faith scaling. Scales 14% for strength dark soulsStrength and 14% for dexterity dark soulsDexterity and 66% faith dark soulsFaith to increase your AR.
To reach max, you need: 1000 souls, 7 White Titanite Chunks and 1 White Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Occult (white titanite chunk dark souls sx1) 158 172 - - E E - C - - 45 10 30 30 26
Occult +1 (white titanite chunk dark souls sx1) 167 180 - - E E - C - - 45 10 30 30 26
Occult +2 (white titanite chunk dark souls sx1) 176 189 - - E E - C - - 45 10 30 30 26
Occult +3 (white titanite chunk dark souls sx2) 186 197 - - E E - C - - 45 10 30 30 26
Occult +4 (white titanite chunk dark souls sx3) 195 206 - - E E - C - - 45 10 30 39.6 26
Occult +5 (white titanite slab dark souls sx1) 205 215 - - E E - C - - 45 10 30 42 26

 

 

Fire Upgrades are performed by Blacksmith Vamos in The Catacombs.
Fire Upgrades require a regular +5 weapon. Fire+6 requires a Fire+5 weapon and to hand in the Large Flame Ember.
Fire Reinforcement adds Fire Damage but removes all scaling bonuses from the weapon.
To reach max, you need: 2000 souls, 10 Green Titanite Shards, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Fire (green titanite shard dark souls sx1) 149 - 149 - - - - - - - 45 10 30 30 26
Fire +1 (green titanite shard dark souls sx1) 161 - 161 - - - - - - - 45 10 30.3 30 26
Fire +2 (green titanite shard dark souls sx1) 172 - 172 - - - - - - - 45 10 30.6 30 26
Fire +3 (green titanite shard dark souls sx2) 184 - 184 - - - - - - - 45 10 30.9 30 26
Fire +4 (green titanite shard dark souls sx2) 195 - 195 - - - - - - - 45 10 31.2 30 26
Fire +5 (green titanite shard dark souls sx3) 207 - 207 - - - - - - - 45 10 31.5 30 26
Fire +6 (red titanite chunk dark souls sx1) 220 - 220 - - - - - - - 45 10 31.8 30 26
Fire +7 (red titanite chunk dark souls sx1) 234 - 234 - - - - - - - 45 10 32.1 30 26
Fire +8 (red titanite chunk dark souls sx2) 248 - 248 - - - - - - - 45 10 32.4 30 26
Fire +9 (red titanite chunk dark souls sx3) 262 - 262 - - - - - - - 45 10 32.7 30 26
Fire +10 (red titanite slab dark souls sx1) 276 - 276 - - - - - - - 45 10 33 30 26

 

 

Chaos Upgrades are performed by Blacksmith Vamos in The Catacombs.
Chaos Upgrades require a Fire+5 weapon and to hand in the Chaos Flame Ember
Fire Reinforcement reduces Fire Damage but adds a bonus based on the Humanity you hold.
To reach max, you need: 1000 souls, 7 Red Titanite Chunks and 1 Red Titanite Slab

  Attack Values Parameter Bonus Auxiliary Damage Reduction (%) Stability
Gargoyle's Halberd physical damage dark souls magic damage dark souls fire damage dark souls lightning damage dark souls strength dark souls dexterity dark souls intelligence dark souls faith dark souls divine dark souls occult dark souls physical defense dark souls magic defense dark souls fire defense dark souls lightning defense dark souls stability dark souls
Chaos (red titanite chunk dark souls sx1) 180 - 208 - - - - - - - 45 10 30 30 26
Chaos +1 (red titanite chunk dark souls sx1) 190 - 220 - - - - - - - 45 10 30 30 26
Chaos +2 (red titanite chunk dark souls sx1) 200 - 232 - - - - - - - 45 10 30 30 26
Chaos +3 (red titanite chunk dark souls sx2) 209 - 243 - - - - - - - 45 10 30 30 26
Chaos +4 (red titanite chunk dark souls sx3) 220 - 255 - - - - - - - 45 10 30 39.6 26
Chaos +5 (red titanite slab dark souls sx1) 230 - 266 - - - - - - - 45 10 30 42 26

 

Halberds
Black Knight Halberd  ♦  Giant's Halberd  ♦  Halberd  ♦  Lifehunt Scythe  ♦  Lucerne  ♦  Scythe  ♦  Titanite Catch Pole



Tired of anon posting? Register!
    • Anonymous

      very strong weapon for PvP. infusions work really well on it for some reason. chaos 10 humanity will 2 decision every build in the game with backstabs making it at the very least a good weapon. but this halberd has really good r1's as well. going against low poise you can r1 -> block cancel -> r1 for some insane pressure. on wakeup the r2 is really powerful aswell. usually one of the hits from the spin will connect and sometimes both the r2 can also be easily clanked into walls to abuse standstill for safety. strong weapon and can be thrown on just about every build you could ever imagine.

      • Anonymous

        I love halberds in ds1 but I hate them in ds3 for some reason. The only exception is the crucifix of the mad king, but only because of the greatclub R2’s and the L2 combo

        • Anonymous

          Amazing weapon for a sorcerer build, go down the enchanted path and you can put it enchanted +4 once you get crest of artorias, just farm the crystal golems at darkroot basin for blue titanite chunks and you will have a 480+ damage weapon pretty early. At 16 str 16 dex 44 int and +4 the AR is 550, enough to one shot the undead crystal soldiers, so it will carry you through the worst area for sorcerers with no problems.

          • It's a favourite of mine especially on an Occult path after defeating Nito. Divine for the Catacombs and Nito then occult. It's long reach also prevents you being riposted by those annoying skeletons

            • Anonymous

              Regular halberd sucks because it's more of a spear moveset, while this one is made for mowing down hollows like they're lawn weeds

              Halberd = Single target
              Gargoyle's Halberd = Anybody in your immediate area, maybe your mom too

              • Anonymous

                If you don’t plan to invest points in strength or dexterity, this is the best weapon you can get, also very early since you can reset the bell gargoyle boss ‘till you get it. Excellent reach, moveset and power, infuse it with lightning, or chaos, and you got a complete weapon early with minimal investment.
                You can then move to boost other stats like hp, endurance, int or faith, most enemies that take little damage from magic are weak to lighting, while the very few that resist lightning don’t like fire.
                Consider also investing in a shield with good stability to trivialise stuff like Bed of Chaos or Manus, my suggestion would be the silver knight shield, best stability outside of the greatshields, good weight, can be upgraded easily with twinkling titanite, and you just need 14 strength.
                Bonus roleplay point: go for the linking of the fire ending, as your equipment is entirely Anor Londo centered, you can easily roleplay as a halberd trained silver knight remorseful that they weren’t there when Gwyn linked the first flame

                • Anonymous

                  Great weapon for new players. If big and powerful weapons are too slow for you and fast weapons have too short range use this. Good range and damage with decent speed. If you follow typical exploring path you should get it during 3rd boss fight so pretty early.

                  TIP #1: If you don't level faith and you don't like halberds still keep this one and make it divine. Great for sweeping skeletons in catacombs and Nito rave club so they don't return to dance floor anymore.

                  TIP #2: If you have other divine weapon and you still don't want to use halberd as your primary weapon make it elemental (lighting, fire or chaos) and keep as backup weapon for emergency situations.

                  • Anonymous

                    This has been my primary weapon since the Belltower Gargoyle fight and everything about it is perfect especially once you infuse it with lightning. Double handing got me through Four Kings in under 3 minutes. Diligence pays off when levelling this weapon, greatly.

                    • Anonymous

                      "Perfectly standard . . . with no special power." That's how they describe one of the best weapons in the game. I love this game; even when it gives you something powerful it still finds a way to troll you.

                      • Folks this is the best weapon in this game. Lightening GH out does the Black Knight weapons at +5. It is absolutely amazing. Ignore it if you want but this thing is a killer on another level.

                        • Anonymous

                          Gonna be completely honest here. My second playthrough in Dark Souls i tried to use the zweihander because people kept saying it was OP.

                          Now maybe it was because i was dumb or something (it probably is), but i found the game to be extremely hard when i used it (compared to my first playthrough, which was a katana build). Zwei just felt so damn slow and it wasn't doing as much damage as i hoped, not to mention that i often get staggered before i get my hit so damn often (i always prioritize VIT and END and it still happened because i just couldn't get enough poise for mid roll weight)

                          So i started messing around with the weapons i had, trying out their moveset and dps one by one. And it was then that i found this beauty. My true mentor, my guiding gargoyle halberd.

                          Sure, poise damage wasn't as good as zwei, but everything else was the perfect fit for my playstyle. Decent range, nice moveset, and as long as you hit your enemy (which you should be doing) the DPS was just absolutely bonkers. And you don't even need to invest in any damage stats to achieve that because +5 chaos or lightning is already good.

                          • Anonymous

                            Chaos +5 will overkill (extra souls) dark wraiths. So with proper setup you will be getting 2k souls from one wraith along with chunks and slubs. Main reason why I'm overlevelled

                            • Anonymous

                              People always say zwei is the op weapon in DS1, but to me it always feels way too slow and stamina-consuming. This thing is more like it.

                              • Anonymous

                                Fun fact that sounds fake: this weapon secretly deals thrust damage, so if you use leo on a +15 version of this weapon, it can easily deal 1000 damage on a counter. Tested it out today.

                                • So why does the item description lie? "Perfectly standard bronze halberd without any special power" yet it gives you resistance to poison and toxin. Anybody else find that weird?

                                  • Anonymous

                                    The comments on farming this weapon and how gargoyles drop it confuse me. The weapon always drops for me when cutting off the tail of the gargoyle in Anor Londo who appears when you open up the elevator shortcut leading into the main cathedral. If you aren't opposed to doing the early game before O&S without it, feel free to save yourself the headache and try it this way.

                                    People are also asking about upgrades. I've used it for multiple playthroughs and would say it's one of the better weapons in the game if you aren't dedicated to dumping stats into STR/DEX/INT/FAI at all, which is how I prefer to play this particular souls game. At that basic 16 STR/12 DEX requirement, your best option is Lightning. Other infusions have their advantages for various builds in various situations, but this is your best bet.

                                    I hope people find this helpful.

                                    • Anonymous

                                      once you get to a certain point (maybe 30/30 or something) this thing actually outclasses the BKH due to it's higher scaling and it can be buffed too, it's probably one of the best PvE weapons imo.

                                      • Anonymous

                                        It's not true that gargoyles drop only one thing. U can farm this halberd, shield and helmet as many times you want.

                                        Step 1: Enter the fog gate leading to gargoyles.
                                        Step 2 (Optional, only one time possible): Cut 1st gargoyle tail to get his elastic rubber axe if u like it.
                                        Step 3: Kill one of the gargoyles leaving second one alive.
                                        Step 4: You will get: nothing OR halberd OR shield OR helmet (sometimes even more than one item at a time)
                                        Step 5: Run to the entrance and jump to your death nearby or let the other gargoyle finish you (just to leave blood stain near fog gate)
                                        Step 6: Return, pick your remains and repeat whole process as many times u want to get desired ammount of gargoyle's stuff.
                                        Step 7: Profit? (when u done finish both and u may even get item from the second as well)

                                        Tested on few characters while playing PTDE so should work on Remaster too.

                                        • Anonymous

                                          this thing was made for raw because there is no reduction in the scale
                                          and André is right next to her after getting

                                          • Anonymous

                                            The elemental infusions are great, but on a quality build this thing also rocks. For some reason all its attacks benefit from leo ring whether they're thrusting or not. Insane counter damage.

                                            • My personal favorite weapon. Much like the halberd but with slightly less thrust damage and more regular damage. The moveset chops instead of stabs. The resistance bonus only sweetens the deal.

                                              When fighting the gargoyle bosses, make sure the first one gives you it when he dies. Otherwise just jump off the building and try again. Sooooo worth getting it.

                                              • Anonymous

                                                This thing got me from the Gargoyles all the way to the Kiln (Farmed & swapped up to Black Knight Halberd +5 right before Artorias), no other weapons in-between. +5'd immediately, +10'd right after entering the depths, and +15'd right after Anor. Fantastic weapon if you keep it levelled. Finishing off Kalameet & Manus before going at Gwyn, and paired with a similarly maxed grassroots shield, I'd say it was almost perfect throughout.

                                                • Anonymous

                                                  Farming method has been patched for years, you only receive awards after bell garg fight is over now, not during. Only thing during is tail axe.

                                                  • Anonymous

                                                    Here's the thing, the regular halberd gets a slight damage boost in terms of elemental infusions like enchanted. I think the halberd gets A scaling while the gargoyle halberd gets B. So you will do a bit more damage depending on your build with the normal halberd. However, if it's an infusion with no scaling, like lightning, the gargoyle halberd leaves the regular halberd in the dust. The exception being chaos, which although does not scale with stats, but with humanity, this creates a very special weapon that I would agree is a bit broken given that you can get it so early and it gives you end game stats. Also the gargoyle halberd gives you a bump in all resistance categories.

                                                    • Anonymous

                                                      Chaos Gargoyle Halberd = Broken. You can get it to +5 before Sen's Fortress if you know where to go. Insanely OP weapon that early with low stat investment. You'll never have trouble with invaders again, unless they are also rocking a one. Ideal for gankers or people that want an easy road through the game. The only thing that's tricky is the humanity.

                                                      • Anonymous

                                                        In the Chaos+4's magic defense, it says it is 32,7 while it should be 32.7 but it works either way (Max chart). It also doesn't reflect those stats when you do click on the Chaos upgrade chart

                                                        • Anonymous

                                                          Been playing since 2013 and for some reason did not realize that gargoyle weapons could be infused or buffed. I think I confused them with dragon weapons. With every infusion this halberd gives you about 45 extra AR than the regular halberd. It doesn't have the thrusting attack that the normal halberd has, but it still seems to have the same range hit wise, and the vertical into the horizontal swing makes this a much better option for PvP.

                                                          • Anonymous

                                                            A straight direct upgrade to the normal halberd in every way. One of the top 5 best weapons in the entire game, best chaos weapon in the game, even with 0 humanity it has a 497 AR (601 AR with 10). I still use this weapon with my Max Level character when I am up against enemies that are very weak to fire damage. It's just simply that good. If there is a downside to using this weapon, the only one I have found is from getting hate mail from PvP.

                                                            • Anonymous

                                                              I was playing around with the mungenmokey AR tool checking out the highest AR for chaos weapons. This appears to be possibly the best chaos weapon in the game, and somehow I missed it all these years. When maxed out at +5, with 10 humanity, this has a 601 AR. And it only weighs 6, has excellent range, has a fast move set and 360 damage, and you only need 16 str and 12 dex. And it gives you added resistance like all gargoyle items. You can get this weapon very early game as a chance drop and if can beat Quelaag early on, you can make a dash for both embers needed in the Demon ruins with ease, and then take the shortcut to Vamos. There is no scaling to worry about except for the humanity. My SL22 character has a 601 AR on NG without even ringing the second bell and I only needed to kill two bosses. I never really messed with chaos weapons before because of the liquid humanity required but this is crazy. I have not seen this mentioned on this wiki, did anyone else know about this?

                                                              • Anonymous

                                                                Without a doubt the best weapon in DSR. It’s easily obtainable from the beginning of the game if you farm the Gargoyles by killing one and waiting to see if they drop it, and if not, just dying to go back in. It has relatively bad one handed capabilities but if you two hand it and run a strength build or quality build, by god you will be unstoppable. As long as you can time dodges and understand enemy timing, you can dish out enough damage to put black knights to shame in just a few hits. This thing absolutely shreds bosses, not to mention basic enemies and has fast attacks, as well as low stamina cost per hit. The ONLY possible weakness that this weapon has is its lack of poise, hence why you need to be good at dodging, but as long as you aren’t brain dead, this weapon can carry you through the entire game without a hitch

                                                                • Anonymous

                                                                  Since obtaining the first lord soul, this became my main weapon along with the Zweihander. This thing wrecks the catacombs and the tomb of giants if divine. I then used it for the rest of the game at lightning +5. Amazing damage with all attacks, fast R1 attacks, Doesn't consume much stamina, decent weight, good attack range and increased resistances, making it very useful for blightown and many other places. Good weapon.

                                                                  • Anonymous

                                                                    Bruh I got the gargoyle helm, halberd and shield from the dudes in Anor Londo. Sitting there thinking I'll never get those items and boom

                                                                    • Anonymous

                                                                      You can get this weapon from the initial boss fight with the twin gargoyles, or later on in Anor Londo from the two gargoyles guarding the path. I believe it's a guarantee in Anor Londo, but from the Twin Gargoyles it's about 20%ish on the drop? Something close. Either way, you can increase your chances of acquiring the weapon by consuming five humanity and slaying them. Cutting off one's tail gives you a war axe, which is not what you seek. It's the halberd you seek. Some people are in these comments spreading misinformation. The halberd drop sadly is a pure luck drop and if you want it to bust in the teeth of other low SL players? You'd have to run that boss fight and if it didn't drop, leave out, make a new character and go through all that crap again.

                                                                      • Anonymous

                                                                        If you're looking for a good Chaos weapon this is an amazing choice, it hits 601 AR at +5 Chaos with 10 Humanity (making it the 8th strongest Chaos weapon), it weighs pretty much HALF of the other top ten Chaos weapons in terms of numerical AR. Not only that it has the lowest Strength Requirement as well so you don't need to put as much into those stats for a powerful Chaos weapon that you can one-hand that won't weigh down lighter characters either.

                                                                        • Anonymous

                                                                          The obtaining method is incorrect. The Halberd is a drop from the gargoyles, while the Tail Axe drops when you cut off the tail. Someone correct this as i cannot seem to figure out how.

                                                                          • Anonymous

                                                                            The description about the weapon being a random drop may be misleading as it is not completely random. It is guaranteed that one (and only one) of the three gargoyles will drop this halberd on any given game cycle. It is random which of the three will drop it, but one of them is guaranteed to drop it. So you will only get one of these halberds per game cycle if you kill all three gargoyles. It is the same with some of the other items that they drop like the Gargoyle's Helm and Gargoyle's Shield. Not sure about the tail axe since I don't care about that weapon.

                                                                            • Anonymous

                                                                              First Tried Manus with this weapon, no kidding, this weapon is actually very good. Long Range, fast animation, very good damage, buffable. Underrated weapon btw Clap

                                                                              • I love this halberd so much, it is one of the strongest halberds, is extremely light and fast, has one of if not the longest ranges of any other halberd, adds to your resistances and is buffable. This thing is an absoulute beast unlike what its description would have you believe

                                                                                • Anonymous

                                                                                  I tried quitting, it didn't work................ And luckily the sunlight idiot killed the second gargoyle while i was busy trying to quit, because why would I want the *****ing halberd anyway!

                                                                                  • Anonymous

                                                                                    The resistance bonuses kind of contradict the weapon description. Maybe From did that intentionally so less people would use it? Or maybe I’m reading too far into something simple.

                                                                                  Load more
                                                                                  ⇈ ⇈